Compara los precios de Fields XY en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Liam Hughes. Publicado por Liam Hughes. Lanzado el 7/4/2017. Disponible en PC. Géneros: Indie.

Two keyboards, three characters, one brain trying to hold it all together: Fields XY is a clever little puzzle-platformer that earns its 'Mostly Positive' badge through a genuinely unusual dual-control concept.

I'll be honest with you: Fields XY is exactly the kind of micro-budget puzzle game that slips through every crack in gaming coverage, and that quiet obscurity is both its charm and its curse. At its core you are managing two inputs simultaneously: arrow keys steer a traditional side-scrolling platformer character who jumps, dodges spikes, climbs towers, and teleports between zones, while WASD commands a top-down character moving along the XY plane who leaves a permanent trail of platforms wherever he walks. That second character is not a helper. He is a permanent modifier of the level geometry, and every step he takes could be the step that walls off your exit forever. The puzzle logic here is genuinely interesting: you are not just solving a route, you are solving two routes that must coexist without destroying each other. A third character rounds out the trio. He operates similarly to the top-down walker but his platform trail is temporary, fading after a short time, which shifts the feel of levels featuring him from methodical planning into something faster and more reflex-driven. It is a meaningful tonal variation, not just a reskin. The game ships with 50 built-in levels that span from approachable warm-ups to tricky spatial puzzles, and a Steam Workshop level editor lets you build and share your own stages, setting custom par counts and medal thresholds, which quietly extends the shelf life well beyond what the base content alone would justify. Where Fields XY shows its small-team origins is in everything surrounding that core mechanic. There is no real soundtrack to speak of, no narrative dressing, and the pixel art is functional rather than expressive. If you come for atmosphere or a sense of place, you will leave disappointed. The level editor guide posted in the community is a simple right-click workflow, competent but bare. The review pool is tiny enough that it tells you almost nothing statistically meaningful. This is a rough-edged proof of concept with a genuinely clever dual-character control hook, not a polished indie statement. Think of it less as a game to lose a weekend to and more as a short, interesting mechanical experiment that respects your time by being exactly as long as its ideas hold up. The audience here is specific: you want to be someone who enjoys spatial logic puzzles, does not mind a minimalist shell around the mechanics, and ideally has a small hunger for community-generated content. If you found yourself charmed by puzzles that hinge on resource permanence or temporary scaffolding, the dual-keyboard ballet in Fields XY will scratch that exact itch. Everyone else should temper expectations hard before clicking anything. Kai, Scout Team

Fields XY

Fields XY

7 abr 2017Liam Hughes
GamerScout opina

Two keyboards, three characters, one brain trying to hold it all together: Fields XY is a clever little puzzle-platformer that earns its 'Mostly Positive' badge through a genuinely unusual dual-control concept.

PC
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I'll be honest with you: Fields XY is exactly the kind of micro-budget puzzle game that slips through every crack in gaming coverage, and that quiet obscurity is both its charm and its curse. At its core you are managing two inputs simultaneously: arrow keys steer a traditional side-scrolling platformer character who jumps, dodges spikes, climbs towers, and teleports between zones, while WASD commands a top-down character moving along the XY plane who leaves a permanent trail of platforms wherever he walks. That second character is not a helper. He is a permanent modifier of the level geometry, and every step he takes could be the step that walls off your exit forever. The puzzle logic here is genuinely interesting: you are not just solving a route, you are solving two routes that must coexist without destroying each other. A third character rounds out the trio. He operates similarly to the top-down walker but his platform trail is temporary, fading after a short time, which shifts the feel of levels featuring him from methodical planning into something faster and more reflex-driven. It is a meaningful tonal variation, not just a reskin. The game ships with 50 built-in levels that span from approachable warm-ups to tricky spatial puzzles, and a Steam Workshop level editor lets you build and share your own stages, setting custom par counts and medal thresholds, which quietly extends the shelf life well beyond what the base content alone would justify. Where Fields XY shows its small-team origins is in everything surrounding that core mechanic. There is no real soundtrack to speak of, no narrative dressing, and the pixel art is functional rather than expressive. If you come for atmosphere or a sense of place, you will leave disappointed. The level editor guide posted in the community is a simple right-click workflow, competent but bare. The review pool is tiny enough that it tells you almost nothing statistically meaningful. This is a rough-edged proof of concept with a genuinely clever dual-character control hook, not a polished indie statement. Think of it less as a game to lose a weekend to and more as a short, interesting mechanical experiment that respects your time by being exactly as long as its ideas hold up. The audience here is specific: you want to be someone who enjoys spatial logic puzzles, does not mind a minimalist shell around the mechanics, and ideally has a small hunger for community-generated content. If you found yourself charmed by puzzles that hinge on resource permanence or temporary scaffolding, the dual-keyboard ballet in Fields XY will scratch that exact itch. Everyone else should temper expectations hard before clicking anything.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardsworkshopcloud-savestier:sub-5Dual-ControlSimultaneous CharactersMove-Count OptimizationCommunity LevelsSpatial LogicShort-Session PuzzlerPlatform-Trail Mechanic

Requisitos del sistema

Mínimos

OS
Windows XP/7/8/10 (Vista if you so wish)
Memory
1 GB RAM
DirectX
Version 9.0c
Network
Broadband Internet connection
Storage
500 MB available space
Graphics
DirectX 9.0c compatible video card
Processor
Dual core CPU
Sound Card
Speakers or Headphones

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Información del juego

Desarrolladora
Liam Hughes
Distribuidora
Liam Hughes
Fecha de lanzamiento
7 abr 2017

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¿En qué plataformas está disponible Fields XY?

Fields XY está disponible en PC.

¿Cuándo se lanzó Fields XY?

Fields XY se lanzó el 7 de abril de 2017.

¿Quién desarrolló Fields XY?

Fields XY fue desarrollado por Liam Hughes.