Compara los precios de FLATLAND Vol.2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por kyuu Fujisaki. Publicado por Minimol Games. Lanzado el 26/8/2020. Disponible en PC. Géneros: Action, Indie.

FLATLAND Vol.2 is a brutal hardcore platformer where Square battles flooded wells, hand-crafted traps, and your own reflexes, lightning respawns keep the pain moving.

FLATLAND Vol.2 is the second episode in kyuu Fujisaki's minimalist platformer series, picking up where its predecessor left off and immediately throwing you into the most punishing stretch of Flatland yet: the flooded wells. If you missed Vol.1 and are wondering whether you can jump straight in, the honest answer is yes, mechanically, though the sense of continuation rewards returning players. This is a short, dense, handcrafted thing, and it wears that identity proudly. The core loop is exactly what the genre demands. You run, you jump, you die. What separates Fujisaki's approach from the flood of similar Steam releases is how deliberate each level feels. Nothing here reads like procedurally generated filler. Every spike placement, every gap width, every moving platform has the fingerprints of someone who thought carefully about rhythm and cruelty in equal measure. The flooded well theme gives the level design a vertical claustrophobia that the first volume didn't lean into as hard, and the water hazards add a visual layer that makes failure feel atmospheric rather than just frustrating. Respawns are near-instant, which is the single most important design decision a game like this can make. When the turnaround from death to another attempt is measured in a fraction of a second, the game stops feeling punishing and starts feeling kinetic. You stop grieving the death and start analyzing the mistake. That tight feedback loop is what keeps hardcore platformer fans coming back rather than rage-quitting into the void. FLATLAND Vol.2 understands this completely. The aesthetic is stripped down to almost nothing, geometric shapes against minimal backgrounds, and yet there is genuine artistry in how Fujisaki uses that constraint. The soundtrack matches the mood, quiet and slightly tense, the kind of score that hums under your concentration without demanding attention. It feels handmade in the best possible way, the sort of audio-visual pairing you notice more in retrospect than in the moment, which is exactly how it should work in a game asking for your full focus on movement. The real question for any short hardcore platformer is whether it respects your time. FLATLAND Vol.2 is brief by design, not by accident. If you want a 20-hour campaign, this is not your game. But if you want a tightly wound experience that has a clear beginning, a ruthless middle, and an earned ending, a game that knows its own dimensions and does not overstay its welcome, then Fujisaki has built exactly that. At 89% positive reviews from a small but clearly enthusiastic player base, it has found the audience that gets it. Whether you are that audience depends entirely on your tolerance for deliberate, repeated, self-correcting failure and your appreciation for small-scale craft done with quiet confidence. Kai, Scout Team

FLATLAND Vol.2

FLATLAND Vol.2

26 ago 2020kyuu FujisakiMinimol Games
GamerScout opina

FLATLAND Vol.2 is a brutal hardcore platformer where Square battles flooded wells, hand-crafted traps, and your own reflexes, lightning respawns keep the pain moving.

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Acerca de FLATLAND Vol.2

FLATLAND Vol.2 is the second episode in kyuu Fujisaki's minimalist platformer series, picking up where its predecessor left off and immediately throwing you into the most punishing stretch of Flatland yet: the flooded wells. If you missed Vol.1 and are wondering whether you can jump straight in, the honest answer is yes, mechanically, though the sense of continuation rewards returning players. This is a short, dense, handcrafted thing, and it wears that identity proudly. The core loop is exactly what the genre demands. You run, you jump, you die. What separates Fujisaki's approach from the flood of similar Steam releases is how deliberate each level feels. Nothing here reads like procedurally generated filler. Every spike placement, every gap width, every moving platform has the fingerprints of someone who thought carefully about rhythm and cruelty in equal measure. The flooded well theme gives the level design a vertical claustrophobia that the first volume didn't lean into as hard, and the water hazards add a visual layer that makes failure feel atmospheric rather than just frustrating. Respawns are near-instant, which is the single most important design decision a game like this can make. When the turnaround from death to another attempt is measured in a fraction of a second, the game stops feeling punishing and starts feeling kinetic. You stop grieving the death and start analyzing the mistake. That tight feedback loop is what keeps hardcore platformer fans coming back rather than rage-quitting into the void. FLATLAND Vol.2 understands this completely. The aesthetic is stripped down to almost nothing, geometric shapes against minimal backgrounds, and yet there is genuine artistry in how Fujisaki uses that constraint. The soundtrack matches the mood, quiet and slightly tense, the kind of score that hums under your concentration without demanding attention. It feels handmade in the best possible way, the sort of audio-visual pairing you notice more in retrospect than in the moment, which is exactly how it should work in a game asking for your full focus on movement. The real question for any short hardcore platformer is whether it respects your time. FLATLAND Vol.2 is brief by design, not by accident. If you want a 20-hour campaign, this is not your game. But if you want a tightly wound experience that has a clear beginning, a ruthless middle, and an earned ending, a game that knows its own dimensions and does not overstay its welcome, then Fujisaki has built exactly that. At 89% positive reviews from a small but clearly enthusiastic player base, it has found the audience that gets it. Whether you are that audience depends entirely on your tolerance for deliberate, repeated, self-correcting failure and your appreciation for small-scale craft done with quiet confidence.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamHardcore PlatformerInstant RespawnMinimalist ArtShort-formLevel DesignPrecision MovementAtmospheric SoundtrackEpisode-based

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Processor
Intel Core i3 / Ryzen 3
Memory
8 GB RAM
Graphics
GeForce 9800GTX+ (1GB)
DirectX
Version 10
Storage
2 GB available space
Sound Card
Any

Recomendados

OS
Windows 10
Processor
Intel Core i5 / Ryzen 5 +
Memory
8 GB RAM
Graphics
GTX 1050TI +
DirectX
Version 10
Storage
2 GB available space
Sound Card
Any

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Reseñas y valoraciones

Steam
89%(38)

Información del juego

Desarrolladora
kyuu Fujisaki
Distribuidora
Minimol Games
Fecha de lanzamiento
26 ago 2020

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¿Cuánto cuesta FLATLAND Vol.2?

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¿En qué plataformas está disponible FLATLAND Vol.2?

FLATLAND Vol.2 está disponible en PC.

¿Cuándo se lanzó FLATLAND Vol.2?

FLATLAND Vol.2 se lanzó el 26 de agosto de 2020.

¿Quién desarrolló FLATLAND Vol.2?

FLATLAND Vol.2 fue desarrollado por kyuu Fujisaki y publicado por Minimol Games.