Compara los precios de English Country Tune en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por increpare games. Publicado por increpare games. Lanzado el 9/8/2012. Disponible en PC, Mac, Linux. Géneros: Casual, Indie.

Ninety-two percent of Steam players recommend it, and after a few hours inside its cold, beautiful geometry, you'll understand exactly why this quiet puzzle box has haunted people for over a decade.

I keep coming back to English Country Tune the way you revisit a strange dream that made perfect sense while you were in it. Stephen Lavelle, who releases games under the name increpare, built this as his first commercial project after producing hundreds of freeware experiments, and that lineage shows in every design choice: nothing is explained, nothing is decorated, and yet somehow the whole thing coheres into one of the most precise puzzle experiences on PC. You play as a flat blue tile that flips and rolls across three-dimensional grid structures. The earliest worlds ease you in with something sokoban-adjacent: push larvae, small gravity-sensitive spheres, into incubator boxes. Simple enough. But the larvae fall relative to the direction you push them, not relative to any fixed ground, and the moment that clicks is the moment the game shows you its actual face. From there, each of the 17 worlds introduces a fresh mechanic without repeating itself: whale cubes that you can only move indirectly by sliding against their light beams, planting stages where your tile leaves an impassable shrub on every square it touches and the goal is to cover every surface without boxing yourself in, and later combinations that layer larvae and whales together in ways that require holding two alien rule sets simultaneously in your head. One world in the "Half Sided" chapter quietly hands you a level editor mid-puzzle, asks you to modify the level into a solvable state, and then takes it away again. You cannot use that editor outside that puzzle. It is entirely characteristic of how this game treats its own systems: as ideas to be visited, not features to be marketed. There is no timer, no leaderboard, no score, no death. If you reach an unwinnable state, you undo or reset, and the game does not comment on this. The ambient soundtrack sits low and cold under the geometric visuals, creating the kind of quiet that makes your brain feel like the loudest thing in the room. PC Gamer described the challenges as things that "haunt you through the day" and whose solutions come at night, which is accurate and slightly alarming. The visual presentation is minimal to the point of austerity, all glowing edges and empty voids, but it never feels sparse: every element is load-bearing. One genuine complaint worth flagging: the camera on three-dimensional puzzles can be stubborn, occasionally leaving you puzzling at a structure from an angle that hides what you need to see. It is not game-breaking, but it is the one moment where the design's confidence in its own abstraction creates friction that serves nobody. This is a game for people who treat puzzles as meditation rather than sport. If you want hints, a gentle difficulty ramp, or the comfort of a visible progress bar, you will be working against the grain of everything Lavelle built here. But if you can sit with confusion, trust that the solution exists, and enjoy the specific pleasure of a rule system revealing its own depth one careful move at a time, English Country Tune will give you something very few games bother to offer: a complete and unhurried world that knows exactly when it is done with you. Kai, Scout Team

English Country Tune

English Country Tune

9 ago 2012increpare games
GamerScout opina

Ninety-two percent of Steam players recommend it, and after a few hours inside its cold, beautiful geometry, you'll understand exactly why this quiet puzzle box has haunted people for over a decade.

PCMacLinux
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.29

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I keep coming back to English Country Tune the way you revisit a strange dream that made perfect sense while you were in it. Stephen Lavelle, who releases games under the name increpare, built this as his first commercial project after producing hundreds of freeware experiments, and that lineage shows in every design choice: nothing is explained, nothing is decorated, and yet somehow the whole thing coheres into one of the most precise puzzle experiences on PC. You play as a flat blue tile that flips and rolls across three-dimensional grid structures. The earliest worlds ease you in with something sokoban-adjacent: push larvae, small gravity-sensitive spheres, into incubator boxes. Simple enough. But the larvae fall relative to the direction you push them, not relative to any fixed ground, and the moment that clicks is the moment the game shows you its actual face. From there, each of the 17 worlds introduces a fresh mechanic without repeating itself: whale cubes that you can only move indirectly by sliding against their light beams, planting stages where your tile leaves an impassable shrub on every square it touches and the goal is to cover every surface without boxing yourself in, and later combinations that layer larvae and whales together in ways that require holding two alien rule sets simultaneously in your head. One world in the "Half Sided" chapter quietly hands you a level editor mid-puzzle, asks you to modify the level into a solvable state, and then takes it away again. You cannot use that editor outside that puzzle. It is entirely characteristic of how this game treats its own systems: as ideas to be visited, not features to be marketed. There is no timer, no leaderboard, no score, no death. If you reach an unwinnable state, you undo or reset, and the game does not comment on this. The ambient soundtrack sits low and cold under the geometric visuals, creating the kind of quiet that makes your brain feel like the loudest thing in the room. PC Gamer described the challenges as things that "haunt you through the day" and whose solutions come at night, which is accurate and slightly alarming. The visual presentation is minimal to the point of austerity, all glowing edges and empty voids, but it never feels sparse: every element is load-bearing. One genuine complaint worth flagging: the camera on three-dimensional puzzles can be stubborn, occasionally leaving you puzzling at a structure from an angle that hides what you need to see. It is not game-breaking, but it is the one moment where the design's confidence in its own abstraction creates friction that serves nobody. This is a game for people who treat puzzles as meditation rather than sport. If you want hints, a gentle difficulty ramp, or the comfort of a visible progress bar, you will be working against the grain of everything Lavelle built here. But if you can sit with confusion, trust that the solution exists, and enjoy the specific pleasure of a rule system revealing its own depth one careful move at a time, English Country Tune will give you something very few games bother to offer: a complete and unhurried world that knows exactly when it is done with you.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercloud-savestier:sub-5Sokoban-inspiredAbstract PuzzlerMinimalist VisualsAmbient SoundtrackNo-Pressure PacingMulti-Mechanic WorldsSpatial LogicUndo-Friendly

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
1 GB
Processor
1.5 GHz
Video Card
Direct X9.0c Compatible
Hard Disk Space
300 MB

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Información del juego

Desarrolladora
increpare games
Distribuidora
increpare games
Fecha de lanzamiento
9 ago 2012

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¿En qué plataformas está disponible English Country Tune?

English Country Tune está disponible en PC, Mac, Linux.

¿Cuándo se lanzó English Country Tune?

English Country Tune se lanzó el 9 de agosto de 2012.

¿Quién desarrolló English Country Tune?

English Country Tune fue desarrollado por increpare games.