Compara los precios de Exanima en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bare Mettle Entertainment. Publicado por Bare Mettle Entertainment. Lanzado el 29/4/2015. Disponible en PC. Géneros: Action, Adventure, Indie, RPG, Simulation, Early Access.

A physics-driven dungeon crawler where every sword swing feels heavy, clumsy, and completely your fault. Patience required, satisfaction earned.

Exanima is a dungeon crawler set in a grimy underworld, and it serves as both a standalone experience and a prelude to the larger RPG Sui Generis, which has been in development for years alongside it. The core selling point is a physics-based combat system that is unlike almost anything else on PC. You don't press an attack button and watch an animation play out. You control the momentum and direction of your character's limbs, which means your sword swings carry real weight, your footwork matters, and getting knocked off balance can end a fight in seconds. It is slow, deliberate, and deeply unforgiving. The combat loop rewards observation over aggression. Learning when to push an attack, when to back off, and how to read an enemy's stance is the entire game. Early on you will die to basic undead enemies repeatedly, not because of bad luck but because you swung too wide or stepped into a doorframe. That feedback loop is genuinely satisfying once it clicks, and the moment you disarm a tough opponent or stagger them into a wall feels earned in a way that most action games never manage. The dungeon itself is atmospheric and dark, with sparse storytelling told through environment and item descriptions rather than cutscenes or dialogue trees. There is also an arena mode separate from the main dungeon campaign, where you build a fighter and work through increasingly difficult opponents. This mode is more accessible as a testing ground for combat mechanics, and many players actually spend more time here than in the story content. Character progression exists but is light, focused more on what equipment you carry and how well you understand the physics system than on stat inflation. What doesn't work: Exanima has been in Early Access since 2015 and updates, while meaningful, arrive slowly. The content available is a fraction of what Sui Generis promises, and the game's UI and onboarding are genuinely rough. New players will feel lost without consulting community guides. The camera is isometric and fixed, which occasionally creates blind spots in tight corridors. Some players find the deliberate pace frustrating rather than rewarding, and that's a legitimate read, not a skill issue. If you need feedback loops measured in minutes, this isn't your game. Exanima is the kind of project that has a small, intensely loyal fanbase for good reason. It does one thing, the physics combat, exceptionally well. Everything else is serviceable at best and unfinished at worst. If you are the kind of player who replays a single difficult encounter until the movement feels natural, and you don't mind a long Early Access timeline, there is nothing else quite like it. Alex, Scout Team

Exanima

Exanima

29 abr 2015Bare Mettle Entertainment
GamerScout opina

A physics-driven dungeon crawler where every sword swing feels heavy, clumsy, and completely your fault. Patience required, satisfaction earned.

PC
Steam Deck VerifiedProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €11.07

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€11.0728 Jun 2026
Keyshops
€9.44€15.05€20.66€26.275 Jun10 Jun18 Jun23 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Exanima

Exanima is a dungeon crawler set in a grimy underworld, and it serves as both a standalone experience and a prelude to the larger RPG Sui Generis, which has been in development for years alongside it. The core selling point is a physics-based combat system that is unlike almost anything else on PC. You don't press an attack button and watch an animation play out. You control the momentum and direction of your character's limbs, which means your sword swings carry real weight, your footwork matters, and getting knocked off balance can end a fight in seconds. It is slow, deliberate, and deeply unforgiving. The combat loop rewards observation over aggression. Learning when to push an attack, when to back off, and how to read an enemy's stance is the entire game. Early on you will die to basic undead enemies repeatedly, not because of bad luck but because you swung too wide or stepped into a doorframe. That feedback loop is genuinely satisfying once it clicks, and the moment you disarm a tough opponent or stagger them into a wall feels earned in a way that most action games never manage. The dungeon itself is atmospheric and dark, with sparse storytelling told through environment and item descriptions rather than cutscenes or dialogue trees. There is also an arena mode separate from the main dungeon campaign, where you build a fighter and work through increasingly difficult opponents. This mode is more accessible as a testing ground for combat mechanics, and many players actually spend more time here than in the story content. Character progression exists but is light, focused more on what equipment you carry and how well you understand the physics system than on stat inflation. What doesn't work: Exanima has been in Early Access since 2015 and updates, while meaningful, arrive slowly. The content available is a fraction of what Sui Generis promises, and the game's UI and onboarding are genuinely rough. New players will feel lost without consulting community guides. The camera is isometric and fixed, which occasionally creates blind spots in tight corridors. Some players find the deliberate pace frustrating rather than rewarding, and that's a legitimate read, not a skill issue. If you need feedback loops measured in minutes, this isn't your game. Exanima is the kind of project that has a small, intensely loyal fanbase for good reason. It does one thing, the physics combat, exceptionally well. Everything else is serviceable at best and unfinished at worst. If you are the kind of player who replays a single difficult encounter until the movement feels natural, and you don't mind a long Early Access timeline, there is nothing else quite like it.

Alex
Alex · Scout Team

Catch-all

Etiquetas

steamPhysics-Based CombatDungeon CrawlerEarly Access Long-HaulArena ModeDark AtmosphereDeliberate PacingSkill-BasedUnderworld Setting

Requisitos del sistema

Mínimos

Processor
Intel Core2 or AMD Athlon II dual core
Memory
2 GB RAM
Graphics
Intel HD 4000 or AMD Radeon HD 2600 or Nvidia GeForce 8600 with 512MB VRAM Hard Drive: 2 GB available space
Sound Card
Integ…

Recomendados

OS
Windows 10 / 11 (64-bit)
Processor
Intel i5-8400 or better
Memory
8 GB RAM
Graphics
Nvidia GTX 1060 or better

Sigue explorando

Community Discussion

Be the first to comment on Exanima.

Reseñas y valoraciones

Steam
80%(13,435)

Información del juego

Desarrolladora
Bare Mettle Entertainment
Distribuidora
Bare Mettle Entertainment
Fecha de lanzamiento
29 abr 2015

Características

Single-playerFamily Sharing

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Exanima →

Preguntas frecuentes sobre Exanima

¿Cuánto cuesta Exanima?

El precio de Exanima cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Exanima más barato?

Compara los precios de Exanima en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Exanima?

Exanima está disponible en PC.

¿Cuándo se lanzó Exanima?

Exanima se lanzó el 29 de abril de 2015.

¿Quién desarrolló Exanima?

Exanima fue desarrollado por Bare Mettle Entertainment.