Compara los precios de Fates of Ort en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 8BitSkull. Publicado por 8BitSkull. Lanzado el 31/3/2020. Disponible en PC, Mac, Linux. Géneros: Adventure, Indie, RPG.

An open-world RPG where standing still literally stops time, and every spell you cast chips away at your own life. Small, handcrafted, and far too easy to overlook.

I went in expecting a pleasant retro curio and came out genuinely rattled by how thoughtfully the whole thing holds together. Fates of Ort is a solo effort from the two-person studio 8BitSkull, and the care of that scale shows in every corner of the world. Nothing here feels padded. Nothing here feels like a committee decision. The central tension is elegant and rare: you play as a novice mage in the world of Ort, and magic is genuinely, mechanically dangerous to use. Every spell pull from your own life force, so leaning on your sword is not a fallback, it is a real tactical option. You can run a near-pacifist blade build or lean into one of three elemental affinities - Life, Mind, or Shadow - each of which reshapes how your 12 learnable spells actually manifest. The Evoke Force spell alone can erupt ice crystals from the ground, summon a lightning strike, or open a meteor shower depending on your chosen path. That kind of combinatorial expressiveness in a small indie package is not something you see often. Layered on top is the time-freeze mechanic: the world pauses completely whenever your character stands still, turning what could have been a twitchy action game into something far more deliberate and considered. Enemies hit hard - a single swing can strip meaningful chunks of health - but they telegraph cleanly, and the time-stop gives you the breathing room to read a situation before committing. The world itself is open and non-linear in a way that can catch you off guard. The final battle is technically accessible almost from the start, and quest order is largely up to you. That freedom is a double-edged thing: some players will love the autonomy, while others may find the main story thread loses some of its momentum when there is no guiding hand. Side quests branch meaningfully, choices carry permanent consequences across the world state, and multiple endings encourage at least a second playthrough. The chunky pixel art uses bold, high-contrast colour to keep combat readable even when projectiles start filling the screen, and the soundtrack by Christoph Gray sits right in that warm, unobtrusive zone where it supports atmosphere without demanding attention. It fits the game the way a good score should: you notice it more in its absence. Where the cracks show up is modest but worth flagging. The UI is serviceable rather than polished, inventory management can feel slightly clunky especially on a controller, and some players will find the default difficulty underwhelming before they find their footing with spell combinations. The non-linearity, while admirable, means a first-time player can accidentally gate themselves out of whole content regions, like the Rootlands, without any warning. That is a design philosophy choice more than a flaw, but go in knowing that some paths close permanently based on quiet decisions you may not have fully processed. This is exactly the kind of game that slips through the cracks because it does not resemble anything easy to pitch in a trailer. It resists clean genre labels, it is not loud about its ambitions, and it trusts the player to explore rather than directing them with quest markers every twenty feet. For a certain kind of RPG player, that is precisely the point. Kai, Scout Team

Fates of Ort

Fates of Ort

31 mar 20208BitSkull
GamerScout opina

An open-world RPG where standing still literally stops time, and every spell you cast chips away at your own life. Small, handcrafted, and far too easy to overlook.

PCMacLinux
Steam Deck Playable
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €5.32

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€5.325 Jun 2026
Keyshops
€4.89€5.18€5.46€5.755 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Fates of Ort

I went in expecting a pleasant retro curio and came out genuinely rattled by how thoughtfully the whole thing holds together. Fates of Ort is a solo effort from the two-person studio 8BitSkull, and the care of that scale shows in every corner of the world. Nothing here feels padded. Nothing here feels like a committee decision. The central tension is elegant and rare: you play as a novice mage in the world of Ort, and magic is genuinely, mechanically dangerous to use. Every spell pull from your own life force, so leaning on your sword is not a fallback, it is a real tactical option. You can run a near-pacifist blade build or lean into one of three elemental affinities - Life, Mind, or Shadow - each of which reshapes how your 12 learnable spells actually manifest. The Evoke Force spell alone can erupt ice crystals from the ground, summon a lightning strike, or open a meteor shower depending on your chosen path. That kind of combinatorial expressiveness in a small indie package is not something you see often. Layered on top is the time-freeze mechanic: the world pauses completely whenever your character stands still, turning what could have been a twitchy action game into something far more deliberate and considered. Enemies hit hard - a single swing can strip meaningful chunks of health - but they telegraph cleanly, and the time-stop gives you the breathing room to read a situation before committing. The world itself is open and non-linear in a way that can catch you off guard. The final battle is technically accessible almost from the start, and quest order is largely up to you. That freedom is a double-edged thing: some players will love the autonomy, while others may find the main story thread loses some of its momentum when there is no guiding hand. Side quests branch meaningfully, choices carry permanent consequences across the world state, and multiple endings encourage at least a second playthrough. The chunky pixel art uses bold, high-contrast colour to keep combat readable even when projectiles start filling the screen, and the soundtrack by Christoph Gray sits right in that warm, unobtrusive zone where it supports atmosphere without demanding attention. It fits the game the way a good score should: you notice it more in its absence. Where the cracks show up is modest but worth flagging. The UI is serviceable rather than polished, inventory management can feel slightly clunky especially on a controller, and some players will find the default difficulty underwhelming before they find their footing with spell combinations. The non-linearity, while admirable, means a first-time player can accidentally gate themselves out of whole content regions, like the Rootlands, without any warning. That is a design philosophy choice more than a flaw, but go in knowing that some paths close permanently based on quiet decisions you may not have fully processed. This is exactly the kind of game that slips through the cracks because it does not resemble anything easy to pitch in a trailer. It resists clean genre labels, it is not loud about its ambitions, and it trusts the player to explore rather than directing them with quest markers every twenty feet. For a certain kind of RPG player, that is precisely the point.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:indieTime-Freeze CombatLife-Cost MagicOpen World Non-LinearMultiple EndingsElemental AttunementSword-Mage HybridPermanent ConsequencesPixel Art IsometricSolo Developer

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
Storage
400 MB available space
Graphics
OpenGL ES 2.0 + 1024MB VRAM
Processor
2.3GHz processor

Sigue explorando

Community Discussion

Be the first to comment on Fates of Ort.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
8BitSkull
Distribuidora
8BitSkull
Fecha de lanzamiento
31 mar 2020

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Fates of Ort →

Preguntas frecuentes sobre Fates of Ort

¿Cuánto cuesta Fates of Ort?

El precio de Fates of Ort cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Fates of Ort más barato?

Compara los precios de Fates of Ort en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Fates of Ort?

Fates of Ort está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Fates of Ort?

Fates of Ort se lanzó el 31 de marzo de 2020.

¿Quién desarrolló Fates of Ort?

Fates of Ort fue desarrollado por 8BitSkull.