Compara los precios de Filament en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Beard Envy. Publicado por Kasedo Games, Maple Whispering Limited. Lanzado el 23/4/2020. Disponible en PC. Géneros: Indie, Strategy. Puntuación Metacritic: 82/100.

A cable-routing puzzle game set aboard a ghost ship, where every room is a logic problem and the mystery keeps you pulling one more.

Filament is a first-person puzzle game built entirely around a single, deceptively simple mechanic: you wrap a cable around pillars in a room to activate them all without crossing the cable over itself. That sentence sounds almost too contained to sustain a full game, but Beard Envy manages to stretch it across hundreds of distinct puzzles spread through the derelict space vessel the Alabaster. Each room introduces new pillar arrangements, environmental wrinkles, and constraint variations that force you to think about your path before you commit a single step. As a mechanics-first puzzle experience, it is unusually disciplined. The Alabaster is not just a puzzle box backdrop. Audio logs and scattered narrative fragments build out what happened to the crew, and the writing is solid enough that uncovering the next piece of story genuinely motivates you to push through a puzzle that has been beating you for twenty minutes. It is a quieter kind of motivation than most games go for, but it works. The atmosphere is lonely and slightly melancholic in exactly the right measure for a deserted spaceship. Now, the mechanical depth here is real, and that is what I want to spend a moment on. The cable system has emergent properties that the tutorial does not spell out for you, which is mostly intentional design rather than neglect. You learn by doing, and by failing. Early puzzles are approachable and teach the core constraints clearly. Later rooms, especially in the game's back half, demand genuine spatial reasoning and the ability to mentally simulate several moves ahead, which is exactly the kind of decision-making depth I respect in a puzzle game. The added hint system, which was patched in post-launch, softens the edges for players who hit a wall without removing the satisfaction of solving puzzles under your own power. It is a sensible compromise. If you are someone who bounced off puzzlers because getting stuck meant going to YouTube, this hint system gives you a pressure valve without spoiling everything. On the downside, the game's single-mechanic focus is also its ceiling. There is no branching build variety, no resource layer, no compounding systems in the strategy sense. If you pick up a puzzle and the optimal path does not click after several attempts, repetition starts to feel more like friction than challenge. A small number of puzzles in the late game lean toward trial-and-error rather than elegant deduction, and that gap in design consistency is noticeable when you have spent hours calibrating your expectations to cleaner logic. The pacing of narrative delivery can also feel uneven, with some stretches of the ship offering little story reward for a lot of puzzle work. For strategy and sim players specifically, Filament scratches a very particular itch: systematic problem decomposition. It rewards players who plan, who test hypotheses, and who can hold a mental model of a state-space in their head. It is obviously not a grand strategy game, but the cognitive mode it asks for overlaps enough that I think the audience crossover is real. It is also comfortably completable in the fifteen-to-twenty hour range, which makes it a focused commitment rather than an open-ended one. With an 82 on Metacritic and a Very Positive Steam rating from over seven hundred reviews, the community reception reflects a game that does its specific thing with real craft. Approach it with patience and a willingness to sit with a hard room, and it delivers. Diego, Scout Team

Filament

Filament

23 abr 2020Beard EnvyKasedo Games, Maple Whispering Limited
GamerScout opina

A cable-routing puzzle game set aboard a ghost ship, where every room is a logic problem and the mystery keeps you pulling one more.

PC
Steam Deck VerifiedProtonDB Platinum
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Mínimo histórico: €1.20

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Filament is a first-person puzzle game built entirely around a single, deceptively simple mechanic: you wrap a cable around pillars in a room to activate them all without crossing the cable over itself. That sentence sounds almost too contained to sustain a full game, but Beard Envy manages to stretch it across hundreds of distinct puzzles spread through the derelict space vessel the Alabaster. Each room introduces new pillar arrangements, environmental wrinkles, and constraint variations that force you to think about your path before you commit a single step. As a mechanics-first puzzle experience, it is unusually disciplined. The Alabaster is not just a puzzle box backdrop. Audio logs and scattered narrative fragments build out what happened to the crew, and the writing is solid enough that uncovering the next piece of story genuinely motivates you to push through a puzzle that has been beating you for twenty minutes. It is a quieter kind of motivation than most games go for, but it works. The atmosphere is lonely and slightly melancholic in exactly the right measure for a deserted spaceship. Now, the mechanical depth here is real, and that is what I want to spend a moment on. The cable system has emergent properties that the tutorial does not spell out for you, which is mostly intentional design rather than neglect. You learn by doing, and by failing. Early puzzles are approachable and teach the core constraints clearly. Later rooms, especially in the game's back half, demand genuine spatial reasoning and the ability to mentally simulate several moves ahead, which is exactly the kind of decision-making depth I respect in a puzzle game. The added hint system, which was patched in post-launch, softens the edges for players who hit a wall without removing the satisfaction of solving puzzles under your own power. It is a sensible compromise. If you are someone who bounced off puzzlers because getting stuck meant going to YouTube, this hint system gives you a pressure valve without spoiling everything. On the downside, the game's single-mechanic focus is also its ceiling. There is no branching build variety, no resource layer, no compounding systems in the strategy sense. If you pick up a puzzle and the optimal path does not click after several attempts, repetition starts to feel more like friction than challenge. A small number of puzzles in the late game lean toward trial-and-error rather than elegant deduction, and that gap in design consistency is noticeable when you have spent hours calibrating your expectations to cleaner logic. The pacing of narrative delivery can also feel uneven, with some stretches of the ship offering little story reward for a lot of puzzle work. For strategy and sim players specifically, Filament scratches a very particular itch: systematic problem decomposition. It rewards players who plan, who test hypotheses, and who can hold a mental model of a state-space in their head. It is obviously not a grand strategy game, but the cognitive mode it asks for overlaps enough that I think the audience crossover is real. It is also comfortably completable in the fifteen-to-twenty hour range, which makes it a focused commitment rather than an open-ended one. With an 82 on Metacritic and a Very Positive Steam rating from over seven hundred reviews, the community reception reflects a game that does its specific thing with real craft. Approach it with patience and a willingness to sit with a hard room, and it delivers.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamLogic PuzzlesSingle-Mechanic DepthAtmospheric NarrativeHint SystemSpatial ReasoningFirst-Person ExplorationMystery Story

Requisitos del sistema

Mínimos

Processor
Quad Core
Memory
4 GB RAM
Graphics
1GB AMD Radeon HD 6870, 1GB NVIDIA GeForce GTX 745 or better
Storage
1 GB available space Additional Notes…

Recomendados

Processor
Quad Core
Memory
8 GB RAM
Graphics
2GB AMD Radeon R9 280, 2GB NVIDIA GeF…

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Reseñas y valoraciones

Metacritic
82
Steam
85%(756)

Información del juego

Desarrolladora
Beard Envy
Distribuidora
Kasedo Games, Maple Whispering Limited
Fecha de lanzamiento
23 abr 2020

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¿En qué plataformas está disponible Filament?

Filament está disponible en PC.

¿Cuándo se lanzó Filament?

Filament se lanzó el 23 de abril de 2020.

¿Quién desarrolló Filament?

Filament fue desarrollado por Beard Envy y publicado por Kasedo Games, Maple Whispering Limited.

¿Merece la pena comprar Filament?

Filament tiene una puntuación Metacritic de 82/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.