Compara los precios de Fallback en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Endroad. Publicado por Microids. Lanzado el 11/10/2019. Disponible en PC. Géneros: Action, Adventure, Indie. Puntuación Metacritic: 72/100.

A post-apocalyptic roguelite where jet-pack rebels fight robot armies underground. Rough around the edges, but the loop has real pull.

Fallback is a side-scrolling roguelite action game from Endroad, released in 2019 under Microids. You play as one of several volunteers leading an underground rebellion against a robot-controlled world, using a jet pack, melee combat, and whatever abilities the run hands you to fight upward through procedurally arranged corridors toward a scorched surface. It sits comfortably in the same genre family as Dead Cells or Rogue Legacy, though with its own grittier, more utilitarian personality. The core combat loop is the highlight. Movement feels deliberate rather than twitchy - the jet pack adds a vertical dimension that separates Fallback from flat-plane brawlers, and learning enemy timing matters more than button-mashing. Robot enemies have readable attack patterns, which is exactly what you want in a game that punishes you with permadeath. Build variety exists across runs through ability pickups and upgrades, so you're not doing identical playthroughs. The progression feels earned rather than handed to you, and for players who like that friction, the moment when a run clicks is genuinely satisfying. Where Fallback shows its indie seams is in presentation and pacing. The visual style is serviceable but rarely beautiful - underground metal corridors are functional, not evocative. If you come to indie games hoping for that hand-crafted pixel artistry that makes you stop and look, you won't find much of it here. The soundtrack similarly does its job without doing much more. Early runs can feel slow to open up, and the game doesn't hold your hand through its mechanics, which some players will bounce off hard. The 86% positive Steam reviews with under 400 ratings tells its own story: a small, loyal audience that found what it needed here, not a game that dazzled everyone. At a Metacritic score of 72, Fallback lands solidly in the "genre-competent, not genre-defining" zone. It's the kind of game that would have been an easy recommendation five or six years ago, before the roguelite space got as crowded as it is. Right now it competes against sharper, prettier, more mechanically refined entries. But if you've cleared your wishlist of the marquee roguelites and want something with honest bones - real combat feel, workable run variety, a premise that's simple but functional - Fallback delivers without overpromising. This one is for the completionist roguelite players who genuinely enjoy the genre as a genre, not just its celebrity examples. If you want a game that will reshape what you think action roguelites can be, look elsewhere. If you want one that respects your time, doesn't pad itself out, and gives you a clean loop to work through in a handful of hours, Fallback is worth your attention. Kai, Scout Team

Fallback

Fallback

11 oct 2019EndroadMicroids
GamerScout opina

A post-apocalyptic roguelite where jet-pack rebels fight robot armies underground. Rough around the edges, but the loop has real pull.

PC
Steam Deck PlayableProtonDB Bronze
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Acerca de Fallback

Fallback is a side-scrolling roguelite action game from Endroad, released in 2019 under Microids. You play as one of several volunteers leading an underground rebellion against a robot-controlled world, using a jet pack, melee combat, and whatever abilities the run hands you to fight upward through procedurally arranged corridors toward a scorched surface. It sits comfortably in the same genre family as Dead Cells or Rogue Legacy, though with its own grittier, more utilitarian personality. The core combat loop is the highlight. Movement feels deliberate rather than twitchy - the jet pack adds a vertical dimension that separates Fallback from flat-plane brawlers, and learning enemy timing matters more than button-mashing. Robot enemies have readable attack patterns, which is exactly what you want in a game that punishes you with permadeath. Build variety exists across runs through ability pickups and upgrades, so you're not doing identical playthroughs. The progression feels earned rather than handed to you, and for players who like that friction, the moment when a run clicks is genuinely satisfying. Where Fallback shows its indie seams is in presentation and pacing. The visual style is serviceable but rarely beautiful - underground metal corridors are functional, not evocative. If you come to indie games hoping for that hand-crafted pixel artistry that makes you stop and look, you won't find much of it here. The soundtrack similarly does its job without doing much more. Early runs can feel slow to open up, and the game doesn't hold your hand through its mechanics, which some players will bounce off hard. The 86% positive Steam reviews with under 400 ratings tells its own story: a small, loyal audience that found what it needed here, not a game that dazzled everyone. At a Metacritic score of 72, Fallback lands solidly in the "genre-competent, not genre-defining" zone. It's the kind of game that would have been an easy recommendation five or six years ago, before the roguelite space got as crowded as it is. Right now it competes against sharper, prettier, more mechanically refined entries. But if you've cleared your wishlist of the marquee roguelites and want something with honest bones - real combat feel, workable run variety, a premise that's simple but functional - Fallback delivers without overpromising. This one is for the completionist roguelite players who genuinely enjoy the genre as a genre, not just its celebrity examples. If you want a game that will reshape what you think action roguelites can be, look elsewhere. If you want one that respects your time, doesn't pad itself out, and gives you a clean loop to work through in a handful of hours, Fallback is worth your attention.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamRogueliteJet PackPermadeathRun VarietyPost-ApocalypticSide-Scrolling CombatUnderground SettingRobot EnemiesAbility Pickups

Requisitos del sistema

Mínimos

Processor
Intel i3 2120 @ 3.3 GHz, AMD FX 4100 @ 3.6Ghz
Memory
8 GB RAM
Graphics
Nvidia GTX 960, AMD Radeon R9 28…

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OS
Window 10 (64-bit OS required)
Processor
Intel i5 4690 @ 3.5 GHz, AMD FX 9370 @ 4.4GHz
Memory
16 GB RAM
Graphics
NVIDIA GTX 1060, Radeon RX 480 D…

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Reseñas y valoraciones

Metacritic
72
Steam
86%(398)

Información del juego

Desarrolladora
Endroad
Distribuidora
Microids
Fecha de lanzamiento
11 oct 2019

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¿En qué plataformas está disponible Fallback?

Fallback está disponible en PC.

¿Cuándo se lanzó Fallback?

Fallback se lanzó el 11 de octubre de 2019.

¿Quién desarrolló Fallback?

Fallback fue desarrollado por Endroad y publicado por Microids.

¿Merece la pena comprar Fallback?

Fallback tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.