Compara los precios de Farm Mechanic Simulator 2015 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por PlayWay / Si7. Publicado por Ravenscourt. Lanzado el 1/5/2015. Disponible en PC. Géneros: Single Player, First Person, Simulation.

Run a countryside repair shop for tractors and harvesters, diagnosing faults and swapping parts across 80-plus repair jobs. Niche, low-budget, and honest about what it is.

Farm Mechanic Simulator 2015 is a first-person, single-player repair sim developed by PlayWay and Si7, released in May 2015. You play as a rural workshop mechanic whose entire job is to receive broken agricultural machinery, diagnose the fault, source the correct parts, perform the repair, and then road-test the vehicle before handing it back to the client. That loop covers over 80 distinct repair types across tractors and harvesters, touching brakes, transmission, engines, and specialty equipment. There is a light business layer on top: you manage parts inventory, order missing components, weigh the cost-versus-margin decision of buying used parts versus new, and unlock repair manuals to work faster and earn more. The progression is shallow by most sim standards, and players have flagged that the long-term question of "what am I working towards?" does not have a satisfying answer once the job list starts repeating. The most consistent criticism from the player community is technical authenticity. Part names in-game are loose approximations rather than real mechanical terminology, and the engine modelling has been called out as inconsistent, with tractors of different real-world configurations sharing identical internal layouts. If you own a workshop in real life or hold Car Mechanic Simulator 2015 as a benchmark, the gap in fidelity will be immediately obvious. That said, community feedback is not universally negative: casual and educational-game fans found the core loop approachable, and the first-person perspective gives a tactile sense of moving around large machines that is at least visually engaging. From a decision-depth standpoint, this is firmly a micro-management sim rather than a macro one. There is no campaign structure, no branching skill tree, no workshop expansion system with meaningful trade-offs. The business side is thin enough that an experienced sim player will bottom out the complexity within a handful of hours. Reviewers who went in expecting something analogous to Car Mechanic Simulator 2015 came away disappointed, and the general consensus lands somewhere around "fine for an idle afternoon, weak for a full purchase." Completionists noted that a relaxed playthrough can exhaust the content in around six hours, at which point repetition sets in hard. Who is this actually for? Sim-curious players who specifically want a low-stakes, first-person mechanical experience with agricultural machinery rather than cars or trucks will find the core premise genuinely uncommon. The game does cover a niche that larger, more polished titles ignore. If your expectation is a deep repair sim with realistic part hierarchies and a satisfying economy to optimize, look elsewhere. If you just want to click around inside a tractor for a couple of evenings without committing to something enormous, the fundamentals work. The engine is Unity, runs without fuss on modest hardware, and the barrier to entry is low in every sense. Go in with adjusted expectations and the loop is inoffensive, if brief. Diego, Scout Team

Farm Mechanic Simulator 2015
Single PlayerFirst PersonSimulation

Farm Mechanic Simulator 2015

1 may 2015PlayWay / Si7Ravenscourt
GamerScout opina

Run a countryside repair shop for tractors and harvesters, diagnosing faults and swapping parts across 80-plus repair jobs. Niche, low-budget, and honest about what it is.

PC
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Farm Mechanic Simulator 2015 is a first-person, single-player repair sim developed by PlayWay and Si7, released in May 2015. You play as a rural workshop mechanic whose entire job is to receive broken agricultural machinery, diagnose the fault, source the correct parts, perform the repair, and then road-test the vehicle before handing it back to the client. That loop covers over 80 distinct repair types across tractors and harvesters, touching brakes, transmission, engines, and specialty equipment. There is a light business layer on top: you manage parts inventory, order missing components, weigh the cost-versus-margin decision of buying used parts versus new, and unlock repair manuals to work faster and earn more. The progression is shallow by most sim standards, and players have flagged that the long-term question of "what am I working towards?" does not have a satisfying answer once the job list starts repeating. The most consistent criticism from the player community is technical authenticity. Part names in-game are loose approximations rather than real mechanical terminology, and the engine modelling has been called out as inconsistent, with tractors of different real-world configurations sharing identical internal layouts. If you own a workshop in real life or hold Car Mechanic Simulator 2015 as a benchmark, the gap in fidelity will be immediately obvious. That said, community feedback is not universally negative: casual and educational-game fans found the core loop approachable, and the first-person perspective gives a tactile sense of moving around large machines that is at least visually engaging. From a decision-depth standpoint, this is firmly a micro-management sim rather than a macro one. There is no campaign structure, no branching skill tree, no workshop expansion system with meaningful trade-offs. The business side is thin enough that an experienced sim player will bottom out the complexity within a handful of hours. Reviewers who went in expecting something analogous to Car Mechanic Simulator 2015 came away disappointed, and the general consensus lands somewhere around "fine for an idle afternoon, weak for a full purchase." Completionists noted that a relaxed playthrough can exhaust the content in around six hours, at which point repetition sets in hard. Who is this actually for? Sim-curious players who specifically want a low-stakes, first-person mechanical experience with agricultural machinery rather than cars or trucks will find the core premise genuinely uncommon. The game does cover a niche that larger, more polished titles ignore. If your expectation is a deep repair sim with realistic part hierarchies and a satisfying economy to optimize, look elsewhere. If you just want to click around inside a tractor for a couple of evenings without committing to something enormous, the fundamentals work. The engine is Unity, runs without fuss on modest hardware, and the barrier to entry is low in every sense. Go in with adjusted expectations and the loop is inoffensive, if brief.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamRepair SimWorkshop ManagementParts InventoryAgricultural MachineryCasual SimShort PlaythroughLow-Budget SimFirst-Person Mechanics

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Graphics
256 MB (GeForce 8600 GT)
Processor
Pentium Core 2 Duo
System requirements
Windows XP/Vista/7/8

Recomendados

Memory
4 GB RAM
Graphics
512 MB (GeForce 550)
Processor
Core Quad
System requirements
Windows Vista/7/8

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Información del juego

Desarrolladora
PlayWay / Si7
Distribuidora
Ravenscourt
Fecha de lanzamiento
1 may 2015

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¿En qué plataformas está disponible Farm Mechanic Simulator 2015?

Farm Mechanic Simulator 2015 está disponible en PC.

¿Cuándo se lanzó Farm Mechanic Simulator 2015?

Farm Mechanic Simulator 2015 se lanzó el 1 de mayo de 2015.

¿Quién desarrolló Farm Mechanic Simulator 2015?

Farm Mechanic Simulator 2015 fue desarrollado por PlayWay / Si7 y publicado por Ravenscourt.