Compara los precios de Expansion - Europa Universalis IV: Cradle of Civilization en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Paradox Development Studio. Publicado por Paradox Interactive. Lanzado el 16/11/2017. Disponible en PC, Mac, Linux. Géneros: Simulation, Strategy.

Worth picking up only if the Ottomans, Mamluks, or Persian Theocracy are already on your campaign shortlist. Everyone else gets Army Professionalism and not much else.

I keep a running tier list of EU4 expansions and Cradle of Civilization sits in a very honest middle row. The 11th expansion for the base game, released in November 2017 alongside patch 1.23, it plants its flag squarely in the Middle East and North Africa and dares you to care about the Islamic world the way previous DLC dared you to care about the Holy Roman Empire or colonial America. Whether that proposition appeals depends almost entirely on what you like to play. For anyone running a Middle Eastern campaign, the additions are genuinely meaty. The Egyptian Mamluk Government, Persian Theocracy, Tribal Federations, and the successor states to Timur all receive bespoke government mechanics and decision chains that give each nation a distinct bureaucratic personality rather than a reskinned European monarchy. The Islamic Schools system is the other headliner: picking between the different Muslim disciplines, from Mysticism to Legalism, ripples through your diplomacy and national bonuses in ways that matter at every stage of a run. Trade Policies add a new dimension to merchant placement, letting you push your trade-node presence toward military prep, espionage, or religious conversion rather than defaulting to pure profit. Five new trade goods, Livestock, Incense, Glass, Paper, and Gems, also shift the economic geography of the region in ways that veteran players will feel immediately. Rounding it out, the map itself got a significant rework with new provinces, states, and nations added for historical accuracy. The global mechanic, the one every player gets regardless of where they are on the map, is Army Professionalism and Drilling. On paper it looks like a compelling late-game goal: max out professionalism by recruiting generals, constructing military buildings, and keeping armies on regular drill cycles, and your forces pick up meaningful combat buffs. In practice, the system is slower and more conditional than it first appears. Drill values decay during active wars, mercs cannot be drilled and actively hurt your professionalism rating, and combining armies averages their drill scores down. The AI drills too, which creates an arms-race logic that rewards dedicated peacetime investment. Long-term, maxing out professionalism across several centuries does pay off in shock and fire damage bonuses plus improved siege ability. For a number-cruncher it is satisfying to optimize around. For a more casual player it will feel like an invisible background counter that only matters in retrospect. The honest criticism of Cradle of Civilization is the same one that applies to several EU4 expansions of this era: the value proposition is highly location-dependent. If your standard campaigns orbit Western Europe or East Asia, the Islamic Schools diplomacy and Mamluk government decisions will be background noise you encounter only when a Middle Eastern neighbor imposes them on you. The expansion is not wrong to be regional, EU4 is too large a game for anything else, but it does mean evaluating it as a standalone purchase requires brutal honesty about your playstyle. Community sentiment from Steam lands at a mixed rating, reflecting exactly that split: Middle East enthusiasts rate it well, globe-trotting generalists find it thin. Diego, Scout Team

Expansion - Europa Universalis IV: Cradle of Civilization

Expansion - Europa Universalis IV: Cradle of Civilization

16 nov 2017Paradox Development StudioParadox Interactive
GamerScout opina

Worth picking up only if the Ottomans, Mamluks, or Persian Theocracy are already on your campaign shortlist. Everyone else gets Army Professionalism and not much else.

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Acerca de Expansion - Europa Universalis IV: Cradle of Civilization

I keep a running tier list of EU4 expansions and Cradle of Civilization sits in a very honest middle row. The 11th expansion for the base game, released in November 2017 alongside patch 1.23, it plants its flag squarely in the Middle East and North Africa and dares you to care about the Islamic world the way previous DLC dared you to care about the Holy Roman Empire or colonial America. Whether that proposition appeals depends almost entirely on what you like to play. For anyone running a Middle Eastern campaign, the additions are genuinely meaty. The Egyptian Mamluk Government, Persian Theocracy, Tribal Federations, and the successor states to Timur all receive bespoke government mechanics and decision chains that give each nation a distinct bureaucratic personality rather than a reskinned European monarchy. The Islamic Schools system is the other headliner: picking between the different Muslim disciplines, from Mysticism to Legalism, ripples through your diplomacy and national bonuses in ways that matter at every stage of a run. Trade Policies add a new dimension to merchant placement, letting you push your trade-node presence toward military prep, espionage, or religious conversion rather than defaulting to pure profit. Five new trade goods, Livestock, Incense, Glass, Paper, and Gems, also shift the economic geography of the region in ways that veteran players will feel immediately. Rounding it out, the map itself got a significant rework with new provinces, states, and nations added for historical accuracy. The global mechanic, the one every player gets regardless of where they are on the map, is Army Professionalism and Drilling. On paper it looks like a compelling late-game goal: max out professionalism by recruiting generals, constructing military buildings, and keeping armies on regular drill cycles, and your forces pick up meaningful combat buffs. In practice, the system is slower and more conditional than it first appears. Drill values decay during active wars, mercs cannot be drilled and actively hurt your professionalism rating, and combining armies averages their drill scores down. The AI drills too, which creates an arms-race logic that rewards dedicated peacetime investment. Long-term, maxing out professionalism across several centuries does pay off in shock and fire damage bonuses plus improved siege ability. For a number-cruncher it is satisfying to optimize around. For a more casual player it will feel like an invisible background counter that only matters in retrospect. The honest criticism of Cradle of Civilization is the same one that applies to several EU4 expansions of this era: the value proposition is highly location-dependent. If your standard campaigns orbit Western Europe or East Asia, the Islamic Schools diplomacy and Mamluk government decisions will be background noise you encounter only when a Middle Eastern neighbor imposes them on you. The expansion is not wrong to be regional, EU4 is too large a game for anything else, but it does mean evaluating it as a standalone purchase requires brutal honesty about your playstyle. Community sentiment from Steam lands at a mixed rating, reflecting exactly that split: Middle East enthusiasts rate it well, globe-trotting generalists find it thin.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercross-platformachievementstrading-cardsworkshopcloud-savestier:indieRegion-Focused DLCIslamic SchoolsArmy ProfessionalismDrilling MechanicMiddle East CampaignTrade PoliciesGovernment ReworkMamluk Gameplay

Requisitos del sistema

Mínimos

OS
Windows 7/Windows 8
Sound
Direct X- compatible soundcard
Memory
4 GB RAM
Graphics
NVIDIA® GeForce 8800 or ATI Radeon® X1900, 512mb video memory required
DirectX®
9.0c
Processor
Intel® Pentium® IV 2.4 GHz eller AMD 3500+
Additional
Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Hard Drive
6 GB HD space
Other Requirements
Broadband Internet connection

Recomendados

OS
Windows 7/Windows 8
Sound
Direct X-compatible soundcard
Memory
8 GB RAM
Graphics
NVIDIA® GeForce 8800 or ATI Radeon® X1900, 1024mb video memory recommended
DirectX®
9.0c
Processor
Intel® Pentium® IV 2.4 GHz or AMD 3500+
Additional
Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer
Hard Drive
6 GB HD space
Other Requirements
Broadband Internet connection

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Información del juego

Desarrolladora
Paradox Development Studio
Distribuidora
Paradox Interactive
Fecha de lanzamiento
16 nov 2017

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¿En qué plataformas está disponible Expansion - Europa Universalis IV: Cradle of Civilization?

Expansion - Europa Universalis IV: Cradle of Civilization está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Expansion - Europa Universalis IV: Cradle of Civilization?

Expansion - Europa Universalis IV: Cradle of Civilization se lanzó el 16 de noviembre de 2017.

¿Quién desarrolló Expansion - Europa Universalis IV: Cradle of Civilization?

Expansion - Europa Universalis IV: Cradle of Civilization fue desarrollado por Paradox Development Studio y publicado por Paradox Interactive.