Compara los precios de Elliot Quest en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ansimuz Games. Publicado por PlayEveryWare. Lanzado el 10/11/2014. Disponible en PC. Géneros: Action, Adventure, Indie, RPG. Puntuación Metacritic: 77/100.

A Zelda II love letter with a genuinely dark soul: Elliot can't die, but he's slowly becoming the monster he hunts. Worth every hour of friction for patient explorers.

I've spent time with a lot of retro-inspired platformers that borrow NES aesthetics for nostalgia points alone, and Elliot Quest is not quite that. The game wears its debt to Zelda II openly, but it wraps that skeleton in a story worth caring about: Elliot, cursed and unable to die, is slowly transforming into a demon called a Satar. That premise gives the side-scrolling dungeon crawl an emotional undercurrent you don't often find in 8-bit homages, and the narrative is delivered through inner monologues and quiet flashbacks that feel earned rather than tacked on. The structure will be immediately familiar if you've ever wrestled with Zelda II. A top-down overworld map of Urele island gives way to side-scrolling action stages, caves, towns, and five proper dungeons housing the island's Guardians. You start with only a bow and three hearts, and those gravity-affected arrows mean every shot requires a little thought about range and angle. That mechanical wrinkle alone separates Elliot Quest from its pixel-art peers. As you level up, you allocate points across Strength, Wisdom, Agility, Vitality, and Accuracy, which lets you shape Elliot toward your preferred rhythm. Chain attacks drop more items from enemies, new spells open up traversal and combat options, and sixteen bosses scattered across the world, not just in dungeons, keep things from feeling repetitive. Dying costs experience points, so cautious play is quietly rewarded without ever tipping into permadeath cruelty. The soundtrack deserves its own paragraph. It sits in that warm, crystalline space between early Pokemon chiptunes and classic Zelda music, and it shifts register correctly for every context, from tense boss chambers to the more contemplative village scenes. For me, the music is a big part of why the game's pacing feels intentional rather than slow. The pixel art is clean and functional, though it is simpler than the more painterly retro work you'll find in contemporaries like Shovel Knight. It does the job without distraction. Here is where honesty matters: Elliot Quest will lose players who need a waypoint. The game gives almost no directional guidance outside the dungeons, and several reviewers logged real frustration after clearing a temple and having no idea which area to investigate next. The NPC dialogue hovers between cryptic and helpful without fully committing to either. If you bounce off the lack of hand-holding in the early Metroid games, you will bounce off this too. There is also a karma system tied to your decisions that shapes which of the three endings you reach, but the game barely telegraphs how your choices accumulate, so your first playthrough may deliver an ending that surprises you in ways you didn't consciously earn. For the right player, though, none of that is a dealbreaker. It's actually the point. Elliot Quest trusts you to explore, to get lost productively, and to notice that the column of light above a dungeon entrance is the game's quiet pointer toward your next goal. Players who loved the Metroidvania tension of building a skill set to unlock previously inaccessible paths will find that loop genuinely satisfying here. The three endings, the optional secret bosses, and the hidden crystal hunts give completionists meaningful reasons to replay. Kai, Scout Team

Elliot Quest

Elliot Quest

10 nov 2014Ansimuz GamesPlayEveryWare
GamerScout opina

A Zelda II love letter with a genuinely dark soul: Elliot can't die, but he's slowly becoming the monster he hunts. Worth every hour of friction for patient explorers.

PC
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Mínimo histórico: €1.95

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Acerca de Elliot Quest

I've spent time with a lot of retro-inspired platformers that borrow NES aesthetics for nostalgia points alone, and Elliot Quest is not quite that. The game wears its debt to Zelda II openly, but it wraps that skeleton in a story worth caring about: Elliot, cursed and unable to die, is slowly transforming into a demon called a Satar. That premise gives the side-scrolling dungeon crawl an emotional undercurrent you don't often find in 8-bit homages, and the narrative is delivered through inner monologues and quiet flashbacks that feel earned rather than tacked on. The structure will be immediately familiar if you've ever wrestled with Zelda II. A top-down overworld map of Urele island gives way to side-scrolling action stages, caves, towns, and five proper dungeons housing the island's Guardians. You start with only a bow and three hearts, and those gravity-affected arrows mean every shot requires a little thought about range and angle. That mechanical wrinkle alone separates Elliot Quest from its pixel-art peers. As you level up, you allocate points across Strength, Wisdom, Agility, Vitality, and Accuracy, which lets you shape Elliot toward your preferred rhythm. Chain attacks drop more items from enemies, new spells open up traversal and combat options, and sixteen bosses scattered across the world, not just in dungeons, keep things from feeling repetitive. Dying costs experience points, so cautious play is quietly rewarded without ever tipping into permadeath cruelty. The soundtrack deserves its own paragraph. It sits in that warm, crystalline space between early Pokemon chiptunes and classic Zelda music, and it shifts register correctly for every context, from tense boss chambers to the more contemplative village scenes. For me, the music is a big part of why the game's pacing feels intentional rather than slow. The pixel art is clean and functional, though it is simpler than the more painterly retro work you'll find in contemporaries like Shovel Knight. It does the job without distraction. Here is where honesty matters: Elliot Quest will lose players who need a waypoint. The game gives almost no directional guidance outside the dungeons, and several reviewers logged real frustration after clearing a temple and having no idea which area to investigate next. The NPC dialogue hovers between cryptic and helpful without fully committing to either. If you bounce off the lack of hand-holding in the early Metroid games, you will bounce off this too. There is also a karma system tied to your decisions that shapes which of the three endings you reach, but the game barely telegraphs how your choices accumulate, so your first playthrough may deliver an ending that surprises you in ways you didn't consciously earn. For the right player, though, none of that is a dealbreaker. It's actually the point. Elliot Quest trusts you to explore, to get lost productively, and to notice that the column of light above a dungeon entrance is the game's quiet pointer toward your next goal. Players who loved the Metroidvania tension of building a skill set to unlock previously inaccessible paths will find that loop genuinely satisfying here. The three endings, the optional secret bosses, and the hidden crystal hunts give completionists meaningful reasons to replay.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Zelda II-InspiredGravity-Based CombatKarma SystemMultiple EndingsNES-AestheticChiptune SoundtrackNo HandholdingSecret BossesOverworld Exploration

Requisitos del sistema

Mínimos

OS
Windows XP
Memory
1 GB RAM
Storage
275 MB available space
Graphics
DirectX 9.0c compatible card, 128MB of VRAM
Processor
Intel® Pentium 4 / 2.0GHz

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Reseñas y valoraciones

Metacritic
77

Información del juego

Desarrolladora
Ansimuz Games
Distribuidora
PlayEveryWare
Fecha de lanzamiento
10 nov 2014

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¿En qué plataformas está disponible Elliot Quest?

Elliot Quest está disponible en PC.

¿Cuándo se lanzó Elliot Quest?

Elliot Quest se lanzó el 10 de noviembre de 2014.

¿Quién desarrolló Elliot Quest?

Elliot Quest fue desarrollado por Ansimuz Games y publicado por PlayEveryWare.

¿Merece la pena comprar Elliot Quest?

Elliot Quest tiene una puntuación Metacritic de 77/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.