Compara los precios de Fight'N Rage en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por sebagamesdev. Publicado por sebagamesdev. Lanzado el 19/9/2017. Disponible en PC, Xbox. Géneros: Action, Indie.

A solo-dev beat-'em-up that out-arcades the arcades: gorgeous pixel brawling with genuine mechanical depth hiding under retro nostalgia.

Fight'N Rage is a side-scrolling beat-'em-up made almost entirely by one person, and that fact colors everything you notice when you play it. The pixel art does not feel like a shortcut. It feels like someone spent a very long time thinking about how a 90s arcade cabinet would look if it had been made by an artist who understood both the era and its limits. The animations are fluid in a way that genuine arcade ports rarely were. Characters telegraph attacks, enemies have weight, and the screen reads cleanly even when it fills with bodies. It is the kind of craft that makes you stop and just watch a combo land. The game gives you three playable characters at the start: F. Norris, a human soldier; Gal, a human woman who fights quick and dirty; and Ricardo, a minotaur who hits like a freight elevator. Each has a distinct moveset, not just reskinned punch-punch-kick templates. Ricardo wants to be in close, controlling space. Gal rewards aggressive pressure and reads enemy telegraphs quickly. F. Norris sits somewhere in the middle, versatile enough for new players but unremarkable once you learn the system. The combat itself rewards timing over button-mashing. There is a dodge, a guard-cancel, a run-attack, and a juggle system that lets skilled players string enemies into sustained combos. The skill ceiling is genuinely high, and leaderboards exist for people who want to chase it. What makes Fight'N Rage unusual in the modern beat-'em-up space is how much content is packed behind its first playthrough. There are multiple routes through the game, branching paths that lead to different bosses and endings, and an unlockable roster of additional characters including some of the enemies you will spend the main run punching. The arcade mode strips things down to a raw, scoring-focused experience. There is also a training mode and a gallery that fills as you play, which is the kind of addition that tells you the developer actually wanted you to spend time with the thing they made. New game plus exists, difficulty scales without feeling punishing, and the two-player local co-op holds up in a genre where co-op was always part of the point. The soundtrack deserves its own paragraph. It is composed in the style of late-era SNES and early arcade hardware, layered with enough modern production clarity that it sounds intentional rather than imitative. It drives the pacing of fights in the way a good film score drives tension. When the bass kicks in during a boss phase, you feel it in the combat rhythm. For a game this small in profile, the audio work is quietly exceptional. If Fight'N Rage has a weakness, it is that the story is thin even by genre standards. The premise, a dystopian future where mutants rule humans, exists mostly to justify the lineup of enemies and the world aesthetic. That is fine. Beat-'em-ups have never been about plot. But players expecting any kind of narrative texture will find none here. What they will find is a game that respects their time by being great at the one thing it set out to do, and by giving them enough variation and mechanical depth to stay interesting across multiple runs. For a game from a single developer, the level of polish and intentionality is striking. Fight'N Rage knows exactly what it is, and it executes with real precision. Kai, Scout Team

Fight'N Rage

Fight'N Rage

19 sept 2017sebagamesdev
GamerScout opina

A solo-dev beat-'em-up that out-arcades the arcades: gorgeous pixel brawling with genuine mechanical depth hiding under retro nostalgia.

PCXbox
Steam Deck VerifiedProtonDB Gold
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Mínimo histórico: €2.09

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Acerca de Fight'N Rage

Fight'N Rage is a side-scrolling beat-'em-up made almost entirely by one person, and that fact colors everything you notice when you play it. The pixel art does not feel like a shortcut. It feels like someone spent a very long time thinking about how a 90s arcade cabinet would look if it had been made by an artist who understood both the era and its limits. The animations are fluid in a way that genuine arcade ports rarely were. Characters telegraph attacks, enemies have weight, and the screen reads cleanly even when it fills with bodies. It is the kind of craft that makes you stop and just watch a combo land. The game gives you three playable characters at the start: F. Norris, a human soldier; Gal, a human woman who fights quick and dirty; and Ricardo, a minotaur who hits like a freight elevator. Each has a distinct moveset, not just reskinned punch-punch-kick templates. Ricardo wants to be in close, controlling space. Gal rewards aggressive pressure and reads enemy telegraphs quickly. F. Norris sits somewhere in the middle, versatile enough for new players but unremarkable once you learn the system. The combat itself rewards timing over button-mashing. There is a dodge, a guard-cancel, a run-attack, and a juggle system that lets skilled players string enemies into sustained combos. The skill ceiling is genuinely high, and leaderboards exist for people who want to chase it. What makes Fight'N Rage unusual in the modern beat-'em-up space is how much content is packed behind its first playthrough. There are multiple routes through the game, branching paths that lead to different bosses and endings, and an unlockable roster of additional characters including some of the enemies you will spend the main run punching. The arcade mode strips things down to a raw, scoring-focused experience. There is also a training mode and a gallery that fills as you play, which is the kind of addition that tells you the developer actually wanted you to spend time with the thing they made. New game plus exists, difficulty scales without feeling punishing, and the two-player local co-op holds up in a genre where co-op was always part of the point. The soundtrack deserves its own paragraph. It is composed in the style of late-era SNES and early arcade hardware, layered with enough modern production clarity that it sounds intentional rather than imitative. It drives the pacing of fights in the way a good film score drives tension. When the bass kicks in during a boss phase, you feel it in the combat rhythm. For a game this small in profile, the audio work is quietly exceptional. If Fight'N Rage has a weakness, it is that the story is thin even by genre standards. The premise, a dystopian future where mutants rule humans, exists mostly to justify the lineup of enemies and the world aesthetic. That is fine. Beat-'em-ups have never been about plot. But players expecting any kind of narrative texture will find none here. What they will find is a game that respects their time by being great at the one thing it set out to do, and by giving them enough variation and mechanical depth to stay interesting across multiple runs. For a game from a single developer, the level of polish and intentionality is striking. Fight'N Rage knows exactly what it is, and it executes with real precision.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamBeat-'em-upLocal Co-opBranching RoutesHigh Skill CeilingArcade-styleMultiple EndingsUnlockable CharactersScore Attack

Requisitos del sistema

Mínimos

Processor
Dual Core 2.4 GHz
Memory
2 GB RAM
Graphics
Intel(R) HD Graphics (OpenGL 3.0.0, Shader Version 1.2)
Storage
300 MB available space

Recomendados

Processor
Core i5
Memory
4 GB RAM
Graphics
NVidia Geforce GTX 660 or better
Storage
300 MB available space

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Reseñas y valoraciones

Steam
91%(3,170)

Información del juego

Desarrolladora
sebagamesdev
Distribuidora
sebagamesdev
Fecha de lanzamiento
19 sept 2017

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¿En qué plataformas está disponible Fight'N Rage?

Fight'N Rage está disponible en PC, Xbox.

¿Cuándo se lanzó Fight'N Rage?

Fight'N Rage se lanzó el 19 de septiembre de 2017.

¿Quién desarrolló Fight'N Rage?

Fight'N Rage fue desarrollado por sebagamesdev.