Compara los precios de Fated Souls 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Warfare Studios. Publicado por Aldorlea Games. Lanzado el 2/12/2016. Disponible en PC. Géneros: Adventure, Casual, Indie, RPG.

For players who grew up saving files on a JRPG cartridge and still feel at home in turn-based town-to-dungeon loops, Fated Souls 2 offers a compact RPG Maker adventure with a story that earns more than its humble presentation promises.

I have a soft spot for RPG Maker games that know exactly what they are, carry genuine heart in their writing, and do not overstay their welcome. Fated Souls 2 mostly fits that mold. Warfare Studios, a small team working within RPG Maker XP, built this sequel around a concept that hooked me almost immediately: a warrior named Galahar returns home after a decade of fruitless searching for his kidnapped daughter, only to be conscripted by the Mershiak Church as the next Swordmaster. What begins as two separate motivations quietly converges into something more personal as the journey unfolds, and that structural payoff is the game's single biggest asset. The gameplay loop is classical JRPG to its core. You move between towns, traverse field maps, work through dungeons, and fight in turn-based battles against Anomalies, the setting's creatures born from human emotions like hatred and ambition. Monsters are tied to the lore rather than being a random bestiary, which gives even routine encounters a faint thematic weight. Battles allow three active party members, with non-active members still earning full experience afterward, a quality-of-life choice that keeps the pacing from dragging and avoids the punishing catch-up grind that plagues other entries in the sub-genre. You can save anywhere outside combat, which is the kind of small, considerate design decision that I will always praise. Custom sprite work is one of the game's more visible strengths. The hero and party member sprites show craft and care, and the environments carry enough distinct detail to avoid the pure stock-assets look that sinks many RPG Maker releases. The soundtrack leans on soft, atmospheric melodies that suit the tone reasonably well, with battle tracks that push a bit harder. It is not a score that lingers after you close the game, but it is also not one that fights you. The weaker side of the production is the dialogue. Grammatical errors, occasional missing words, and awkward phrasing appear throughout. They do not derail comprehension, but in quieter story moments they interrupt the mood that the rest of the game is working to build. If you are patient with indie dialogue quirks, this is manageable. If that kind of roughness pulls you out of a story, this one may test you. The overall experience sits in a clear niche: unhurried, linear, nostalgic, and made with obvious sincerity. Fated Souls 2 does not reinvent its genre or reach beyond its engine. Compared to the first game, reviewers who covered the original series consistently noted meaningful improvements in scope and execution, and that steady upward trajectory shows in how cohesively this installment holds together. The Swordmaster arc is satisfying as a central spine, and the personal search for Galahar's daughter gives the story stakes that feel grounded rather than epic-for-epic's-sake. Players hunting for a tight, old-school JRPG at a low price point, one where the developer left craft rather than spectacle on the screen, will find something worthwhile here. Kai, Scout Team

Fated Souls 2

Fated Souls 2

2 dic 2016Warfare StudiosAldorlea Games
GamerScout opina

For players who grew up saving files on a JRPG cartridge and still feel at home in turn-based town-to-dungeon loops, Fated Souls 2 offers a compact RPG Maker adventure with a story that earns more than its humble presentation promises.

PC
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I have a soft spot for RPG Maker games that know exactly what they are, carry genuine heart in their writing, and do not overstay their welcome. Fated Souls 2 mostly fits that mold. Warfare Studios, a small team working within RPG Maker XP, built this sequel around a concept that hooked me almost immediately: a warrior named Galahar returns home after a decade of fruitless searching for his kidnapped daughter, only to be conscripted by the Mershiak Church as the next Swordmaster. What begins as two separate motivations quietly converges into something more personal as the journey unfolds, and that structural payoff is the game's single biggest asset. The gameplay loop is classical JRPG to its core. You move between towns, traverse field maps, work through dungeons, and fight in turn-based battles against Anomalies, the setting's creatures born from human emotions like hatred and ambition. Monsters are tied to the lore rather than being a random bestiary, which gives even routine encounters a faint thematic weight. Battles allow three active party members, with non-active members still earning full experience afterward, a quality-of-life choice that keeps the pacing from dragging and avoids the punishing catch-up grind that plagues other entries in the sub-genre. You can save anywhere outside combat, which is the kind of small, considerate design decision that I will always praise. Custom sprite work is one of the game's more visible strengths. The hero and party member sprites show craft and care, and the environments carry enough distinct detail to avoid the pure stock-assets look that sinks many RPG Maker releases. The soundtrack leans on soft, atmospheric melodies that suit the tone reasonably well, with battle tracks that push a bit harder. It is not a score that lingers after you close the game, but it is also not one that fights you. The weaker side of the production is the dialogue. Grammatical errors, occasional missing words, and awkward phrasing appear throughout. They do not derail comprehension, but in quieter story moments they interrupt the mood that the rest of the game is working to build. If you are patient with indie dialogue quirks, this is manageable. If that kind of roughness pulls you out of a story, this one may test you. The overall experience sits in a clear niche: unhurried, linear, nostalgic, and made with obvious sincerity. Fated Souls 2 does not reinvent its genre or reach beyond its engine. Compared to the first game, reviewers who covered the original series consistently noted meaningful improvements in scope and execution, and that steady upward trajectory shows in how cohesively this installment holds together. The Swordmaster arc is satisfying as a central spine, and the personal search for Galahar's daughter gives the story stakes that feel grounded rather than epic-for-epic's-sake. Players hunting for a tight, old-school JRPG at a low price point, one where the developer left craft rather than spectacle on the screen, will find something worthwhile here.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardscloud-savestier:sub-5RPG MakerTurn-Based CombatStory-DrivenFather-Daughter NarrativeSave AnywhereShared Party EXPClassic JRPGAnomaly Enemies

Requisitos del sistema

Mínimos

OS
Windows XP/Windows Vista/Windows 7/8/10
Memory
128 MB RAM
DirectX
Version 9.0
Storage
100 MB available space
Graphics
DirectX 9.0 Compatible
Processor
1.6 GHz
Sound Card
DirectX 9.0 Compatible Sound

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Información del juego

Desarrolladora
Warfare Studios
Distribuidora
Aldorlea Games
Fecha de lanzamiento
2 dic 2016

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¿En qué plataformas está disponible Fated Souls 2?

Fated Souls 2 está disponible en PC.

¿Cuándo se lanzó Fated Souls 2?

Fated Souls 2 se lanzó el 2 de diciembre de 2016.

¿Quién desarrolló Fated Souls 2?

Fated Souls 2 fue desarrollado por Warfare Studios y publicado por Aldorlea Games.