Compara los precios de Empire & Napoleon Total War (GOTY) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Creative Assembly. Publicado por SEGA. Lanzado el 25/2/2010. Disponible en PC. Géneros: Single Player, Multiplayer, Bird View, Strategy.

Two complete historical strategy games in one bundle: Empire's globe-spanning 18th-century campaign and Napoleon's tighter, more refined Napoleonic wars experience. Hundreds of hours of turn-based empire management paired with real-time land and naval battles.

This bundle packages two of Creative Assembly's gunpowder-era Total War titles together: Empire: Total War and Napoleon: Total War, both in their GOTY editions with all DLC included. If you have never touched either, the short version is that you are getting the broadest and the sharpest version of the same core formula back-to-back, which is actually a great way to understand what this era of Total War was trying to accomplish. Empire is the bigger and bolder of the two. You pick a world power, from Great Britain and Russia to the Maratha Confederacy or the Ottoman Empire, and you spread across a campaign map split into three interconnected theatres: Europe, the Americas, and India. The turn-based layer asks you to balance trade routes, diplomatic relationships, technology research, and resource allocation every single turn, while the real-time battles layer on top with musket formations, cannon deployment, and the series-debut 3D naval combat. Managing ship-of-the-line broadsides, grappling enemy decks for hand-to-hand fighting, and adjusting sails for wind conditions is genuinely novel, and Empire introduced all of it. The Road to Independence campaign also gives newcomers a guided entry point into the American colonies before the full grand campaign opens up. The honest caveat: Empire launched rough, the AI's campaign behaviour is erratic, and even post-patch it can feel like it is playing a different game than you are. Veterans tolerate it; it may frustrate people coming in cold. The mod community has spent fifteen years softening those edges, and Darthmod for Empire is effectively a required install if you want the campaign AI to behave like it has a strategy. Napoleon is the tighter product. The grand campaign is geographically smaller, focused on Napoleonic Europe rather than the whole globe, but the systems are measurably cleaner. Attrition and free replenishment near friendly territory change the pacing significantly, pushing you toward constant offensives rather than cautious consolidation. General units now carry two battlefield abilities each, one morale boost and one accuracy buff to a specific unit type, which adds a small but real decision layer to every major engagement. Factions feel more distinct from one another than in Empire, and the AI, while still not a grandmaster, at least seeks peace treaties and trade deals in a way that makes diplomacy feel like a genuine tool. Four campaign chains cover Napoleon's Italian and Egyptian expeditions, the main European war, and the coalition response, giving you roughly 10 or more hours per campaign before you even touch the grand map. The criticism that it feels like paid DLC for Empire is not unfounded, given shared animations and recycled voice lines, but the mechanical improvements are real enough that it stands on its own. For newcomers to the Total War formula, this bundle is actually a reasonable entry point, and I will spend a moment making that case. The Road to Independence mode in Empire, and Napoleon's structured campaign unlocks, both ease you into the hybrid turn-based/real-time loop before throwing you onto a full grand map. The core decision framework, do you invest in naval power and trade route control or build a land-based manufacturing economy and win by numbers, is not complicated to grasp. It is complicated to execute well, which is the point. Neither game will respect a pure blitzer who ignores economics, and neither will let a passive turtler survive long-term. That tension is what keeps the clocks moving past the 100-hour mark. The bundle is dated by modern standards, the AI ceilings are low, siege battles in Napoleon are widely considered broken, and neither game has had meaningful developer support in years. The mod ecosystem, particularly NTW2 for Napoleon, picks up a lot of that slack. If you want gunpowder-era strategy with real-time tactical battles, this pair still sits near the top of what PC gaming offers in that specific niche, warts and all. Diego, Scout Team

Empire & Napoleon Total War (GOTY)
Single PlayerMultiplayerBird ViewStrategy

Empire & Napoleon Total War (GOTY)

25 feb 2010Creative AssemblySEGA
GamerScout opina

Two complete historical strategy games in one bundle: Empire's globe-spanning 18th-century campaign and Napoleon's tighter, more refined Napoleonic wars experience. Hundreds of hours of turn-based empire management paired with real-time land and naval battles.

PC
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This bundle packages two of Creative Assembly's gunpowder-era Total War titles together: Empire: Total War and Napoleon: Total War, both in their GOTY editions with all DLC included. If you have never touched either, the short version is that you are getting the broadest and the sharpest version of the same core formula back-to-back, which is actually a great way to understand what this era of Total War was trying to accomplish. Empire is the bigger and bolder of the two. You pick a world power, from Great Britain and Russia to the Maratha Confederacy or the Ottoman Empire, and you spread across a campaign map split into three interconnected theatres: Europe, the Americas, and India. The turn-based layer asks you to balance trade routes, diplomatic relationships, technology research, and resource allocation every single turn, while the real-time battles layer on top with musket formations, cannon deployment, and the series-debut 3D naval combat. Managing ship-of-the-line broadsides, grappling enemy decks for hand-to-hand fighting, and adjusting sails for wind conditions is genuinely novel, and Empire introduced all of it. The Road to Independence campaign also gives newcomers a guided entry point into the American colonies before the full grand campaign opens up. The honest caveat: Empire launched rough, the AI's campaign behaviour is erratic, and even post-patch it can feel like it is playing a different game than you are. Veterans tolerate it; it may frustrate people coming in cold. The mod community has spent fifteen years softening those edges, and Darthmod for Empire is effectively a required install if you want the campaign AI to behave like it has a strategy. Napoleon is the tighter product. The grand campaign is geographically smaller, focused on Napoleonic Europe rather than the whole globe, but the systems are measurably cleaner. Attrition and free replenishment near friendly territory change the pacing significantly, pushing you toward constant offensives rather than cautious consolidation. General units now carry two battlefield abilities each, one morale boost and one accuracy buff to a specific unit type, which adds a small but real decision layer to every major engagement. Factions feel more distinct from one another than in Empire, and the AI, while still not a grandmaster, at least seeks peace treaties and trade deals in a way that makes diplomacy feel like a genuine tool. Four campaign chains cover Napoleon's Italian and Egyptian expeditions, the main European war, and the coalition response, giving you roughly 10 or more hours per campaign before you even touch the grand map. The criticism that it feels like paid DLC for Empire is not unfounded, given shared animations and recycled voice lines, but the mechanical improvements are real enough that it stands on its own. For newcomers to the Total War formula, this bundle is actually a reasonable entry point, and I will spend a moment making that case. The Road to Independence mode in Empire, and Napoleon's structured campaign unlocks, both ease you into the hybrid turn-based/real-time loop before throwing you onto a full grand map. The core decision framework, do you invest in naval power and trade route control or build a land-based manufacturing economy and win by numbers, is not complicated to grasp. It is complicated to execute well, which is the point. Neither game will respect a pure blitzer who ignores economics, and neither will let a passive turtler survive long-term. That tension is what keeps the clocks moving past the 100-hour mark. The bundle is dated by modern standards, the AI ceilings are low, siege battles in Napoleon are widely considered broken, and neither game has had meaningful developer support in years. The mod ecosystem, particularly NTW2 for Napoleon, picks up a lot of that slack. If you want gunpowder-era strategy with real-time tactical battles, this pair still sits near the top of what PC gaming offers in that specific niche, warts and all.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamGunpowder EraNaval CombatHistorical CampaignsDarthmod CompatibleTurn-Based CampaignReal-Time BattlesGOTY EditionBundle

Requisitos del sistema

Mínimos

Memory
2 GB RAM
Storage
21 GB
Graphics
256 MB VRAM - Nvidia GeForce 8800
Processor
Core 2 Duo 2.4 GHz
System requirements
Windows XP SP2 / Vista / 7

Recomendados

Memory
2 GB RAM (XP), 4 GB RAM (Vista®/Windows® 7)
Storage
21 GB
Graphics
256 MB DirectX® 9.0c model 3 GPU
Processor
2.6 GHz Dual Core CPU
System requirements
Microst® Windows Vista®/XP®/Windows® 7

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Desarrolladora
Creative Assembly
Distribuidora
SEGA
Fecha de lanzamiento
25 feb 2010

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¿En qué plataformas está disponible Empire & Napoleon Total War (GOTY)?

Empire & Napoleon Total War (GOTY) está disponible en PC.

¿Cuándo se lanzó Empire & Napoleon Total War (GOTY)?

Empire & Napoleon Total War (GOTY) se lanzó el 25 de febrero de 2010.

¿Quién desarrolló Empire & Napoleon Total War (GOTY)?

Empire & Napoleon Total War (GOTY) fue desarrollado por Creative Assembly y publicado por SEGA.