Compara los precios de Evertried en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Lunic Games / Danilo Domingues. Publicado por DANGEN Entertainmen. Lanzado el 21/10/2021. Disponible en PC. Géneros: Indie, Strategy.

Evertried is a turn-based tactical roguelite where every enemy move is triggered by yours, read the room or die fast.

Evertried sits in that specific corner of the strategy genre where the board-game logic is pure and unforgiving: you move, everything moves. That single rule turns every floor of its tower into a puzzle dressed up as combat. You are ascending an afterlife-themed tower, and the mechanics demand you think several steps ahead rather than just react. There are no random number generator dice rolls saving you here. Position is everything, and the game respects that contract completely. The core loop revolves around a Focus mechanic that rewards consecutive kills without taking damage. Hit that streak and you build toward a powered-up state that can clear rooms efficiently. Let it drop and you are grinding through encounters the hard way. That tension between aggression and patience is the genuine strategic hook. The game offers different abilities and passive upgrades as you climb floors, and the choices between them carry real weight rather than being obvious picks. Class variety is limited compared to deeper roguelites, but the mechanical interactions between skills and enemy patterns give each run its own character. Where Evertried earns respect is in enemy design. Each enemy type broadcasts its behavior clearly, which is the mark of a well-designed tactics game. You learn patterns, you exploit them, and then a new enemy type enters the mix and forces you to recalculate. The difficulty curve is steep without being arbitrary. Newcomers should expect to lose runs to mistakes they will immediately recognize, which is exactly how a good tactics game should teach. There is no extensive tutorial, but the ruleset is simple enough that self-teaching happens naturally within three or four runs. For players used to Into the Breach-style thinking, the onboarding will feel almost instant. The weaknesses are real and worth flagging. The content volume is modest. Seventy-four Steam reviews at a mixed-to-positive split suggests the game connects with a specific audience and leaves others cold, likely those expecting more build breadth or narrative. The art style is clean but sparse, and the late-game floors do not introduce dramatically new mechanical layers, which means the ceiling on long-term engagement is lower than comparable genre entries. If you are looking for a 200-hour ecosystem with mods and expansions, this is not that game. It is a tight, compact experience that fits a weekend or a commute session library. For the strategy player who values elegant rule sets over sprawling systems, Evertried delivers something genuinely satisfying. The moment-to-moment decision quality is high, the feedback loop is immediate, and the game never wastes your time with padding. Think of it as the tactics equivalent of a well-designed puzzle box: small, deliberate, and worth the hours it asks for. Diego, Scout Team

Evertried

Evertried

21 oct 2021Lunic Games / Danilo DominguesDANGEN Entertainmen
GamerScout opina

Evertried is a turn-based tactical roguelite where every enemy move is triggered by yours, read the room or die fast.

PC
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Evertried sits in that specific corner of the strategy genre where the board-game logic is pure and unforgiving: you move, everything moves. That single rule turns every floor of its tower into a puzzle dressed up as combat. You are ascending an afterlife-themed tower, and the mechanics demand you think several steps ahead rather than just react. There are no random number generator dice rolls saving you here. Position is everything, and the game respects that contract completely. The core loop revolves around a Focus mechanic that rewards consecutive kills without taking damage. Hit that streak and you build toward a powered-up state that can clear rooms efficiently. Let it drop and you are grinding through encounters the hard way. That tension between aggression and patience is the genuine strategic hook. The game offers different abilities and passive upgrades as you climb floors, and the choices between them carry real weight rather than being obvious picks. Class variety is limited compared to deeper roguelites, but the mechanical interactions between skills and enemy patterns give each run its own character. Where Evertried earns respect is in enemy design. Each enemy type broadcasts its behavior clearly, which is the mark of a well-designed tactics game. You learn patterns, you exploit them, and then a new enemy type enters the mix and forces you to recalculate. The difficulty curve is steep without being arbitrary. Newcomers should expect to lose runs to mistakes they will immediately recognize, which is exactly how a good tactics game should teach. There is no extensive tutorial, but the ruleset is simple enough that self-teaching happens naturally within three or four runs. For players used to Into the Breach-style thinking, the onboarding will feel almost instant. The weaknesses are real and worth flagging. The content volume is modest. Seventy-four Steam reviews at a mixed-to-positive split suggests the game connects with a specific audience and leaves others cold, likely those expecting more build breadth or narrative. The art style is clean but sparse, and the late-game floors do not introduce dramatically new mechanical layers, which means the ceiling on long-term engagement is lower than comparable genre entries. If you are looking for a 200-hour ecosystem with mods and expansions, this is not that game. It is a tight, compact experience that fits a weekend or a commute session library. For the strategy player who values elegant rule sets over sprawling systems, Evertried delivers something genuinely satisfying. The moment-to-moment decision quality is high, the feedback loop is immediate, and the game never wastes your time with padding. Think of it as the tactics equivalent of a well-designed puzzle box: small, deliberate, and worth the hours it asks for.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTurn-Based TacticsRogueliteCombo SystemPermadeathPuzzle-CombatSingle-Run FocusPattern RecognitionCompact Roguelite

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Processor
1.7+ GHz or better
Memory
1 GB RAM
Graphics
Intel HD 3000 or better
Storage
700 MB available space

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Reseñas y valoraciones

Steam
78%(74)

Información del juego

Desarrolladora
Lunic Games / Danilo Domingues
Distribuidora
DANGEN Entertainmen
Fecha de lanzamiento
21 oct 2021

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¿Dónde puedo comprar Evertried más barato?

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¿En qué plataformas está disponible Evertried?

Evertried está disponible en PC.

¿Cuándo se lanzó Evertried?

Evertried se lanzó el 21 de octubre de 2021.

¿Quién desarrolló Evertried?

Evertried fue desarrollado por Lunic Games / Danilo Domingues y publicado por DANGEN Entertainmen.