Compara los precios de Farm Mania: Hot Vacation en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Qumaron. Publicado por Qumaron. Lanzado el 23/10/2015. Disponible en PC. Géneros: Adventure, Casual, Simulation, Strategy.

A breezy time-management click-fest spread across three continents - fine for a low-pressure afternoon session, but veterans of Farm Frenzy or the earlier Farm Mania entries will hit the ceiling fast.

I'll be honest: my spreadsheet instincts fired up the moment I saw three distinct world regions on the level select screen, each promising different animals, crops, and production chains. Australia, Egypt, and China do swap in region-specific livestock - camels and ostriches alongside yaks and quails - and the raw-to-processed goods pipeline does require you to juggle Anna, Bob, and both grandparents across harvest, cooking, and resource runs simultaneously. For about the first third of the game, that multi-character micro-management scratches a legitimate itch. The loop works like this: Anna feeds animals and collects goods, her grandfather handles water and tree maintenance, grandmother processes raw ingredients into higher-value products, and Bob handles the heavy labour like cutting timber and mining coal. Each character has a queue, and tight sequencing is how you chase gold-medal times in arcade mode. The shop system deserves a mention too - you can spend earnings between levels on new crops, animal breeds, processing buildings, and upgraded equipment, and the unlock cadence is brisk enough that something new is usually waiting after each stage. Hidden-object mini-games break up the farming rounds at regular intervals, which is a low-effort change of pace rather than a meaningful puzzle layer. Here is where the strategy-brain in me runs out of patience. The game has 59 levels spread across two modes - casual and arcade - but you have to clear casual before arcade unlocks, which is a genuine annoyance if you already know the series. Worse, when the timer runs out in casual, nothing bad actually happens. There is no failure state, no resource penalty, no tension. For a genre that lives and dies on pressure, removing the consequence of slow play guts the feedback loop. The three locations swap animal sprites and crop names but the underlying click-sequence is identical throughout - what looked like strategic variety is mostly a visual reskin. Player reports across storefronts also mention occasional progression bugs at specific levels, particularly around animal breeding RNG, which can stall a run through no fault of your own. Who should still consider it: anyone new to time-management games who wants a gentle on-ramp with polished, colourful presentation and short session lengths. The controls are clean, the difficulty curve in casual mode is almost flat, and completion runs somewhere in the three-to-five hour range depending on pace. It is the kind of game that suits a touchscreen sofa session more than a desktop with a colour-coded efficiency spreadsheet open in the second monitor. If you are comparing it to Farm Frenzy or its own predecessors, expect less challenge and a nearly identical formula. For genre newcomers, the low barrier to entry is genuinely useful - just know the depth ceiling is low and you will hit it quickly. Diego, Scout Team

Farm Mania: Hot Vacation

Farm Mania: Hot Vacation

23 oct 2015Qumaron
GamerScout opina

A breezy time-management click-fest spread across three continents - fine for a low-pressure afternoon session, but veterans of Farm Frenzy or the earlier Farm Mania entries will hit the ceiling fast.

PC
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I'll be honest: my spreadsheet instincts fired up the moment I saw three distinct world regions on the level select screen, each promising different animals, crops, and production chains. Australia, Egypt, and China do swap in region-specific livestock - camels and ostriches alongside yaks and quails - and the raw-to-processed goods pipeline does require you to juggle Anna, Bob, and both grandparents across harvest, cooking, and resource runs simultaneously. For about the first third of the game, that multi-character micro-management scratches a legitimate itch. The loop works like this: Anna feeds animals and collects goods, her grandfather handles water and tree maintenance, grandmother processes raw ingredients into higher-value products, and Bob handles the heavy labour like cutting timber and mining coal. Each character has a queue, and tight sequencing is how you chase gold-medal times in arcade mode. The shop system deserves a mention too - you can spend earnings between levels on new crops, animal breeds, processing buildings, and upgraded equipment, and the unlock cadence is brisk enough that something new is usually waiting after each stage. Hidden-object mini-games break up the farming rounds at regular intervals, which is a low-effort change of pace rather than a meaningful puzzle layer. Here is where the strategy-brain in me runs out of patience. The game has 59 levels spread across two modes - casual and arcade - but you have to clear casual before arcade unlocks, which is a genuine annoyance if you already know the series. Worse, when the timer runs out in casual, nothing bad actually happens. There is no failure state, no resource penalty, no tension. For a genre that lives and dies on pressure, removing the consequence of slow play guts the feedback loop. The three locations swap animal sprites and crop names but the underlying click-sequence is identical throughout - what looked like strategic variety is mostly a visual reskin. Player reports across storefronts also mention occasional progression bugs at specific levels, particularly around animal breeding RNG, which can stall a run through no fault of your own. Who should still consider it: anyone new to time-management games who wants a gentle on-ramp with polished, colourful presentation and short session lengths. The controls are clean, the difficulty curve in casual mode is almost flat, and completion runs somewhere in the three-to-five hour range depending on pace. It is the kind of game that suits a touchscreen sofa session more than a desktop with a colour-coded efficiency spreadsheet open in the second monitor. If you are comparing it to Farm Frenzy or its own predecessors, expect less challenge and a nearly identical formula. For genre newcomers, the low barrier to entry is genuinely useful - just know the depth ceiling is low and you will hit it quickly.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Time ManagementMulti-Character MicroLevel-Based ProgressionHidden Object Mini-GamesArcade ModeResource ChainCasual FriendlyLow Difficulty Ceiling

Requisitos del sistema

Mínimos

OS
Windows XP/Vista/Windows 7
Memory
256 MB RAM
Storage
215 MB available space
Graphics
Graphics card with 32MB Video RAM
Processor
Pentium III 800MHz

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Información del juego

Desarrolladora
Qumaron
Distribuidora
Qumaron
Fecha de lanzamiento
23 oct 2015

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¿En qué plataformas está disponible Farm Mania: Hot Vacation?

Farm Mania: Hot Vacation está disponible en PC.

¿Cuándo se lanzó Farm Mania: Hot Vacation?

Farm Mania: Hot Vacation se lanzó el 23 de octubre de 2015.

¿Quién desarrolló Farm Mania: Hot Vacation?

Farm Mania: Hot Vacation fue desarrollado por Qumaron.