Compara los precios de FixFox en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Rendlike. Publicado por Joystick Ventures. Lanzado el 31/3/2022. Disponible en PC. Géneros: Adventure, Casual, Indie.

Wholesome, combat-free, and made almost entirely by one person: FixFox is the rare indie that earns its cozy reputation without feeling like it's faking warmth.

I have a soft spot for games built from a single genuine conviction, and FixFox has one tattooed on its soul: its solo developer, Jaroslav Meloun of Prague-based Rendlike, visited the Hiroshima Peace Memorial and committed to making only non-violent games. That decision shapes every inch of FixFox, for better and occasionally for worse. The setup is quietly clever. You play as Vix, a fox-human hybrid space mechanic employed by an organisation called SPACR, who crash-lands on the robot-inhabited planet Karamel. The planet has a cult-like anti-repair faction that polices unauthorized fix-it work, which means your tools are confiscated almost immediately. What follows is a top-down point-and-click adventure where you improvise repairs using whatever junk you can scavenge: postage stamps as electrical tape, band-aids as adhesive, glowing bananas standing in for mechanical components. Each broken machine opens into a small panel puzzle, and the satisfaction of correctly matching an absurd found object to a faulty part lands every single time. You ride a scooter between Karamel's four distinct biomes, loot pirate stashes, consult Oracle robots to identify your mystery items, trade with local vendors, and eventually pilot giant mechs and power loaders to clear environmental obstacles. The day-night cycle quietly gates how many stashes you can crack open per day, nudging you to camp at night, roll out a bedroll, and listen to the fire crackle. That camping beat is genuinely one of the most intentional "stop and breathe" moments I've found in a small indie. The soundtrack by Aleix Ramon leans into guitar-and-synth territory that evokes a dusty sci-fi western, and while one or two critics found it a touch sparse, I'd argue the restraint is deliberate. Silence between tracks on Karamel's desert plains makes the atmospheric hum of each new location feel earned. The 8-bit pixel art is warm without being saccharine, and the top-down perspective works well enough, though some reviewers noted that characters and key objects can blur into the environment at the bird's-eye angle. Readable dialogue is handled in a large speech bubble format, and the game even offers a dyslexia-friendly font option, a small but meaningful accessibility touch. Here is where I want to be honest with you, because FixFox's weaknesses are real even if they don't ruin the experience. The repair puzzles never ramp up in difficulty; the same tool-matching logic applies from the first broken vacuum cleaner to the last, and if you came expecting escalating mechanical complexity, it won't arrive. Occasionally the objective design gets foggy enough to send you wandering: one sequence involving a Jumbot mech and an unmarked wall mechanism had multiple reviewers spinning for longer than any designer intended. The story, while full of warmth and genuinely surprising character beats, including AI with trauma and estranged brothers separated by time, does grow a little tangled in its final act. And the oracle identification loop, where every newly found item must be presented to a robot NPC before use, can feel like friction padding masquerading as immersion. All of that said, FixFox runs the full 10-to-11-hour runtime on its charm budget and rarely overdrafts. Sharing meals with robot locals, listening to Tin's anxious commentary, and piecing together Karamel's quietly moving history through "Dream Tape" flashback sequences produce something that most comfort-game labels promise but few deliver: a world that feels genuinely kind, not just aesthetically soft. The developer's intent seeps through every screen. If you are looking for puzzles that challenge your brain, this will not scratch that itch. If you want a small, handcrafted sci-fi world to spend a weekend in with no enemies to fight and no leaderboards to climb, FixFox is worth your time. Kai, Scout Team

FixFox

FixFox

31 mar 2022RendlikeJoystick Ventures
GamerScout opina

Wholesome, combat-free, and made almost entirely by one person: FixFox is the rare indie that earns its cozy reputation without feeling like it's faking warmth.

PC
Steam Deck PlayableProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €1.48

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Acerca de FixFox

I have a soft spot for games built from a single genuine conviction, and FixFox has one tattooed on its soul: its solo developer, Jaroslav Meloun of Prague-based Rendlike, visited the Hiroshima Peace Memorial and committed to making only non-violent games. That decision shapes every inch of FixFox, for better and occasionally for worse. The setup is quietly clever. You play as Vix, a fox-human hybrid space mechanic employed by an organisation called SPACR, who crash-lands on the robot-inhabited planet Karamel. The planet has a cult-like anti-repair faction that polices unauthorized fix-it work, which means your tools are confiscated almost immediately. What follows is a top-down point-and-click adventure where you improvise repairs using whatever junk you can scavenge: postage stamps as electrical tape, band-aids as adhesive, glowing bananas standing in for mechanical components. Each broken machine opens into a small panel puzzle, and the satisfaction of correctly matching an absurd found object to a faulty part lands every single time. You ride a scooter between Karamel's four distinct biomes, loot pirate stashes, consult Oracle robots to identify your mystery items, trade with local vendors, and eventually pilot giant mechs and power loaders to clear environmental obstacles. The day-night cycle quietly gates how many stashes you can crack open per day, nudging you to camp at night, roll out a bedroll, and listen to the fire crackle. That camping beat is genuinely one of the most intentional "stop and breathe" moments I've found in a small indie. The soundtrack by Aleix Ramon leans into guitar-and-synth territory that evokes a dusty sci-fi western, and while one or two critics found it a touch sparse, I'd argue the restraint is deliberate. Silence between tracks on Karamel's desert plains makes the atmospheric hum of each new location feel earned. The 8-bit pixel art is warm without being saccharine, and the top-down perspective works well enough, though some reviewers noted that characters and key objects can blur into the environment at the bird's-eye angle. Readable dialogue is handled in a large speech bubble format, and the game even offers a dyslexia-friendly font option, a small but meaningful accessibility touch. Here is where I want to be honest with you, because FixFox's weaknesses are real even if they don't ruin the experience. The repair puzzles never ramp up in difficulty; the same tool-matching logic applies from the first broken vacuum cleaner to the last, and if you came expecting escalating mechanical complexity, it won't arrive. Occasionally the objective design gets foggy enough to send you wandering: one sequence involving a Jumbot mech and an unmarked wall mechanism had multiple reviewers spinning for longer than any designer intended. The story, while full of warmth and genuinely surprising character beats, including AI with trauma and estranged brothers separated by time, does grow a little tangled in its final act. And the oracle identification loop, where every newly found item must be presented to a robot NPC before use, can feel like friction padding masquerading as immersion. All of that said, FixFox runs the full 10-to-11-hour runtime on its charm budget and rarely overdrafts. Sharing meals with robot locals, listening to Tin's anxious commentary, and piecing together Karamel's quietly moving history through "Dream Tape" flashback sequences produce something that most comfort-game labels promise but few deliver: a world that feels genuinely kind, not just aesthetically soft. The developer's intent seeps through every screen. If you are looking for puzzles that challenge your brain, this will not scratch that itch. If you want a small, handcrafted sci-fi world to spend a weekend in with no enemies to fight and no leaderboards to climb, FixFox is worth your time.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5WholesomePoint-and-ClickCombat-FreeResource ScavengingCozy Sci-FiPixel ArtPuzzle-AdventureDay-Night CycleSolo DeveloperShort Campaign

Requisitos del sistema

Mínimos

OS
Windows 7 or later
Memory
4 GB RAM
Storage
2 GB available space
Graphics
Nvidia Geforce GTX 660 / AMD Radeon HD 7850, 2+ Gb of vram
Processor
SSE2 instruction set support

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Información del juego

Desarrolladora
Rendlike
Distribuidora
Joystick Ventures
Fecha de lanzamiento
31 mar 2022

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¿En qué plataformas está disponible FixFox?

FixFox está disponible en PC.

¿Cuándo se lanzó FixFox?

FixFox se lanzó el 31 de marzo de 2022.

¿Quién desarrolló FixFox?

FixFox fue desarrollado por Rendlike y publicado por Joystick Ventures.