Compara los precios de Endzone - A World Apart en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Gentlymad Studios. Publicado por Assemble Entertainment. Lanzado el 18/3/2021. Disponible en PC, Xbox. Géneros: Indie, Simulation, Strategy. Puntuación Metacritic: 72/100.

If Banished and Frostpunk had a child and turned down the drama dial, you'd get this: a methodical post-nuclear city builder that rewards careful supply-chain thinking over gut-punch storytelling.

I've spent enough time with survival city builders to know that the genre lives or dies by the quality of its pressure systems, and Endzone - A World Apart sits in an interesting middle ground. The developers at Gentlymad Studios openly drew from Anno 1800, Banished, and Frostpunk as reference points, and that lineage is visible in almost every design choice. You emerge from underground shelters 150 years after a global nuclear catastrophe and immediately have to juggle food, water, radiation management, and workforce allocation - all before the first sandstorm hits. The loop is familiar if you have any history with the genre, but the layered environmental threats give it enough texture to stay interesting through the opening hours. The resource chain is where the game earns its keep. Basic structures use wood and scrap, but progressing the tech tree eventually requires refining scrap into cloth, metal, plastic, and electronics, then later into concrete, glass, and reinforced metal for advanced buildings. Seasons matter too: droughts and contaminated rain cycles force you to diversify food and water sources rather than leaning on a single farm or well. The Expedition Station is a genuine highlight - sending specialist teams to explore old-world ruins like warehouses and military bases uncovers not just resources but short narrative vignettes that do more atmospheric work than the thin premise deserves. There is also a tech tree that requires you to actively explore ruins to advance, which keeps late-game expansion feeling purposeful rather than automatic. Difficulty settings are genuinely granular, letting you tune environmental hazard frequency, raider aggression, and resource availability to match your tolerance for punishment. Now for the honest assessment. The comparison to Banished is not just a reviewer cliche - it is structurally accurate. The UI layout, the way workers self-route to assigned buildings, and the general pacing of early-to-mid game expansion all feel directly descended from that 2014 title. Endzone adds radiation management, the weather station mechanic for tracking contaminated rain, scenario modes with specific challenge conditions, and a late-game electricity unlock that prompts you to redesign your settlement layout - but it does not substantially deepen the formula. Critics split on this: some found the post-apocalyptic skin adds enough atmosphere and environmental systems to justify the experience, others felt the late-game collapses under micromanagement once the existential threats are neutralized. The raider combat, specifically, is widely cited as underdeveloped and almost vestigial next to the economic depth. No moral dilemmas, no branching decisions, no Frostpunk-style policy pressure - the apocalypse here is genuinely calm once you learn the systems. For newcomers to the genre, the lengthy tutorial is both the game's best feature and its most polarizing. It runs for several hours and walks you through every building type, settler job category, and resource chain with hands-on tasks rather than static tooltips. It is exhaustive in a way that will frustrate experienced builders but genuinely prepares a first-timer to handle a real survival run without flailing. Treat the tutorial as a long campaign opener rather than a chore, and the transition to Survival Mode or the scenario challenges feels earned. There are two DLC packs - Prosperity, which adds luxury resource chains, and Distant Places, which expands exploration options - that round out the content picture if the base game holds you. Diego, Scout Team

Endzone - A World Apart

Endzone - A World Apart

18 mar 2021Gentlymad StudiosAssemble Entertainment
GamerScout opina

If Banished and Frostpunk had a child and turned down the drama dial, you'd get this: a methodical post-nuclear city builder that rewards careful supply-chain thinking over gut-punch storytelling.

PCXbox
Steam Deck PlayableProtonDB Gold
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Mínimo histórico: €0.87

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Acerca de Endzone - A World Apart

I've spent enough time with survival city builders to know that the genre lives or dies by the quality of its pressure systems, and Endzone - A World Apart sits in an interesting middle ground. The developers at Gentlymad Studios openly drew from Anno 1800, Banished, and Frostpunk as reference points, and that lineage is visible in almost every design choice. You emerge from underground shelters 150 years after a global nuclear catastrophe and immediately have to juggle food, water, radiation management, and workforce allocation - all before the first sandstorm hits. The loop is familiar if you have any history with the genre, but the layered environmental threats give it enough texture to stay interesting through the opening hours. The resource chain is where the game earns its keep. Basic structures use wood and scrap, but progressing the tech tree eventually requires refining scrap into cloth, metal, plastic, and electronics, then later into concrete, glass, and reinforced metal for advanced buildings. Seasons matter too: droughts and contaminated rain cycles force you to diversify food and water sources rather than leaning on a single farm or well. The Expedition Station is a genuine highlight - sending specialist teams to explore old-world ruins like warehouses and military bases uncovers not just resources but short narrative vignettes that do more atmospheric work than the thin premise deserves. There is also a tech tree that requires you to actively explore ruins to advance, which keeps late-game expansion feeling purposeful rather than automatic. Difficulty settings are genuinely granular, letting you tune environmental hazard frequency, raider aggression, and resource availability to match your tolerance for punishment. Now for the honest assessment. The comparison to Banished is not just a reviewer cliche - it is structurally accurate. The UI layout, the way workers self-route to assigned buildings, and the general pacing of early-to-mid game expansion all feel directly descended from that 2014 title. Endzone adds radiation management, the weather station mechanic for tracking contaminated rain, scenario modes with specific challenge conditions, and a late-game electricity unlock that prompts you to redesign your settlement layout - but it does not substantially deepen the formula. Critics split on this: some found the post-apocalyptic skin adds enough atmosphere and environmental systems to justify the experience, others felt the late-game collapses under micromanagement once the existential threats are neutralized. The raider combat, specifically, is widely cited as underdeveloped and almost vestigial next to the economic depth. No moral dilemmas, no branching decisions, no Frostpunk-style policy pressure - the apocalypse here is genuinely calm once you learn the systems. For newcomers to the genre, the lengthy tutorial is both the game's best feature and its most polarizing. It runs for several hours and walks you through every building type, settler job category, and resource chain with hands-on tasks rather than static tooltips. It is exhaustive in a way that will frustrate experienced builders but genuinely prepares a first-timer to handle a real survival run without flailing. Treat the tutorial as a long campaign opener rather than a chore, and the transition to Survival Mode or the scenario challenges feels earned. There are two DLC packs - Prosperity, which adds luxury resource chains, and Distant Places, which expands exploration options - that round out the content picture if the base game holds you.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:aaaPost-Apocalyptic City BuilderSupply Chain ManagementSeasonal HazardsExpedition SystemScenario ChallengesRadiation MechanicsTech Tree ProgressionSettler ManagementDifficulty Customization

Requisitos del sistema

Mínimos

OS
Windows 10 64-Bit
Memory
8 GB RAM
DirectX
Version 11
Storage
6 GB available space
Graphics
GeForce GTX 760
Processor
I5-2500K, 4-Cores @3.30 GHz or equivalent AMD-Hardware

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Reseñas y valoraciones

Metacritic
72

Información del juego

Desarrolladora
Gentlymad Studios
Distribuidora
Assemble Entertainment
Fecha de lanzamiento
18 mar 2021

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Endzone - A World Apart está disponible en PC, Xbox.

¿Cuándo se lanzó Endzone - A World Apart?

Endzone - A World Apart se lanzó el 18 de marzo de 2021.

¿Quién desarrolló Endzone - A World Apart?

Endzone - A World Apart fue desarrollado por Gentlymad Studios y publicado por Assemble Entertainment.

¿Merece la pena comprar Endzone - A World Apart?

Endzone - A World Apart tiene una puntuación Metacritic de 72/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.