Compara los precios de Fieldrunners 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Subatomic Studios LLC. Publicado por Subatomic Studios LLC. Lanzado el 10/1/2013. Disponible en PC. Géneros: Action, Strategy, Casual. Puntuación Metacritic: 73/100.

A polished tower defense romp with 25 tower types, dynamic enemy pathing, and enough mode variety to keep genre veterans busy well past the campaign's 20-hour mark.

I went into Fieldrunners 2 expecting a straightforward mobile port dressed up for Steam, and the first few levels almost confirmed that suspicion. Then wave 40 hit on a freeform map, a helicopter slipped past my laser corridor, and I found myself rebuilding my entire layout from scratch at 1 AM. That's the loop this game sells, and it does it with more mechanical range than most casual tower defense titles dare to attempt. The core structure sits on a campaign of around 25 levels spread across a world map you unlock progressively, each offering three difficulty tiers: Casual, Tough, and Heroic, plus an Endless mode you can drop into after clearing any stage. Map variety is the real headline: some levels give you open grids to sculpt death mazes freely, others lock enemies to predefined paths and ask you to optimise tower placement within those constraints. Sudden Death maps throw an unrelenting parade of enemies at a fixed timer, while Puzzle maps strip your budget to a handful of towers and ask you to redirect units into specific kill zones. These are not novelty distractions. Time Trial in particular punishes passive play hard: pausing to think still burns the clock, so build-order instincts matter more than in the main campaign. The tower roster is where Fieldrunners 2 earns genuine depth. With 25 weapon types unlocked via in-game stars and coins, ranging from Machine Gun and Flamethrower basics through to Spark, Hive, Polymorph, and Slow Link towers, there is real build variety here. The community debates around tower synergies have been going since 2013 and they are not wrong to: pairing a slow-heavy Ice or Polymorph tower with high-DPS Spark towers at U-bend chokepoints creates meaningfully different outcomes than stacking raw damage. The Power Tower's diminishing returns scaling has frustrated players for years, and it is a fair criticism: roughly half the tower list sees competitive use, and you will feel the dead weight of the weaker unlocks if you are spending coins carelessly. A useful early buy order: Ice tower first, then Spark or Flamethrower, and save Plague and Gas for much later. The dynamic enemy pathing, where soldiers, tanks, and motorcycles reroute in real time around your placements rather than marching dumbly into flamethrowers, adds a genuine AI wrinkle that keeps freeform maze-building honest. For newcomers to the genre, Fieldrunners 2 is actually a reasonable entry point. The tutorial covers basics without condescending, the Casual difficulty provides room to experiment, and the Rewind consumable (buy it early) lets you step back a couple of waves if a late-stage leak would otherwise force a full restart on a 40-minute map. Veterans will find the Heroic tier plus Endless mode on hard maps to be where the real optimisation lives. The Metacritic score of 73 reflects the honest consensus: this is a refined, well-paced tower defense game that adds nothing genre-defining, but executes its fundamentals with care. The cartoonish hand-painted art holds up well on PC, and performance is smooth even on modest hardware. What it lacks: no multiplayer, no mod support, no post-launch content to speak of. If you want a living game with a community constantly pushing new challenge runs, look elsewhere. If you want a single-player tower defense title with genuine build decisions, three difficulty layers, and enough mode variety to break the campaign monotony, Fieldrunners 2 delivers that without much fat. Diego, Scout Team

 Fieldrunners 2

Fieldrunners 2

10 ene 2013Subatomic Studios LLC
GamerScout opina

A polished tower defense romp with 25 tower types, dynamic enemy pathing, and enough mode variety to keep genre veterans busy well past the campaign's 20-hour mark.

PC
Steam Deck PlayableProtonDB Platinum
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Mínimo histórico: €8.08

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Acerca de Fieldrunners 2

I went into Fieldrunners 2 expecting a straightforward mobile port dressed up for Steam, and the first few levels almost confirmed that suspicion. Then wave 40 hit on a freeform map, a helicopter slipped past my laser corridor, and I found myself rebuilding my entire layout from scratch at 1 AM. That's the loop this game sells, and it does it with more mechanical range than most casual tower defense titles dare to attempt. The core structure sits on a campaign of around 25 levels spread across a world map you unlock progressively, each offering three difficulty tiers: Casual, Tough, and Heroic, plus an Endless mode you can drop into after clearing any stage. Map variety is the real headline: some levels give you open grids to sculpt death mazes freely, others lock enemies to predefined paths and ask you to optimise tower placement within those constraints. Sudden Death maps throw an unrelenting parade of enemies at a fixed timer, while Puzzle maps strip your budget to a handful of towers and ask you to redirect units into specific kill zones. These are not novelty distractions. Time Trial in particular punishes passive play hard: pausing to think still burns the clock, so build-order instincts matter more than in the main campaign. The tower roster is where Fieldrunners 2 earns genuine depth. With 25 weapon types unlocked via in-game stars and coins, ranging from Machine Gun and Flamethrower basics through to Spark, Hive, Polymorph, and Slow Link towers, there is real build variety here. The community debates around tower synergies have been going since 2013 and they are not wrong to: pairing a slow-heavy Ice or Polymorph tower with high-DPS Spark towers at U-bend chokepoints creates meaningfully different outcomes than stacking raw damage. The Power Tower's diminishing returns scaling has frustrated players for years, and it is a fair criticism: roughly half the tower list sees competitive use, and you will feel the dead weight of the weaker unlocks if you are spending coins carelessly. A useful early buy order: Ice tower first, then Spark or Flamethrower, and save Plague and Gas for much later. The dynamic enemy pathing, where soldiers, tanks, and motorcycles reroute in real time around your placements rather than marching dumbly into flamethrowers, adds a genuine AI wrinkle that keeps freeform maze-building honest. For newcomers to the genre, Fieldrunners 2 is actually a reasonable entry point. The tutorial covers basics without condescending, the Casual difficulty provides room to experiment, and the Rewind consumable (buy it early) lets you step back a couple of waves if a late-stage leak would otherwise force a full restart on a 40-minute map. Veterans will find the Heroic tier plus Endless mode on hard maps to be where the real optimisation lives. The Metacritic score of 73 reflects the honest consensus: this is a refined, well-paced tower defense game that adds nothing genre-defining, but executes its fundamentals with care. The cartoonish hand-painted art holds up well on PC, and performance is smooth even on modest hardware. What it lacks: no multiplayer, no mod support, no post-launch content to speak of. If you want a living game with a community constantly pushing new challenge runs, look elsewhere. If you want a single-player tower defense title with genuine build decisions, three difficulty layers, and enough mode variety to break the campaign monotony, Fieldrunners 2 delivers that without much fat.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:aaaTower DefenseMaze BuildingDynamic PathingEndless ModeDifficulty TiersConsumable ItemsTower SynergiesTime Trial

Requisitos del sistema

Mínimos

OS
Windows XP Service Pack 3
Memory
1 GB RAM
Graphics
OpenGL 1.5 compliant with 256 MB of video RAM, no shader support necessary
Processor
Single-core 2.2 GHz
Hard Drive
550 MB HD space

Recomendados

OS
Windows Vista or 7
Memory
2 GB RAM
Graphics
OpenGL 1.5 compliant with 512 MB of video RAM, no shader support necessary
Processor
Dual-core 2.4 GHz
Hard Drive
550 MB HD space

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Reseñas y valoraciones

Metacritic
73

Información del juego

Desarrolladora
Subatomic Studios LLC
Distribuidora
Subatomic Studios LLC
Fecha de lanzamiento
10 ene 2013

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¿En qué plataformas está disponible Fieldrunners 2?

Fieldrunners 2 está disponible en PC.

¿Cuándo se lanzó Fieldrunners 2?

Fieldrunners 2 se lanzó el 10 de enero de 2013.

¿Quién desarrolló Fieldrunners 2?

Fieldrunners 2 fue desarrollado por Subatomic Studios LLC.

¿Merece la pena comprar Fieldrunners 2?

Fieldrunners 2 tiene una puntuación Metacritic de 73/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.