Compara los precios de F-117A Nighthawk Stealth Fighter 2.0 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por MicroProse Software. Publicado por MicroProse Software. Lanzado el 30/10/2014. Disponible en PC, Linux. Géneros: Simulation.

A 30-year-old DOS stealth sim that still teaches better mission planning than most modern arcade fliers. Ghost through nine Cold War theatres or get shot down trying.

I'll be straight with you: I came to F-117A Nighthawk Stealth Fighter 2.0 the same way I come to any old Paradox grand strategy entry-point, by ignoring the dated surface and going straight for the decision layer underneath. And here, that layer holds up surprisingly well for a sim that originally shipped in 1991. This is not DCS-level fidelity. What it is, to borrow a phrase from the community, is closer to a tactics-and-strategy simulator wearing a flight sim's uniform. The core loop is pre-mission planning first, flying second. Before you touch the throttle you are plotting waypoints through an inertial navigation system, manually threading a course between pulse radar sites and Doppler ground installations to keep your radar cross-section invisible. The game's manual goes deep on radar evasion theory, what it calls "threading the needle," and that reading is not optional at higher difficulty levels. Nine theatre maps are available, ranging from Cuba and Vietnam to the Kuwaiti Theatre of Operations and the North Cape, each carrying its own layered enemy air defenses: SA-2 SAMs, anti-aircraft artillery, and patrolling MiG-29s that scale in aggression as you climb from rookie ranks toward decorated veteran. Mission objectives vary across reconnaissance photography, precision bombing of high-value targets, and electronic warfare, so there is genuine variety across a 99-mission pilot career. The aircraft choice is where the game earns its strategic texture. Authentic (Lockheed) mode locks you to two internal weapon bays and enforces strict stealth parameters: no daytime ops, no guns, subsonic profiles only. Theoretical (MicroProse) mode opens four weapon bays, adds Sidewinder and AMRAAM air-to-air missiles, and even an internal cannon, turning the Nighthawk into something the real aircraft absolutely never was: a dogfighter. That second mode is how you learn the game's geography and threat patterns without being punished on every ingress. It is a smarter on-ramp than most tutorials, because it lets you dial the realism incrementally rather than forcing a binary beginner-or-expert choice. Steam players in 2024 still clock 90% positive ratings on a 121-review sample, which for a sub-five-dollar DOSBox wrapper is a meaningful signal. Honestly, the weaknesses are not hidden. Flight dynamics feel rigid by any post-1995 standard, and the polygon-era visuals require genuine tolerance. The AI, which impressed reviewers at launch, reads as formulaic today. Mission structure can feel repetitive once you have memorised the radar placement patterns in a given theatre. There is also the hardware fiddle factor: joystick mapping through DOSBox requires patience, the sim supports only a single joystick axis setup (no throttle or rudder pedals in the traditional sense), and you will want to track down the v473.04 patch to fix the stealth-mountains bug and cargo-drop scoring. A Steam guide exists for restoring cut secret-airstrip missions in Libya and the North Cape, which is a nice bonus for obsessives. If you are a sim-curious player who wants to understand why MicroProse ruled the early nineties, this is a clean entry point. If you are chasing modern graphics or dynamic AI behaviour, pass and play something from this decade. But if you find pleasure in hand-crafting a low-altitude waypoint route that keeps you below every radar lobe between Key West and Havana, there is a genuine 10-to-20-hour experience here that costs less than a coffee. Diego, Scout Team

F-117A Nighthawk Stealth Fighter 2.0

F-117A Nighthawk Stealth Fighter 2.0

30 oct 2014MicroProse Software
GamerScout opina

A 30-year-old DOS stealth sim that still teaches better mission planning than most modern arcade fliers. Ghost through nine Cold War theatres or get shot down trying.

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Acerca de F-117A Nighthawk Stealth Fighter 2.0

I'll be straight with you: I came to F-117A Nighthawk Stealth Fighter 2.0 the same way I come to any old Paradox grand strategy entry-point, by ignoring the dated surface and going straight for the decision layer underneath. And here, that layer holds up surprisingly well for a sim that originally shipped in 1991. This is not DCS-level fidelity. What it is, to borrow a phrase from the community, is closer to a tactics-and-strategy simulator wearing a flight sim's uniform. The core loop is pre-mission planning first, flying second. Before you touch the throttle you are plotting waypoints through an inertial navigation system, manually threading a course between pulse radar sites and Doppler ground installations to keep your radar cross-section invisible. The game's manual goes deep on radar evasion theory, what it calls "threading the needle," and that reading is not optional at higher difficulty levels. Nine theatre maps are available, ranging from Cuba and Vietnam to the Kuwaiti Theatre of Operations and the North Cape, each carrying its own layered enemy air defenses: SA-2 SAMs, anti-aircraft artillery, and patrolling MiG-29s that scale in aggression as you climb from rookie ranks toward decorated veteran. Mission objectives vary across reconnaissance photography, precision bombing of high-value targets, and electronic warfare, so there is genuine variety across a 99-mission pilot career. The aircraft choice is where the game earns its strategic texture. Authentic (Lockheed) mode locks you to two internal weapon bays and enforces strict stealth parameters: no daytime ops, no guns, subsonic profiles only. Theoretical (MicroProse) mode opens four weapon bays, adds Sidewinder and AMRAAM air-to-air missiles, and even an internal cannon, turning the Nighthawk into something the real aircraft absolutely never was: a dogfighter. That second mode is how you learn the game's geography and threat patterns without being punished on every ingress. It is a smarter on-ramp than most tutorials, because it lets you dial the realism incrementally rather than forcing a binary beginner-or-expert choice. Steam players in 2024 still clock 90% positive ratings on a 121-review sample, which for a sub-five-dollar DOSBox wrapper is a meaningful signal. Honestly, the weaknesses are not hidden. Flight dynamics feel rigid by any post-1995 standard, and the polygon-era visuals require genuine tolerance. The AI, which impressed reviewers at launch, reads as formulaic today. Mission structure can feel repetitive once you have memorised the radar placement patterns in a given theatre. There is also the hardware fiddle factor: joystick mapping through DOSBox requires patience, the sim supports only a single joystick axis setup (no throttle or rudder pedals in the traditional sense), and you will want to track down the v473.04 patch to fix the stealth-mountains bug and cargo-drop scoring. A Steam guide exists for restoring cut secret-airstrip missions in Libya and the North Cape, which is a nice bonus for obsessives. If you are a sim-curious player who wants to understand why MicroProse ruled the early nineties, this is a clean entry point. If you are chasing modern graphics or dynamic AI behaviour, pass and play something from this decade. But if you find pleasure in hand-crafting a low-altitude waypoint route that keeps you below every radar lobe between Key West and Havana, there is a genuine 10-to-20-hour experience here that costs less than a coffee.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Stealth MechanicsMission PlanningCareer ProgressionCold War TheatreWaypoint NavigationRadar EvasionDOSBox ClassicDual Difficulty Modes

Requisitos del sistema

Mínimos

OS
Windows XP / Vista / 7
Memory
512 MB RAM
Storage
600 MB available space
Graphics
100% DirectX compatible graphics
Processor
1.0 GHz Processor
Sound Card
100% DirectX compatible card or onboard sound

Recomendados

OS
Windows 7
Memory
1 GB RAM
Storage
600 MB available space
Graphics
100% DirectX compatible graphics
Processor
1.5 GHz Processor
Sound Card
100% DirectX compatible card or onboard sound

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Información del juego

Desarrolladora
MicroProse Software
Distribuidora
MicroProse Software
Fecha de lanzamiento
30 oct 2014

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¿En qué plataformas está disponible F-117A Nighthawk Stealth Fighter 2.0?

F-117A Nighthawk Stealth Fighter 2.0 está disponible en PC, Linux.

¿Cuándo se lanzó F-117A Nighthawk Stealth Fighter 2.0?

F-117A Nighthawk Stealth Fighter 2.0 se lanzó el 30 de octubre de 2014.

¿Quién desarrolló F-117A Nighthawk Stealth Fighter 2.0?

F-117A Nighthawk Stealth Fighter 2.0 fue desarrollado por MicroProse Software.