Compara los precios de Emperor Kingdom en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Carnivore Games. Publicado por Carnivore Games. Lanzado el 15/2/2017. Disponible en PC. Géneros: Casual, Indie.

A bare-bones lane combat arcade game that exists mostly as a Steam trading card vessel. Approach with very low expectations and you might squeeze out a few idle minutes of curiosity.

I want to give every small release the benefit of the doubt, but Emperor Kingdom makes that genuinely difficult. What you get here is a stripped-down, top-down lane-based arcade game in which you push units forward along fixed lines, eliminate enemy fighters on your lane, and repeat until you reach the far end. That is essentially the full loop. There are no branching paths, no unit upgrades mid-run, no strategic layer behind the moment-to-moment combat. It is the kind of game that captures a single mechanic sketch and ships it. The medieval fantasy setting has potential on paper. The visual framing suggests a top-down battlefield with distinct lanes, and the basic push-and-clear rhythm does have a tiny kernel of something satisfying, the way clearing a lane and stepping forward feels vaguely like territory control. But the game does not build on that kernel. There is no tension escalation, no meaningful enemy variety communicated through its own design, and the audio work is forgettable to the point of near-silence as a mood tool. For someone like me who prizes a well-chosen soundscape, that absence is loud in the worst way. Carnivore Games did signal intentions for future content, including a story mode, multiplayer, more maps, and additional characters and enemies. As of now, none of that appears to have materialized in any documented form. What exists is the bare launch build, and that is what you would be purchasing. The community around the game is practically nonexistent, with only a handful of user reviews on Steam and zero critical coverage. That level of silence, even for a niche indie, suggests the game did not find or hold an audience. Who is this actually for? Collectors who want a cheap Steam trading card set and do not mind a few minutes of clicking to unlock them will find the lowest-effort path to that goal here. Anyone hoping for even a modest casual strategy or arcade experience with any depth, progression curve, or atmosphere should look elsewhere. The lane combat idea is not inherently bad, but it needs at least two or three more layers of design work to feel intentional rather than abandoned. Kai, Scout Team

Emperor Kingdom

Emperor Kingdom

15 feb 2017Carnivore Games
GamerScout opina

A bare-bones lane combat arcade game that exists mostly as a Steam trading card vessel. Approach with very low expectations and you might squeeze out a few idle minutes of curiosity.

PC
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.46

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I want to give every small release the benefit of the doubt, but Emperor Kingdom makes that genuinely difficult. What you get here is a stripped-down, top-down lane-based arcade game in which you push units forward along fixed lines, eliminate enemy fighters on your lane, and repeat until you reach the far end. That is essentially the full loop. There are no branching paths, no unit upgrades mid-run, no strategic layer behind the moment-to-moment combat. It is the kind of game that captures a single mechanic sketch and ships it. The medieval fantasy setting has potential on paper. The visual framing suggests a top-down battlefield with distinct lanes, and the basic push-and-clear rhythm does have a tiny kernel of something satisfying, the way clearing a lane and stepping forward feels vaguely like territory control. But the game does not build on that kernel. There is no tension escalation, no meaningful enemy variety communicated through its own design, and the audio work is forgettable to the point of near-silence as a mood tool. For someone like me who prizes a well-chosen soundscape, that absence is loud in the worst way. Carnivore Games did signal intentions for future content, including a story mode, multiplayer, more maps, and additional characters and enemies. As of now, none of that appears to have materialized in any documented form. What exists is the bare launch build, and that is what you would be purchasing. The community around the game is practically nonexistent, with only a handful of user reviews on Steam and zero critical coverage. That level of silence, even for a niche indie, suggests the game did not find or hold an audience. Who is this actually for? Collectors who want a cheap Steam trading card set and do not mind a few minutes of clicking to unlock them will find the lowest-effort path to that goal here. Anyone hoping for even a modest casual strategy or arcade experience with any depth, progression curve, or atmosphere should look elsewhere. The lane combat idea is not inherently bad, but it needs at least two or three more layers of design work to feel intentional rather than abandoned.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertrading-cardstier:sub-5Lane CombatMinimalist ArcadeTop-Down CombatNo Progression SystemTrading Card Farming

Requisitos del sistema

Mínimos

OS
Windows 8 , 8.1 , 10
Memory
1 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
DirectX11 Compatible GPU with 1 GB Video RAM
Processor
2 GHz Dual-Core 64-bit CPU

Recomendados

OS
Windows 8 , 8.1 , 10
Memory
2 GB RAM
DirectX
Version 11
Storage
500 MB available space
Graphics
DirectX11 Compatible GPU with 2 GB Video RAM
Processor
3 GHz Dual-Core 64-bit CPU

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Información del juego

Desarrolladora
Carnivore Games
Distribuidora
Carnivore Games
Fecha de lanzamiento
15 feb 2017

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¿En qué plataformas está disponible Emperor Kingdom?

Emperor Kingdom está disponible en PC.

¿Cuándo se lanzó Emperor Kingdom?

Emperor Kingdom se lanzó el 15 de febrero de 2017.

¿Quién desarrolló Emperor Kingdom?

Emperor Kingdom fue desarrollado por Carnivore Games.