Compara los precios de Final Exam en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Mighty Rocket Studio. Publicado por Focus Entertainment. Lanzado el 5/11/2013. Disponible en PC. Géneros: Action, Indie. Puntuación Metacritic: 66/100.

A couch-and-online co-op brawler that lives or dies by the people you bring to it, solo it's repetitive, but with three friends it clicks into something scrappy and fun.

My honest first impression of Final Exam was that it felt like something rescued from a dusty arcade cabinet: loud, unpretentious, and a little rough around the edges in ways that are sometimes charming and sometimes genuinely annoying. Mighty Rocket Studio built this as a 2.5D beat-em-up for up to four players, and you can feel every design decision bending toward that co-op scenario, even when you're playing alone. The four playable characters - Brutal Joe the ex-quarterback, Nathan the gadget-obsessed nerd, Cassy the agile street dancer, and Sean the long-range firearms hobbyist - each carry a distinct playstyle, and the game layers a skill tree on top that lets you sink experience points into new moves, stat boosts, and special abilities. The combat itself leans into juggling and combo-chaining: you can launch enemies airborne, slam them back down, weave in handguns and shotguns mid-string, or hold a combo counter to absurd heights before cashing it in for a score multiplier. That risk-reward tension around the combo counter is genuinely the game's most interesting mechanical idea, and it rewards players willing to learn it. Melee weapons range from cricket bats and crowbars to more chaotic options, and throwables include grenades, molotovs, and rocket launchers you find scattered through each stage. Where the game stumbles is in how quickly that combat loop wears thin. The levels are structured as large non-linear rooms full of objectives - rescue kids, fetch wooden planks, escort mechanics, collect samples - but the open layout backfires. You end up running back and forth across the same hallways while enemies respawn endlessly, which is exactly the kind of grind that kills momentum in a brawler. Critics at the time flagged the combat becoming the same handful of combo strings regardless of what weapon you were holding, and that criticism is fair. The variety promised by twenty unlockable weapons and four distinct characters doesn't fully survive contact with the actual level design. The art carries more personality than the moment-to-moment action deserves. The monster designs are semi-cartoony and genuinely distinct, and the horror-movie-cliche characters are played with enough self-awareness that the tone lands closer to loving parody than cheap knockoff. The game has a lineage worth knowing: Mighty Rocket Studio were the people behind the original ObsCure survival horror games, and Final Exam started life as a spiritual successor before a name change. That history doesn't affect how it plays in 2025, but it explains the affection baked into the setting. The honest recommendation is this: solo, Final Exam is a middling budget brawler with a 66 Metacritic score that feels exactly right. With two to four players in local or online co-op, the repetition becomes shared chaos, the backtracking becomes a joke you're all suffering through together, and the score-attack loop has something to compete over. It is, as the community put it, brief - a session or two to clear. If that sounds like an evening well spent with the right group, it is. Kai, Scout Team

Final Exam

Final Exam

5 nov 2013Mighty Rocket StudioFocus Entertainment
GamerScout opina

A couch-and-online co-op brawler that lives or dies by the people you bring to it, solo it's repetitive, but with three friends it clicks into something scrappy and fun.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.60

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My honest first impression of Final Exam was that it felt like something rescued from a dusty arcade cabinet: loud, unpretentious, and a little rough around the edges in ways that are sometimes charming and sometimes genuinely annoying. Mighty Rocket Studio built this as a 2.5D beat-em-up for up to four players, and you can feel every design decision bending toward that co-op scenario, even when you're playing alone. The four playable characters - Brutal Joe the ex-quarterback, Nathan the gadget-obsessed nerd, Cassy the agile street dancer, and Sean the long-range firearms hobbyist - each carry a distinct playstyle, and the game layers a skill tree on top that lets you sink experience points into new moves, stat boosts, and special abilities. The combat itself leans into juggling and combo-chaining: you can launch enemies airborne, slam them back down, weave in handguns and shotguns mid-string, or hold a combo counter to absurd heights before cashing it in for a score multiplier. That risk-reward tension around the combo counter is genuinely the game's most interesting mechanical idea, and it rewards players willing to learn it. Melee weapons range from cricket bats and crowbars to more chaotic options, and throwables include grenades, molotovs, and rocket launchers you find scattered through each stage. Where the game stumbles is in how quickly that combat loop wears thin. The levels are structured as large non-linear rooms full of objectives - rescue kids, fetch wooden planks, escort mechanics, collect samples - but the open layout backfires. You end up running back and forth across the same hallways while enemies respawn endlessly, which is exactly the kind of grind that kills momentum in a brawler. Critics at the time flagged the combat becoming the same handful of combo strings regardless of what weapon you were holding, and that criticism is fair. The variety promised by twenty unlockable weapons and four distinct characters doesn't fully survive contact with the actual level design. The art carries more personality than the moment-to-moment action deserves. The monster designs are semi-cartoony and genuinely distinct, and the horror-movie-cliche characters are played with enough self-awareness that the tone lands closer to loving parody than cheap knockoff. The game has a lineage worth knowing: Mighty Rocket Studio were the people behind the original ObsCure survival horror games, and Final Exam started life as a spiritual successor before a name change. That history doesn't affect how it plays in 2025, but it explains the affection baked into the setting. The honest recommendation is this: solo, Final Exam is a middling budget brawler with a 66 Metacritic score that feels exactly right. With two to four players in local or online co-op, the repetition becomes shared chaos, the backtracking becomes a joke you're all suffering through together, and the score-attack loop has something to compete over. It is, as the community put it, brief - a session or two to clear. If that sounds like an evening well spent with the right group, it is.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooponline-cooplocal-coopachievementscontroller-supporttrading-cardscloud-savestier:sub-5Co-op BrawlerScore AttackSkill TreeNon-Linear LevelsCombo ChainingHorror ComedyCouch Co-opCharacter Archetypes

Requisitos del sistema

Mínimos

OS
WINDOWS XP SP3/WINDOWS VISTA SP2/WINDOWS 7/WINDOWS 8
Memory
2048 MB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
2 GB available space
Graphics
256 MB 100% DIRECTX 9 AND SHADERS 3.0 COMPATIBLE ATI RADEON 2600XT/NVIDIA GEFORCE 8600 GT/INTEL HD 3000 OR HIGHER
Processor
AMD/INTEL DUAL-CORE 2.3 GHZ COMPATIBLE SSE2
Sound Card
DIRECTX 9 COMPATIBLE

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Reseñas y valoraciones

Metacritic
66

Información del juego

Desarrolladora
Mighty Rocket Studio
Distribuidora
Focus Entertainment
Fecha de lanzamiento
5 nov 2013

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¿En qué plataformas está disponible Final Exam?

Final Exam está disponible en PC.

¿Cuándo se lanzó Final Exam?

Final Exam se lanzó el 5 de noviembre de 2013.

¿Quién desarrolló Final Exam?

Final Exam fue desarrollado por Mighty Rocket Studio y publicado por Focus Entertainment.

¿Merece la pena comprar Final Exam?

Final Exam tiene una puntuación Metacritic de 66/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.