
Endzone - A World Apart
If Banished and Frostpunk had a child and turned down the drama dial, you'd get this: a methodical post-nuclear city builder that rewards careful supply-chain thinking over gut-punch storytelling.
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I've spent enough time with survival city builders to know that the genre lives or dies by the quality of its pressure systems, and Endzone - A World Apart sits in an interesting middle ground. The developers at Gentlymad Studios openly drew from Anno 1800, Banished, and Frostpunk as reference points, and that lineage is visible in almost every design choice. You emerge from underground shelters 150 years after a global nuclear catastrophe and immediately have to juggle food, water, radiation management, and workforce allocation - all before the first sandstorm hits. The loop is familiar if you have any history with the genre, but the layered environmental threats give it enough texture to stay interesting through the opening hours. The resource chain is where the game earns its keep. Basic structures use wood and scrap, but progressing the tech tree eventually requires refining scrap into cloth, metal, plastic, and electronics, then later into concrete, glass, and reinforced metal for advanced buildings. Seasons matter too: droughts and contaminated rain cycles force you to diversify food and water sources rather than leaning on a single farm or well. The Expedition Station is a genuine highlight - sending specialist teams to explore old-world ruins like warehouses and military bases uncovers not just resources but short narrative vignettes that do more atmospheric work than the thin premise deserves. There is also a tech tree that requires you to actively explore ruins to advance, which keeps late-game expansion feeling purposeful rather than automatic. Difficulty settings are genuinely granular, letting you tune environmental hazard frequency, raider aggression, and resource availability to match your tolerance for punishment. Now for the honest assessment. The comparison to Banished is not just a reviewer cliche - it is structurally accurate. The UI layout, the way workers self-route to assigned buildings, and the general pacing of early-to-mid game expansion all feel directly descended from that 2014 title. Endzone adds radiation management, the weather station mechanic for tracking contaminated rain, scenario modes with specific challenge conditions, and a late-game electricity unlock that prompts you to redesign your settlement layout - but it does not substantially deepen the formula. Critics split on this: some found the post-apocalyptic skin adds enough atmosphere and environmental systems to justify the experience, others felt the late-game collapses under micromanagement once the existential threats are neutralized. The raider combat, specifically, is widely cited as underdeveloped and almost vestigial next to the economic depth. No moral dilemmas, no branching decisions, no Frostpunk-style policy pressure - the apocalypse here is genuinely calm once you learn the systems. For newcomers to the genre, the lengthy tutorial is both the game's best feature and its most polarizing. It runs for several hours and walks you through every building type, settler job category, and resource chain with hands-on tasks rather than static tooltips. It is exhaustive in a way that will frustrate experienced builders but genuinely prepares a first-timer to handle a real survival run without flailing. Treat the tutorial as a long campaign opener rather than a chore, and the transition to Survival Mode or the scenario challenges feels earned. There are two DLC packs - Prosperity, which adds luxury resource chains, and Distant Places, which expands exploration options - that round out the content picture if the base game holds you.

Strategy & simulation
Etiquetas
Requisitos del sistema
Mínimos
- OS
- Windows 10 64-Bit
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 6 GB available space
- Graphics
- GeForce GTX 760
- Processor
- I5-2500K, 4-Cores @3.30 GHz or equivalent AMD-Hardware
DLC y complementos de Endzone - A World Apart2
Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.
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Información del juego
- Desarrolladora
- Gentlymad Studios
- Distribuidora
- Assemble Entertainment
- Fecha de lanzamiento
- 18 mar 2021
