
Endorlight
A roguelike platformer with axes, bows, and whips that sits squarely in the shadow of better games - honest about what it is, but not quite enough to recommend without serious reservations.
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I went in willing to give Endorlight the benefit of the doubt, because small games that nobody covers deserve a fair look before being waved away. What I found is a 2D roguelike platformer that carries the bones of an arcade throwback - procedurally generated levels, a permadeath loop, three weapons to juggle (axe for melee, bow for ranged, whip as the middle ground), gold collection, and a boss fight gating access to a new biome every five levels. The chiptune soundtrack has genuine retro warmth, and the pixel visuals do carry a certain lo-fi charm when the texture filtering isn't actively blurring everything into mush. If you squint at the right angle, you can feel the faint echo of the 8-bit platformers this is reaching for. The problems are not small. The default control scheme splits movement across WASD and weapon firing across the arrow keys, which is awkward enough that remapping before your first run is basically mandatory. Wall-jumping - a mechanic the procedural level design leans on heavily - feels inconsistent in practice, so runs can turn punishing for reasons that have more to do with control slippage than skill. Explosive enemies can destroy terrain and strand you with no exit, which isn't a designed challenge so much as a random frustration with a save-and-reload workaround baked in almost by accident. The local co-op mode is present, but a second player essentially has no workable keyboard-or-mouse input, making the feature closer to a checkbox than a real mode. Death sends you straight back to the menu rather than a retry screen, which stings more than it should. Context matters here, and the context is not flattering. Community scrutiny at launch identified that Endorlight was built on a purchased GameMaker roguelike engine asset with minimal modification to the base sprites and tile sets. That is not automatically a disqualifier - small developers use engines and assets all the time - but when the fingerprints of the source material are visible in the hitboxes, the level geometry, and the moment-to-moment feel, it undercuts the sense that anything was genuinely designed. There is no mechanical hook that feels authored. Gold lets you purchase upgrades like health boosts and damage multipliers, and a Steam leaderboard logs your level count, gold gathered, and time - but neither feature creates any real pull toward a next run. Who is Endorlight actually for? Possibly the most patient, nostalgia-driven roguelike tourists who have already cleared their backlog of anything in the same space that was built with more intention. Spelunky, Caveblazers, and dozens of others occupy the same genre with far more personality and craft. Endorlight sits at the very bottom of that stack, not because it is offensive or broken beyond all use, but because it offers nothing you cannot find elsewhere, done better, by people who clearly wanted to make a specific thing. The soundtrack remains its most defensible quality, and even that is a thin reason to spend time here.

Indie & narrative
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Requisitos del sistema
Mínimos
- OS
- Microsoft® Windows® Vista / 7 / 8
- Memory
- 1 GB RAM
- DirectX
- Version 9.0
- Storage
- 200 MB available space
- Graphics
- 3D graphics card
- Processor
- 2.8GHz
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Información del juego
- Desarrolladora
- Old Games
- Distribuidora
- Old Games
- Fecha de lanzamiento
- 26 abr 2016

