Compara los precios de Fargone en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por RedDot Games. Publicado por RedDot Games. Lanzado el 23/12/2022. Disponible en PC. Géneros: Action, RPG, Simulation, Early Access.

Sitting at 70% positive across 500-plus Steam reviews, Fargone is worth a cautious look for post-apoc survival fans who can stomach Early Access roughness in exchange for a faction system that actually bites back.

My first honest instinct with Fargone was to draw a STALKER comparison and move on, and I was not wrong to think it, but the game earns a slightly longer look once you clock what the faction layer is actually doing underneath the survival noise. You are dropped into The Barrens, a post-nuclear open world split across distinct biomes: a radiated swamp in the Hazzard Zone, snow-covered mountains where a group called the Runners operate, and plains that have received substantial world-building treatment through recent updates. The core loop is scavenging, looting, and crafting to keep your survivor functional against hunger, thirst, sleep deprivation, radiation exposure, and a status effect system where broken bones and spreading infections are not just pop-up warnings but real momentum killers. Chugging alcohol to blunt radiation damage or chain-smoking cigarettes to keep an infection at bay while you sprint for cover is the kind of grubby resource management decision that makes a survival game feel inhabited rather than gamified. The faction system is where Fargone separates itself most clearly from the anonymous open-world zombie pile. Four factions currently operate in the Barrens, each running mobile camps, vendors, and mission networks. They move, clash over territory, and remember how you conduct yourself. Burn enough goodwill with one group and they become active threats; build enough standing and you can recruit companions to travel with you. That reputation layer gives scavenging runs actual diplomatic weight, which is unusual in this genre and genuinely interesting on paper. Whether it feels alive enough in practice is where player opinion splits: the world is still sparse in stretches, and early criticisms around looting density and melee weapon uselessness have been partially addressed but not fully resolved. Melee still draws complaints about reach and undodgeable enemy attacks, and first-time players will likely run into at least one mission-breaking moment before they get their footing. On the progression side, a major patch overhauled the skill system entirely, replacing a shallow perk pick with action-driven skill trees. Each tree has minor and major unlocks, earned by performing relevant actions, and the max level cap sits at 30. Weapon caliber now matters meaningfully for damage output, with lower-caliber guns struggling against the undead and higher-end weapons punching through properly. Gun modification is present, and the hundred-plus item count covers consumables, building materials, and equipment with enough variety to support different survival approaches. The developer has also been responsive: scope rendering got an 80 percent GPU load reduction in a recent patch, CPU handling of distant AI was improved by a reported 15-20 FPS, and controller support was rebuilt from the ground up. That cadence of targeted fixes is the clearest signal that this is a live project with someone at the wheel, not an abandoned Early Access shell. For strategy-minded survival players, the honest read is this: Fargone has real systemic ambition and a development team that appears to be executing on a plan, but it is still playing catch-up on world density and combat polish that DayZ-adjacent competitors have had years to refine. The 70 percent positive rating on over 500 reviews is not a ringing endorsement, but it is stable for a game at this price tier and development stage. If you are the type who reads patch notes and appreciates watching a system mature, the faction reputation mechanics and the expanding biome roster give you something worth monitoring. If you need the full package today, the rougher edges around looting interactivity and map sparseness will frustrate before the depth has a chance to land. Diego, Scout Team

Fargone

Fargone

23 dic 2022RedDot Games
GamerScout opina

Sitting at 70% positive across 500-plus Steam reviews, Fargone is worth a cautious look for post-apoc survival fans who can stomach Early Access roughness in exchange for a faction system that actually bites back.

PC
Steam Deck PlayableProtonDB Gold
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€0.00
en N/A
Mínimo histórico: €0.68

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My first honest instinct with Fargone was to draw a STALKER comparison and move on, and I was not wrong to think it, but the game earns a slightly longer look once you clock what the faction layer is actually doing underneath the survival noise. You are dropped into The Barrens, a post-nuclear open world split across distinct biomes: a radiated swamp in the Hazzard Zone, snow-covered mountains where a group called the Runners operate, and plains that have received substantial world-building treatment through recent updates. The core loop is scavenging, looting, and crafting to keep your survivor functional against hunger, thirst, sleep deprivation, radiation exposure, and a status effect system where broken bones and spreading infections are not just pop-up warnings but real momentum killers. Chugging alcohol to blunt radiation damage or chain-smoking cigarettes to keep an infection at bay while you sprint for cover is the kind of grubby resource management decision that makes a survival game feel inhabited rather than gamified. The faction system is where Fargone separates itself most clearly from the anonymous open-world zombie pile. Four factions currently operate in the Barrens, each running mobile camps, vendors, and mission networks. They move, clash over territory, and remember how you conduct yourself. Burn enough goodwill with one group and they become active threats; build enough standing and you can recruit companions to travel with you. That reputation layer gives scavenging runs actual diplomatic weight, which is unusual in this genre and genuinely interesting on paper. Whether it feels alive enough in practice is where player opinion splits: the world is still sparse in stretches, and early criticisms around looting density and melee weapon uselessness have been partially addressed but not fully resolved. Melee still draws complaints about reach and undodgeable enemy attacks, and first-time players will likely run into at least one mission-breaking moment before they get their footing. On the progression side, a major patch overhauled the skill system entirely, replacing a shallow perk pick with action-driven skill trees. Each tree has minor and major unlocks, earned by performing relevant actions, and the max level cap sits at 30. Weapon caliber now matters meaningfully for damage output, with lower-caliber guns struggling against the undead and higher-end weapons punching through properly. Gun modification is present, and the hundred-plus item count covers consumables, building materials, and equipment with enough variety to support different survival approaches. The developer has also been responsive: scope rendering got an 80 percent GPU load reduction in a recent patch, CPU handling of distant AI was improved by a reported 15-20 FPS, and controller support was rebuilt from the ground up. That cadence of targeted fixes is the clearest signal that this is a live project with someone at the wheel, not an abandoned Early Access shell. For strategy-minded survival players, the honest read is this: Fargone has real systemic ambition and a development team that appears to be executing on a plan, but it is still playing catch-up on world density and combat polish that DayZ-adjacent competitors have had years to refine. The 70 percent positive rating on over 500 reviews is not a ringing endorsement, but it is stable for a game at this price tier and development stage. If you are the type who reads patch notes and appreciates watching a system mature, the faction reputation mechanics and the expanding biome roster give you something worth monitoring. If you need the full package today, the rougher edges around looting interactivity and map sparseness will frustrate before the depth has a chance to land.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Faction ReputationStatus Effect SurvivalAction-Driven Skill TreesCompanion RecruitmentBiome VarietySingle-Player Open WorldActive DevelopmentSTALKER-Inspired

Requisitos del sistema

Mínimos

OS
Windows 7 or later
Memory
8 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
GeForce GTX 950 or Radeon HD 7970
Processor
2.6 GHz Quad Core or similar

Recomendados

OS
Windows 10 64-bit
Memory
16 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
GeForce GTX 1060 or Radeon RX 580
Processor
i7 or Ryzen 7

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Información del juego

Desarrolladora
RedDot Games
Distribuidora
RedDot Games
Fecha de lanzamiento
23 dic 2022

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¿En qué plataformas está disponible Fargone?

Fargone está disponible en PC.

¿Cuándo se lanzó Fargone?

Fargone se lanzó el 23 de diciembre de 2022.

¿Quién desarrolló Fargone?

Fargone fue desarrollado por RedDot Games.