Compara los precios de Eredia: The Diary of Heroes en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Potatobrain Games. Publicado por Potatobrain Games. Lanzado el 13/4/2018. Disponible en PC. Géneros: Adventure, Casual, Indie, RPG.

Sixty-plus hours of dark fantasy JRPG ambition from a solo developer who had no business building something this sprawling, and mostly pulled it off.

I went into Eredia: The Diary of Heroes expecting something scrappy and forgettable, the kind of RPG Maker release you clock ninety minutes of and quietly uninstall. What I found instead was a genuinely staggering act of solo-developer ambition, rough edges and all, that kept pulling me back across what turned out to be a sixty-plus hour run through a war-torn continent I actually grew to care about. The world is called Arlis, and you arrive in it as Kenrad Krauser, a chaotic-neutral hunter whose alignment in life is roughly "get paid, get famous, get the girl." He is not a hero in any traditional sense, and the game does not pretend otherwise. A hidden karma system silently judges every decision you make, from how you complete contracts to what you loot off the bodies of the recently deceased. That moral weight accumulates quietly and you feel it. The main quest is genuinely convoluted, a plot that spirals from regional bandit disputes into demigods, eldritch abominations, and warring empires, and the story does not always hold itself together. But the world surrounding it is alive in ways that are rare for any budget tier. NPCs have ambitions, grievances, and arcs of their own. Side contracts span stealth missions, murder investigations, exorcisms, and puzzles, over a hundred of them in total, each with its own flavour. The dynamic calendar system means festivals and tournaments appear on specific dates, and missing one feels genuinely consequential. The CTB battle system layers traits, combo chains, and finisher mechanics onto a familiar turn-based skeleton. In practice, combat lands somewhere between comfortable and shallow. Random encounter rates are aggressively high, and once you work out that status ailments cut through even boss encounters without resistance, much of the tactical tension dissolves. Veteran JRPG players will find the rhythm quickly; those hoping for something closer to a Kiseki-style depth of mechanics will find the systems a little underdressed. Guilds are the exception worth highlighting. Joining up to four of them across the continent, each with its own promotion system and perks, adds a genuine sense of faction identity that most games of this scale simply skip. Built in RPG Maker MV, Eredia leans heavily on shared asset libraries for its visuals and its music. Knowing that context, it is hard not to feel a little wistful about what a purpose-built soundtrack might have done for this world. What is here works, location themes matched appropriately to each setting, and the audio selection draws from composers like Kevin MacLeod and Makai Symphony to respectable effect. The pixel presentation is functional, occasionally charming, never remarkable. What carries the experience is craft in a different register: the writing, which swings between genuinely funny and surprisingly affecting, and the sheer density of content crammed into a project this small. Eredia: The Diary of Heroes is not a polished gem. It is the kind of game that a certain kind of player finds and cannot stop thinking about, and that most others will bounce off within two hours. If you have affection for the JRPG format, patience for a slow and tangled early narrative, and any nostalgia for the creative energy of the RPG Maker scene, this is absolutely the underdog worth your time. Just go in knowing what it is: one developer with an enormous idea and the determination to see it through, imperfections included. Kai, Scout Team

Eredia: The Diary of Heroes

Eredia: The Diary of Heroes

13 abr 2018Potatobrain Games
GamerScout opina

Sixty-plus hours of dark fantasy JRPG ambition from a solo developer who had no business building something this sprawling, and mostly pulled it off.

PC
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Mínimo histórico: €0.95

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I went into Eredia: The Diary of Heroes expecting something scrappy and forgettable, the kind of RPG Maker release you clock ninety minutes of and quietly uninstall. What I found instead was a genuinely staggering act of solo-developer ambition, rough edges and all, that kept pulling me back across what turned out to be a sixty-plus hour run through a war-torn continent I actually grew to care about. The world is called Arlis, and you arrive in it as Kenrad Krauser, a chaotic-neutral hunter whose alignment in life is roughly "get paid, get famous, get the girl." He is not a hero in any traditional sense, and the game does not pretend otherwise. A hidden karma system silently judges every decision you make, from how you complete contracts to what you loot off the bodies of the recently deceased. That moral weight accumulates quietly and you feel it. The main quest is genuinely convoluted, a plot that spirals from regional bandit disputes into demigods, eldritch abominations, and warring empires, and the story does not always hold itself together. But the world surrounding it is alive in ways that are rare for any budget tier. NPCs have ambitions, grievances, and arcs of their own. Side contracts span stealth missions, murder investigations, exorcisms, and puzzles, over a hundred of them in total, each with its own flavour. The dynamic calendar system means festivals and tournaments appear on specific dates, and missing one feels genuinely consequential. The CTB battle system layers traits, combo chains, and finisher mechanics onto a familiar turn-based skeleton. In practice, combat lands somewhere between comfortable and shallow. Random encounter rates are aggressively high, and once you work out that status ailments cut through even boss encounters without resistance, much of the tactical tension dissolves. Veteran JRPG players will find the rhythm quickly; those hoping for something closer to a Kiseki-style depth of mechanics will find the systems a little underdressed. Guilds are the exception worth highlighting. Joining up to four of them across the continent, each with its own promotion system and perks, adds a genuine sense of faction identity that most games of this scale simply skip. Built in RPG Maker MV, Eredia leans heavily on shared asset libraries for its visuals and its music. Knowing that context, it is hard not to feel a little wistful about what a purpose-built soundtrack might have done for this world. What is here works, location themes matched appropriately to each setting, and the audio selection draws from composers like Kevin MacLeod and Makai Symphony to respectable effect. The pixel presentation is functional, occasionally charming, never remarkable. What carries the experience is craft in a different register: the writing, which swings between genuinely funny and surprisingly affecting, and the sheer density of content crammed into a project this small. Eredia: The Diary of Heroes is not a polished gem. It is the kind of game that a certain kind of player finds and cannot stop thinking about, and that most others will bounce off within two hours. If you have affection for the JRPG format, patience for a slow and tangled early narrative, and any nostalgia for the creative energy of the RPG Maker scene, this is absolutely the underdog worth your time. Just go in knowing what it is: one developer with an enormous idea and the determination to see it through, imperfections included.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstier:sub-5Dark FantasyAntihero ProtagonistContract SystemGuild ProgressionKarma SystemCTB CombatHigh Encounter RateOpen World JRPGSolo Developer

Requisitos del sistema

Mínimos

OS
WIN7 SP1/WIN8/WIN10/XP
Memory
1 GB RAM
DirectX
Version 9.0
Storage
800 MB available space
Graphics
DirectX 9 Compatible Graphics Card with 1280x720 Resolution Support
Processor
Intel Core 2 Duo

Recomendados

OS
WIN7 SP1/WIN8/WIN10/XP
Memory
2 GB RAM
DirectX
Version 9.0
Storage
1 GB available space
Graphics
DirectX 9 Compatible Graphics Card with 1280x720 Resolution Support
Processor
Intel Core i3 and Above

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Información del juego

Desarrolladora
Potatobrain Games
Distribuidora
Potatobrain Games
Fecha de lanzamiento
13 abr 2018

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¿En qué plataformas está disponible Eredia: The Diary of Heroes?

Eredia: The Diary of Heroes está disponible en PC.

¿Cuándo se lanzó Eredia: The Diary of Heroes?

Eredia: The Diary of Heroes se lanzó el 13 de abril de 2018.

¿Quién desarrolló Eredia: The Diary of Heroes?

Eredia: The Diary of Heroes fue desarrollado por Potatobrain Games.