
Endless Voyage / 无尽航线
A Slay the Spire-adjacent deck-builder from a small Chinese studio that lands with a mixed verdict on Steam - worth a look at its low price point if you can accept a thin card pool.
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My mental checklist for any deck-building roguelite starts with one question: how many viable archetypes can I actually run before repetition sets in? Endless Voyage gives me enough to work with at first - five card categories covering Attack, Skill, Curse, Summon, and Resource, plus a relic layer that stacks persistent bonuses across a run - but the ceiling arrives faster than I'd like, and that is the clearest thing you need to know before you spend time on it. The core loop follows the now-familiar structure popularized by Slay the Spire: start with a thin basic deck, defeat opponents to earn new cards and relics, and push through escalating tiers of normal, elite, and boss encounters. Endless Voyage adds a wrinkle with its 2x3 grid-based summon system, letting you position minions on a small tactical board mid-combat. It is a genuinely interesting idea - one of the few mechanics that feels like the developers were trying to own something rather than just iterate on genre conventions. Relics are unrestricted in how they combine with your build, which means early runs have a satisfying discovery quality to them. Each map is procedurally generated, so you will not see the same path twice, and the difficulty scales incrementally as you progress. The problem is that the overall card pool is smaller than the advertised twelve-plus strategy combinations suggest. Once you start filtering out the low-value filler, the number of genuinely competitive archetypes collapses to a handful. Chinese-language reviewers noted this directly: meaningful variety is present on paper, but repetition creeps in quickly because you tend to converge on the same key synergies. Run variety drops off as a result, and total playtime - estimated by community members in the thirty-to-fifty-hour range before the experience plateaus - is on the shorter side for the genre. The narrative framing, set in a mythologized sea realm with Lovecraftian and dark-fantasy overtones, is atmospheric enough as backdrop but thin as actual story. For the newcomer to deck-building roguelites, this is actually not a bad starting point, and I say that as someone who has compared more genre entries than most people would consider healthy. The rules are clear, the tutorial does not insult your intelligence, the runs are short enough to complete in a single session, and the price point sits in impulse-buy territory. You are not going to get Slay the Spire depth, and the mod ecosystem is effectively nonexistent for an English-language audience, but you will get a clean introduction to the genre's rhythms. If you are already a genre veteran, the ceiling will frustrate you within a dozen hours. Steam's mixed reception - sitting around 65 percent positive across several hundred reviews - reflects that honestly: players who expected a deep, evolving card game left disappointed, while casual roguelite fans found a serviceable few sessions of fun.

Strategy & simulation
Etiquetas
Requisitos del sistema
Mínimos
- OS
- 64-bit Windows 7/8/10
- Memory
- 4 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 3 GB available space
- Graphics
- 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Processor
- Intel i5
- Sound Card
- Normal
Recomendados
- OS
- 64-bit Windows 7/8/10
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Graphics
- 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
- Processor
- Intel i7
- Sound Card
- Normal
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Información del juego
- Desarrolladora
- Dalaran Game Studio
- Distribuidora
- KuYou Games
- Fecha de lanzamiento
- 7 ene 2021
