Compara los precios de Empires of the Undergrowth (PC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Slug Disco. Publicado por Hooded Horse. Lanzado el 7/6/2024. Disponible en PC. Géneros: Simulation, Strategy.

Ant colony RTS where you dig, breed, and battle your way to six-legged dominance. 94% positive on Steam from nearly 18,000 reviews says it's not a fluke.

Empires of the Undergrowth is a real-time strategy and colony management game developed by Slug Disco, published by Hooded Horse, where you control an ant colony from the ground up - literally. You excavate tunnels, designate chambers for specific functions like nurseries and food storage, manage worker and soldier castes, and send your armies above ground to fight rival insects. The core loop is tighter than it sounds: underground construction is methodical and almost puzzle-like, while surface combat kicks into a genuinely frantic gear when you're repelling waves of beetles, rival ants, or other arthropod threats. It sits comfortably at the intersection of base-builder and real-time tactics, borrowing from both without fully committing to either genre's worst habits. For a strategy player who cares about decision-making depth, the colony management layer delivers. Nest layout matters. Placing food chambers too far from your queen's chamber slows larval growth; cramped tunnel networks bottleneck your workers during raids. Different ant species available across scenarios come with distinct unit rosters and ability profiles - some lean on acid-spraying workers, others on heavily armored soldiers - so there's genuine build variety baked into the campaign structure rather than bolted on as an afterthought. The pheromone command system, which lets you direct worker traffic and order unit formations, rewards players willing to micromanage without punishing those who just let the colony run on instinct. Now, about the learning curve - and this is worth addressing directly. The tutorial campaign introduces mechanics in a staged, sensible order, tying each new system to a specific species and scenario. You're not dropped into a grand-strategy fog-of-war on day one. A complete newcomer to RTS games can follow the campaign's hand-holding through the first few species without feeling insulted, while veteran players will find the training wheels come off firmly by the mid-campaign scenarios. The AI difficulty in combat scenarios scales reasonably, and the enemy insect behaviors feel distinct enough that you actually need to adapt strategy rather than just spam the strongest unit type. Where does it fall short? The late-game campaign content, while solid, leaves some players wanting more scenario variety and sandbox freedom. A true sandbox or skirmish mode with full customization options is something the community has been vocal about. The mod ecosystem exists but is relatively young compared to genre heavyweights, so if you're banking on years of community content keeping the game alive indefinitely, temper expectations slightly. Surface-level visuals are impressive for the subject matter - watching hundreds of individually animated ants stream through tunnels you carved is genuinely satisfying - but the UI can feel cluttered when juggling multiple simultaneous raids and construction priorities at once. For the strategy player who finds Tropico too shallow and Dwarf Fortress too impenetrable, this sits at a very comfortable middle difficulty. The 94% positive rating from close to 18,000 Steam reviewers reflects a game that shipped in a clean state and kept improving through updates. It's the kind of title you load up for a single scenario and look up an hour later to find you've optimized your tunnel network for the third time and forgotten to eat dinner. Diego, Scout Team

Empires of the Undergrowth (PC)

Empires of the Undergrowth (PC)

7 jun 2024Slug DiscoHooded Horse
GamerScout opina

Ant colony RTS where you dig, breed, and battle your way to six-legged dominance. 94% positive on Steam from nearly 18,000 reviews says it's not a fluke.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €3.93

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€3.9328 Jun 2026
Keyshops
€3.88€4.06€4.23€4.415 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Empires of the Undergrowth (PC)

Empires of the Undergrowth is a real-time strategy and colony management game developed by Slug Disco, published by Hooded Horse, where you control an ant colony from the ground up - literally. You excavate tunnels, designate chambers for specific functions like nurseries and food storage, manage worker and soldier castes, and send your armies above ground to fight rival insects. The core loop is tighter than it sounds: underground construction is methodical and almost puzzle-like, while surface combat kicks into a genuinely frantic gear when you're repelling waves of beetles, rival ants, or other arthropod threats. It sits comfortably at the intersection of base-builder and real-time tactics, borrowing from both without fully committing to either genre's worst habits. For a strategy player who cares about decision-making depth, the colony management layer delivers. Nest layout matters. Placing food chambers too far from your queen's chamber slows larval growth; cramped tunnel networks bottleneck your workers during raids. Different ant species available across scenarios come with distinct unit rosters and ability profiles - some lean on acid-spraying workers, others on heavily armored soldiers - so there's genuine build variety baked into the campaign structure rather than bolted on as an afterthought. The pheromone command system, which lets you direct worker traffic and order unit formations, rewards players willing to micromanage without punishing those who just let the colony run on instinct. Now, about the learning curve - and this is worth addressing directly. The tutorial campaign introduces mechanics in a staged, sensible order, tying each new system to a specific species and scenario. You're not dropped into a grand-strategy fog-of-war on day one. A complete newcomer to RTS games can follow the campaign's hand-holding through the first few species without feeling insulted, while veteran players will find the training wheels come off firmly by the mid-campaign scenarios. The AI difficulty in combat scenarios scales reasonably, and the enemy insect behaviors feel distinct enough that you actually need to adapt strategy rather than just spam the strongest unit type. Where does it fall short? The late-game campaign content, while solid, leaves some players wanting more scenario variety and sandbox freedom. A true sandbox or skirmish mode with full customization options is something the community has been vocal about. The mod ecosystem exists but is relatively young compared to genre heavyweights, so if you're banking on years of community content keeping the game alive indefinitely, temper expectations slightly. Surface-level visuals are impressive for the subject matter - watching hundreds of individually animated ants stream through tunnels you carved is genuinely satisfying - but the UI can feel cluttered when juggling multiple simultaneous raids and construction priorities at once. For the strategy player who finds Tropico too shallow and Dwarf Fortress too impenetrable, this sits at a very comfortable middle difficulty. The 94% positive rating from close to 18,000 Steam reviewers reflects a game that shipped in a clean state and kept improving through updates. It's the kind of title you load up for a single scenario and look up an hour later to find you've optimized your tunnel network for the third time and forgotten to eat dinner.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamColony ManagementReal-Time TacticsBase BuildingInsect CombatPheromone CommandsCaste SystemScenario CampaignNature Sim

Requisitos del sistema

Mínimos

Processor
Intel Core i3-4340 / AMD FX-6300
Memory
4 GB RAM
Graphics
nVidia GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
DirectX
Version 11
Storage
2 GB available space

Recomendados

OS
Windows® 10 (64-bit)
Processor
Intel® Core™ i5-2400 (quad-core) / AMD® FX-Series™ FX-8100 (quad-core)
Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GT…

DLC y complementos de Empires of the Undergrowth (PC)1

Expansiones, packs de DLC y contenido adicional de este juego. Haz clic en cualquier elemento para ver las ofertas de las tiendas.

Sigue explorando

Community Discussion

Be the first to comment on Empires of the Undergrowth (PC).

Reseñas y valoraciones

Steam
94%(17,843)

Información del juego

Desarrolladora
Slug Disco
Distribuidora
Hooded Horse
Fecha de lanzamiento
7 jun 2024

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como Empires of the Undergrowth (PC) →

Preguntas frecuentes sobre Empires of the Undergrowth (PC)

¿Cuánto cuesta Empires of the Undergrowth (PC)?

El precio de Empires of the Undergrowth (PC) cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Empires of the Undergrowth (PC) más barato?

Compara los precios de Empires of the Undergrowth (PC) en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Empires of the Undergrowth (PC)?

Empires of the Undergrowth (PC) está disponible en PC.

¿Cuándo se lanzó Empires of the Undergrowth (PC)?

Empires of the Undergrowth (PC) se lanzó el 7 de junio de 2024.

¿Quién desarrolló Empires of the Undergrowth (PC)?

Empires of the Undergrowth (PC) fue desarrollado por Slug Disco y publicado por Hooded Horse.