Compara los precios de Farewell North en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Kyle Banks. Publicado por Mooneye Studios. Lanzado el 16/8/2024. Disponible en PC, Mac, Xbox. Géneros: Adventure, Casual, Indie. Puntuación Metacritic: 80/100.

One solo developer, four years, and a border collie who carries the weight of grief better than most AAA studios manage with entire cinematics teams. Pack tissues.

My first instinct when I loaded Farewell North was to just run. The Scottish skerries stretch out in a haze of grey-blue, and you are Chesley, a border collie with four paws and no agenda beyond staying close to Cailey, the young woman you love. That monochrome world is not an art director's whim - it is grief made literal, and the game trusts you to feel that weight before it starts handing back the colour. The core loop is light by design. You sniff out interactive points, bark to spark a circle of colour, solve gentle environmental puzzles that mostly ask you to find the right angle on a broken bridge or path until it snaps back into existence, herd flocks of sheep left and right to pen them, canoe between islands, and free wildlife - ducks, foxes, a whale - scattered across the skerries. None of this is mechanically demanding, and a handful of critics have noted that the puzzles feel thin, occasionally repetitive, and that the platforming is wobbly enough to annoy when the game leans on it too hard. Those are fair complaints. What the light touch buys, though, is space: space for the adaptive orchestral score (sung in part by Siobhan Miller) to breathe, space for Cailey's voice-acted memories to land, space to notice a lighthouse crumbling on a clifftop and feel something about it. The game sits closer to Journey or Lost Ember than it does to anything puzzle-forward, and if you go in expecting the former you will be fine. The structure is island-hopping with a yellow glow marking story-critical skerries and a blue glow flagging optional ones. Collectibles layer on top: musical notes that reconstruct a Gaelic song Cailey's mother used to sing, lighthouses that unlock notebook sketches, will-o'-the-wisps, stone benches for quiet rest stops. There is even a hidden mini-game called Comfy Boy - a small platformer tucked inside the larger one - which somehow fits the tone perfectly. The pacing does sag in the middle third; one reviewer noted feeling like the story had concluded around the three-hour mark only to discover that was the halfway point. The back half shifts the setting to an urban mainland for a disorienting, genuinely affecting chapter that shows the city through a sheepdog's terrified eyes, then returns to the islands for the final stretch. Whether that second wind earns its runtime is a personal call, but the developer, Kyle Banks - working alone over four years and recognised as a BAFTA Breakthrough talent - clearly knows where the emotional landing needs to be, and he sticks it. For the target audience - people who finished What Remains of Edith Finch on a quiet Sunday and wanted more of that feeling, anyone processing loss, anyone who has watched a dog grow old - this is close to essential. If you need mechanical heft or challenge, look elsewhere. The puzzles will not stretch you, the stamina meter barely registers, and a mistimed jump just returns you to the last safe spot without consequence. That is a deliberate choice, not an oversight. Farewell North is a six-hour argument that a small, specific, personal story told with craft and care can hit harder than spectacle. At an 80 on Metacritic and with Steam sitting overwhelmingly positive, the consensus agrees. Kai, Scout Team

Farewell North

Farewell North

16 ago 2024Kyle BanksMooneye Studios
GamerScout opina

One solo developer, four years, and a border collie who carries the weight of grief better than most AAA studios manage with entire cinematics teams. Pack tissues.

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Acerca de Farewell North

My first instinct when I loaded Farewell North was to just run. The Scottish skerries stretch out in a haze of grey-blue, and you are Chesley, a border collie with four paws and no agenda beyond staying close to Cailey, the young woman you love. That monochrome world is not an art director's whim - it is grief made literal, and the game trusts you to feel that weight before it starts handing back the colour. The core loop is light by design. You sniff out interactive points, bark to spark a circle of colour, solve gentle environmental puzzles that mostly ask you to find the right angle on a broken bridge or path until it snaps back into existence, herd flocks of sheep left and right to pen them, canoe between islands, and free wildlife - ducks, foxes, a whale - scattered across the skerries. None of this is mechanically demanding, and a handful of critics have noted that the puzzles feel thin, occasionally repetitive, and that the platforming is wobbly enough to annoy when the game leans on it too hard. Those are fair complaints. What the light touch buys, though, is space: space for the adaptive orchestral score (sung in part by Siobhan Miller) to breathe, space for Cailey's voice-acted memories to land, space to notice a lighthouse crumbling on a clifftop and feel something about it. The game sits closer to Journey or Lost Ember than it does to anything puzzle-forward, and if you go in expecting the former you will be fine. The structure is island-hopping with a yellow glow marking story-critical skerries and a blue glow flagging optional ones. Collectibles layer on top: musical notes that reconstruct a Gaelic song Cailey's mother used to sing, lighthouses that unlock notebook sketches, will-o'-the-wisps, stone benches for quiet rest stops. There is even a hidden mini-game called Comfy Boy - a small platformer tucked inside the larger one - which somehow fits the tone perfectly. The pacing does sag in the middle third; one reviewer noted feeling like the story had concluded around the three-hour mark only to discover that was the halfway point. The back half shifts the setting to an urban mainland for a disorienting, genuinely affecting chapter that shows the city through a sheepdog's terrified eyes, then returns to the islands for the final stretch. Whether that second wind earns its runtime is a personal call, but the developer, Kyle Banks - working alone over four years and recognised as a BAFTA Breakthrough talent - clearly knows where the emotional landing needs to be, and he sticks it. For the target audience - people who finished What Remains of Edith Finch on a quiet Sunday and wanted more of that feeling, anyone processing loss, anyone who has watched a dog grow old - this is close to essential. If you need mechanical heft or challenge, look elsewhere. The puzzles will not stretch you, the stamina meter barely registers, and a mistimed jump just returns you to the last safe spot without consequence. That is a deliberate choice, not an oversight. Farewell North is a six-hour argument that a small, specific, personal story told with craft and care can hit harder than spectacle. At an 80 on Metacritic and with Steam sitting overwhelmingly positive, the consensus agrees.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:aaaGrief NarrativeColor Restoration MechanicDog ProtagonistScottish FolkloreAdaptive Orchestral SoundtrackCanoe TraversalWildlife RescueBAFTA-RecognisedSolo Developer

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
4 GB available space
Graphics
NVIDIA GeForce GTX 1050 or equivalent
Processor
Intel Core i5 or equivalent

Recomendados

Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Metacritic
80

Información del juego

Desarrolladora
Kyle Banks
Distribuidora
Mooneye Studios
Fecha de lanzamiento
16 ago 2024

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¿En qué plataformas está disponible Farewell North?

Farewell North está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Farewell North?

Farewell North se lanzó el 16 de agosto de 2024.

¿Quién desarrolló Farewell North?

Farewell North fue desarrollado por Kyle Banks y publicado por Mooneye Studios.

¿Merece la pena comprar Farewell North?

Farewell North tiene una puntuación Metacritic de 80/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.