Compara los precios de Fobia - St. Dinfna Hotel en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Pulsatrix Studios. Publicado por Maximum Games. Lanzado el 28/6/2022. Disponible en PC, Xbox. Géneros: Indie. Puntuación Metacritic: 74/100.

A Brazilian survival horror set inside a decaying hotel with a camera that sees things reality hides. Compact, tense, and surprisingly well-crafted for a small studio debut.

Fobia - St. Dinfna Hotel is a first-person survival horror game from Pulsatrix Studios, a small Brazilian developer whose ambition here outpaces what you might expect from a studio this size. You play a journalist who checks into the St. Dinfna Hotel to investigate a story and very quickly discovers that the building holds something deeply wrong. The core hook is a camera mechanic: looking through the viewfinder reveals a parallel state of the hotel, showing hidden passages, invisible enemies, and environmental clues that the naked eye simply cannot perceive. It is a clever idea executed with genuine commitment, and it gives the exploration a layered, almost dreamlike quality that keeps you second-guessing every corridor. The game sits comfortably in the lineage of classic fixed-camera and early first-person horror, nodding to Resident Evil without feeling derivative. Resource management matters. Ammunition is tight, crafting is simple but purposeful, and the hotel itself is a satisfying interconnected map that rewards backtracking. Puzzles lean on the camera mechanic well, asking you to cross-reference what you see through the lens against what the physical world shows, and the best of them feel genuinely inventive rather than arbitrary. Combat is clunky in a way that feels mostly intentional - you are not a soldier, and the game wants you to feel that - though there are moments where the controls fight you in ways that tip from tense into frustrating. Where Fobia earns real affection is in its atmosphere. The hotel is oppressive in exactly the right way: water-stained walls, flickering lights, audio design that keeps you paranoid about what is around the next corner. The soundtrack shifts between ambient dread and something almost mournful when the story slows down to breathe. For a debut project made in Brazil with a modest scope, the environmental storytelling is confident. Documents and environmental details fill in the lore without overexplaining, and the narrative finds a genuinely unsettling place to land by the end. The runtime sits around eight to ten hours, and the game knows roughly when it has made its point. The rough edges are real. Some voice acting in the English localization wobbles. A few enemy encounter rooms feel like the budget ran thin and variety suffered. Load times on PC are longer than you would want when you die mid-puzzle. None of these break the experience, but they are the kind of friction that a polished triple-A horror release would have sanded away. If you hold Fobia to that standard, it will disappoint. If you meet it where it is - a carefully made, atmosphere-first horror game from a small team who clearly studied the genre and cared about craft - it holds up well. The Steam review count sits above two thousand with a strong positive rating, which for an indie horror with almost no mainstream coverage suggests a genuine word-of-mouth following. That is usually a reliable signal. Fobia is not trying to be the loudest horror game in the room; it is trying to be the one that sticks with you after the lights are off. For players who appreciate tight, handcrafted horror over spectacle, it largely delivers. Kai, Scout Team

Fobia - St. Dinfna Hotel

Fobia - St. Dinfna Hotel

28 jun 2022Pulsatrix StudiosMaximum Games
GamerScout opina

A Brazilian survival horror set inside a decaying hotel with a camera that sees things reality hides. Compact, tense, and surprisingly well-crafted for a small studio debut.

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Acerca de Fobia - St. Dinfna Hotel

Fobia - St. Dinfna Hotel is a first-person survival horror game from Pulsatrix Studios, a small Brazilian developer whose ambition here outpaces what you might expect from a studio this size. You play a journalist who checks into the St. Dinfna Hotel to investigate a story and very quickly discovers that the building holds something deeply wrong. The core hook is a camera mechanic: looking through the viewfinder reveals a parallel state of the hotel, showing hidden passages, invisible enemies, and environmental clues that the naked eye simply cannot perceive. It is a clever idea executed with genuine commitment, and it gives the exploration a layered, almost dreamlike quality that keeps you second-guessing every corridor. The game sits comfortably in the lineage of classic fixed-camera and early first-person horror, nodding to Resident Evil without feeling derivative. Resource management matters. Ammunition is tight, crafting is simple but purposeful, and the hotel itself is a satisfying interconnected map that rewards backtracking. Puzzles lean on the camera mechanic well, asking you to cross-reference what you see through the lens against what the physical world shows, and the best of them feel genuinely inventive rather than arbitrary. Combat is clunky in a way that feels mostly intentional - you are not a soldier, and the game wants you to feel that - though there are moments where the controls fight you in ways that tip from tense into frustrating. Where Fobia earns real affection is in its atmosphere. The hotel is oppressive in exactly the right way: water-stained walls, flickering lights, audio design that keeps you paranoid about what is around the next corner. The soundtrack shifts between ambient dread and something almost mournful when the story slows down to breathe. For a debut project made in Brazil with a modest scope, the environmental storytelling is confident. Documents and environmental details fill in the lore without overexplaining, and the narrative finds a genuinely unsettling place to land by the end. The runtime sits around eight to ten hours, and the game knows roughly when it has made its point. The rough edges are real. Some voice acting in the English localization wobbles. A few enemy encounter rooms feel like the budget ran thin and variety suffered. Load times on PC are longer than you would want when you die mid-puzzle. None of these break the experience, but they are the kind of friction that a polished triple-A horror release would have sanded away. If you hold Fobia to that standard, it will disappoint. If you meet it where it is - a carefully made, atmosphere-first horror game from a small team who clearly studied the genre and cared about craft - it holds up well. The Steam review count sits above two thousand with a strong positive rating, which for an indie horror with almost no mainstream coverage suggests a genuine word-of-mouth following. That is usually a reliable signal. Fobia is not trying to be the loudest horror game in the room; it is trying to be the one that sticks with you after the lights are off. For players who appreciate tight, handcrafted horror over spectacle, it largely delivers.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamFirst-Person HorrorCamera MechanicResource ManagementAtmospheric HorrorPuzzle-ExplorationBrazilian IndieInterconnected MapLore-Rich Environment

Requisitos del sistema

Mínimos

OS
WINDOWS® 7, 8, 8.1, 10, 11 (64-BIT Required)
Processor
Core i3 9100 or Ryzen 3 2300X
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 960 4GB or Radeon RX 6400 4GB
DirectX
Version 11
Storage
10 GB available space Ad…

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Processor
Core i5 8600 or AMD Ryzen 5 3600X
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1060 6GB or Radeon RX 580 8GB
DirectX
Version 12 Storage…

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Reseñas y valoraciones

Metacritic
74
Steam
83%(2,296)

Información del juego

Desarrolladora
Pulsatrix Studios
Distribuidora
Maximum Games
Fecha de lanzamiento
28 jun 2022

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¿En qué plataformas está disponible Fobia - St. Dinfna Hotel?

Fobia - St. Dinfna Hotel está disponible en PC, Xbox.

¿Cuándo se lanzó Fobia - St. Dinfna Hotel?

Fobia - St. Dinfna Hotel se lanzó el 28 de junio de 2022.

¿Quién desarrolló Fobia - St. Dinfna Hotel?

Fobia - St. Dinfna Hotel fue desarrollado por Pulsatrix Studios y publicado por Maximum Games.

¿Merece la pena comprar Fobia - St. Dinfna Hotel?

Fobia - St. Dinfna Hotel tiene una puntuación Metacritic de 74/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.