Compara los precios de ENKI en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Storm in a Teacup. Publicado por Storm in a Teacup. Lanzado el 31/7/2015. Disponible en PC. Géneros: Adventure, Indie. Puntuación Metacritic: 43/100.

Thirty minutes in a dark cellar with a serial killer and occult puzzles sounds compelling. The randomization system that's supposed to keep it fresh mostly shuffles furniture.

I want to love what ENKI is reaching for. The setup is genuinely unsettling: you are locked in a dark cellar, running against a timer, trying to piece together what a mysterious cult-connected serial killer has done and find a way out before it does it to you. The occult symbolism threaded through the environment gives the whole thing an atmosphere that momentarily recalls the dread of early Amnesia - scratched surfaces, wrong angles, a creeping sense that the room knows something you don't. That first ten minutes, before your brain maps the space, does have a quiet menace worth acknowledging. The problem is that ENKI is a 30-minute experience that asks to be played multiple times without giving you enough reason to come back. The core loop has you hunting for items in dark rooms, solving light environmental puzzles, and chasing one of several endings gated by how many secrets you uncovered during your run. The number of endings tied to secret-discovery is a genuinely interesting design idea. But the randomization system that's meant to make each run feel distinct mostly rearranges where key objects sit rather than reshaping the logic or tension of the space. Critics and players alike noted that the randomness lands closer to annoying than surprising - you end up pixel-hunting through shadows for small items that have simply migrated to a new corner. When the timer is also pressing down on you, the hunt stops feeling like horror and starts feeling like friction. There is no meaningful story delivered during play. The cult backstory and the killer's identity hover at the edges as environmental suggestion, but the game runs out of time before it can make you care. Some players found the atmosphere genuinely unsettling and appreciated that dying and restarting still required exploration rather than pure muscle memory. Those players are not wrong that there is something here. The foundation - first-person escape, occult theming, branching endings tied to thoroughness - is a solid premise. Storm in a Teacup simply did not have enough content, polish, or randomization depth to support the replayable structure the concept demanded. At a sub-five-dollar price point and with ambitions this focused, ENKI sits in an uncomfortable middle space. It is not broken, not dishonest about what it is, and not without atmosphere. But it is thin in a way that the short runtime makes worse rather than forgivable. If you are the kind of player who will genuinely replay a 30-minute horror micro-experience three or four times hunting for every ending, there is a modest, imperfect thing here for you. Anyone expecting the randomization to meaningfully transform the experience between runs will be let down by what amounts to item shuffling in the dark. Kai, Scout Team

ENKI

ENKI

31 jul 2015Storm in a Teacup
GamerScout opina

Thirty minutes in a dark cellar with a serial killer and occult puzzles sounds compelling. The randomization system that's supposed to keep it fresh mostly shuffles furniture.

PC
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Acerca de ENKI

I want to love what ENKI is reaching for. The setup is genuinely unsettling: you are locked in a dark cellar, running against a timer, trying to piece together what a mysterious cult-connected serial killer has done and find a way out before it does it to you. The occult symbolism threaded through the environment gives the whole thing an atmosphere that momentarily recalls the dread of early Amnesia - scratched surfaces, wrong angles, a creeping sense that the room knows something you don't. That first ten minutes, before your brain maps the space, does have a quiet menace worth acknowledging. The problem is that ENKI is a 30-minute experience that asks to be played multiple times without giving you enough reason to come back. The core loop has you hunting for items in dark rooms, solving light environmental puzzles, and chasing one of several endings gated by how many secrets you uncovered during your run. The number of endings tied to secret-discovery is a genuinely interesting design idea. But the randomization system that's meant to make each run feel distinct mostly rearranges where key objects sit rather than reshaping the logic or tension of the space. Critics and players alike noted that the randomness lands closer to annoying than surprising - you end up pixel-hunting through shadows for small items that have simply migrated to a new corner. When the timer is also pressing down on you, the hunt stops feeling like horror and starts feeling like friction. There is no meaningful story delivered during play. The cult backstory and the killer's identity hover at the edges as environmental suggestion, but the game runs out of time before it can make you care. Some players found the atmosphere genuinely unsettling and appreciated that dying and restarting still required exploration rather than pure muscle memory. Those players are not wrong that there is something here. The foundation - first-person escape, occult theming, branching endings tied to thoroughness - is a solid premise. Storm in a Teacup simply did not have enough content, polish, or randomization depth to support the replayable structure the concept demanded. At a sub-five-dollar price point and with ambitions this focused, ENKI sits in an uncomfortable middle space. It is not broken, not dishonest about what it is, and not without atmosphere. But it is thin in a way that the short runtime makes worse rather than forgivable. If you are the kind of player who will genuinely replay a 30-minute horror micro-experience three or four times hunting for every ending, there is a modest, imperfect thing here for you. Anyone expecting the randomization to meaningfully transform the experience between runs will be let down by what amounts to item shuffling in the dark.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Escape RoomOccult HorrorTimed EscapeItem HuntBranching EndingsMicro-HorrorSerial Killer Setting

Requisitos del sistema

Mínimos

OS
Windows 7
Memory
2 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA® GeForce® GTS 450 @ 1GB
Processor
Intel® Core™ i3-530 @ 2.93GHz

Recomendados

OS
Windows 7, 8 / 64-Bit
Memory
4 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
NVIDIA® GeForce® GTX 760 @ 4GB
Processor
Intel Core i5-2500K @ 3.30GHz

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Reseñas y valoraciones

Metacritic
43

Información del juego

Desarrolladora
Storm in a Teacup
Distribuidora
Storm in a Teacup
Fecha de lanzamiento
31 jul 2015

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¿En qué plataformas está disponible ENKI?

ENKI está disponible en PC.

¿Cuándo se lanzó ENKI?

ENKI se lanzó el 31 de julio de 2015.

¿Quién desarrolló ENKI?

ENKI fue desarrollado por Storm in a Teacup.

¿Merece la pena comprar ENKI?

ENKI tiene una puntuación Metacritic de 43/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.