Compara los precios de Era of Survival en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Jean Groenewald. Publicado por Jean Groenewald. Lanzado el 17/2/2020. Disponible en PC. Géneros: Action, Adventure, Casual, Indie, Massively Multiplayer, Simulation, Strategy, Early Access.

Mostly Negative on Steam, a solo dev still patching in the background, and a survival sandbox that barely fills a 2-square-kilometer map. Approach with charitable patience or walk away.

I track Early Access survival games the way some people track commodity prices, and Era of Survival is exactly the kind of entry that makes that habit uncomfortable. A single developer built an open-world survival sandbox from scratch, launched it into Early Access in February 2020, pushed out 26 updates, then went quiet on public patch notes while continuing to work behind the scenes. That context matters before you load the game, because without it the rough edges read as abandonment rather than slow, steady iteration. The core loop covers the obvious bases: you spawn into a 2-square-kilometer map of forests and ponds, gather wood and stone, craft tools and weapons from a pool of 40-plus items, build a shelter using a hammer-based construction system, grow crops to manage hunger, and deal with wolves, bears, and other players if you jump onto the official online server. There is also a LAN mode and a solo option, so the multiplayer label in the genre tags should not scare off offline players. Archery, hunting, and fishing sit alongside agriculture as food sources, giving early-game decisions a modest amount of texture. The resource loop is functional rather than deep. Anyone expecting interlocking production chains or faction diplomacy should know that the economic and tribal components the developer has described are still planned, not present. Where the game struggles is on fit and finish. Community feedback flags inventory wipe bugs on server reconnect, the absence of key remapping, and limited camera options locked to a third-person view. With only 13 Steam reviews and a 38 percent positive score, the sample is tiny but the signal is consistent: players who bought hoping for a polished product left disappointed, while the handful of supporters describe a game that has genuinely improved since those early reviews were written. Both camps are probably right. The honest framing is that this is a passion project in late alpha, not a finished product competing with the Rust and Valheim tier of the genre. From a strategy and systems perspective, there is not much depth to sink teeth into right now. Decision-making is shallow, the AI for wildlife is serviceable but not sophisticated, and the mod ecosystem is effectively nonexistent. The planned tribal and economic layer could change that calculation entirely if it ever ships. Until then, the game lives or dies on atmosphere and the novelty of watching a solo developer try to build something ambitious. If you have a high tolerance for bugs, enjoy leaving detailed feedback in community hubs, and want to support an independent creator at a low price point, there is something genuine here worth nurturing. If you want a survival game that respects your time and delivers consistent depth today, the genre has far stronger options. Diego, Scout Team

Era of Survival

Era of Survival

17 feb 2020Jean Groenewald
GamerScout opina

Mostly Negative on Steam, a solo dev still patching in the background, and a survival sandbox that barely fills a 2-square-kilometer map. Approach with charitable patience or walk away.

PC
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Mínimo histórico: €0.53

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I track Early Access survival games the way some people track commodity prices, and Era of Survival is exactly the kind of entry that makes that habit uncomfortable. A single developer built an open-world survival sandbox from scratch, launched it into Early Access in February 2020, pushed out 26 updates, then went quiet on public patch notes while continuing to work behind the scenes. That context matters before you load the game, because without it the rough edges read as abandonment rather than slow, steady iteration. The core loop covers the obvious bases: you spawn into a 2-square-kilometer map of forests and ponds, gather wood and stone, craft tools and weapons from a pool of 40-plus items, build a shelter using a hammer-based construction system, grow crops to manage hunger, and deal with wolves, bears, and other players if you jump onto the official online server. There is also a LAN mode and a solo option, so the multiplayer label in the genre tags should not scare off offline players. Archery, hunting, and fishing sit alongside agriculture as food sources, giving early-game decisions a modest amount of texture. The resource loop is functional rather than deep. Anyone expecting interlocking production chains or faction diplomacy should know that the economic and tribal components the developer has described are still planned, not present. Where the game struggles is on fit and finish. Community feedback flags inventory wipe bugs on server reconnect, the absence of key remapping, and limited camera options locked to a third-person view. With only 13 Steam reviews and a 38 percent positive score, the sample is tiny but the signal is consistent: players who bought hoping for a polished product left disappointed, while the handful of supporters describe a game that has genuinely improved since those early reviews were written. Both camps are probably right. The honest framing is that this is a passion project in late alpha, not a finished product competing with the Rust and Valheim tier of the genre. From a strategy and systems perspective, there is not much depth to sink teeth into right now. Decision-making is shallow, the AI for wildlife is serviceable but not sophisticated, and the mod ecosystem is effectively nonexistent. The planned tribal and economic layer could change that calculation entirely if it ever ships. Until then, the game lives or dies on atmosphere and the novelty of watching a solo developer try to build something ambitious. If you have a high tolerance for bugs, enjoy leaving detailed feedback in community hubs, and want to support an independent creator at a low price point, there is something genuine here worth nurturing. If you want a survival game that respects your time and delivers consistent depth today, the genre has far stronger options.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayertier:sub-5Solo DeveloperEarly Access AlphaOpen World SurvivalBase BuildingFishing MechanicLAN MultiplayerThird-Person PerspectiveAgriculture System

Requisitos del sistema

Mínimos

OS
Windows 10 Home/Pro
Memory
2048 MB RAM
DirectX
Version 12
Storage
700 MB available space
Graphics
Geforce GTS450+
Processor
Intel Core i3+

Recomendados

OS
Windows 10 Home/Pro
Memory
4096 MB RAM
DirectX
Version 12
Network
Broadband Internet connection
Storage
700 MB available space
Graphics
Geforce GTX1650
Processor
Intel Core i7+

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Información del juego

Desarrolladora
Jean Groenewald
Distribuidora
Jean Groenewald
Fecha de lanzamiento
17 feb 2020

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¿En qué plataformas está disponible Era of Survival?

Era of Survival está disponible en PC.

¿Cuándo se lanzó Era of Survival?

Era of Survival se lanzó el 17 de febrero de 2020.

¿Quién desarrolló Era of Survival?

Era of Survival fue desarrollado por Jean Groenewald.