Compara los precios de Elder Chaos en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Emprom Game. Publicado por Emprom Game. Lanzado el 31/10/2017. Disponible en PC, Mac. Géneros: Indie, Strategy.

Flip the Lovecraft script and play the monster for once, but be warned: Steam's 51% mixed rating tells you this eldritch tower-defense idea is rougher in execution than it sounds.

I want to like Elder Chaos more than I do, because the concept is genuinely smart. Most Cthulhu-flavored strategy games cast you as the investigator scrambling to hold back the darkness. Here you are the darkness, one of six selectable Old One deities slowly stirring beneath the earth, building out a network of facilities, summoning servant monsters, and trying to complete a summoning circle before a crew of meddling investigators dismantle everything you have worked toward. The role-reversal premise is the game's single strongest asset, and for a few sessions it absolutely delivers that fantasy. The core loop has real strategic bones. You are balancing two competing priorities simultaneously: accumulating enough power to push toward awakening, and staying hidden long enough that investigators do not locate and destroy your facilities before you get there. Mess up that ratio and a well-equipped investigator squad will tear through your summons faster than you can replace them. The six deity choices each bring distinct active skills, and the facility variety means early build decisions have consequences down the line. There is also a stage evaluation system and a stellar map that add a mild progression layer, nudging you to replay stages with tighter strategies rather than brute-forcing every encounter the same way. Steam Workshop support is listed, which at least opens the door for community content to expand what the base game offers. That said, the execution is uneven in ways that are hard to overlook. The Steam user review pool sits at a coin-flip 51 percent positive across 37 reviews, and that split maps to a real tension in the game: the tutorial has been iteratively improved from early builds, but players still report confusion around basic combat triggers. The investigator character designs drew pointed criticism in the Steam community for inconsistency in how male and female characters are dressed, which is a tone problem that clashes awkwardly with Lovecraft's austere aesthetic. The AI quality of the investigator units is serviceable but not deep enough to create the cat-and-mouse tension the concept promises at its ceiling. This is a small-team indie released in October 2017, and the production limits show in the UI clarity and map variety. For the right player, those rough edges are manageable. If you approach Elder Chaos the way you would a compact puzzle-strategy game rather than a sprawling sim, the 30-to-60-minute session length per stage actually works in its favor. The deity skill sets give you enough to theorize about, the two loss conditions (all facilities destroyed, or investigators assembling the scared artifact) create genuine pressure from multiple directions, and the inversion of the usual Cthulhu-game perspective stays fresh longer than you might expect. Newcomers to strategy games will find the scope approachable, even if the interface never fully gets out of its own way. The mod support and achievement hooks give it a small but non-zero replay ceiling. At its price tier the depth ceiling is appropriate. Go in expecting a curio with a good idea at its center, not a polished system with deep AI opposition, and Elder Chaos delivers just enough of what it promises. Diego, Scout Team

Elder Chaos

Elder Chaos

31 oct 2017Emprom Game
GamerScout opina

Flip the Lovecraft script and play the monster for once, but be warned: Steam's 51% mixed rating tells you this eldritch tower-defense idea is rougher in execution than it sounds.

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I want to like Elder Chaos more than I do, because the concept is genuinely smart. Most Cthulhu-flavored strategy games cast you as the investigator scrambling to hold back the darkness. Here you are the darkness, one of six selectable Old One deities slowly stirring beneath the earth, building out a network of facilities, summoning servant monsters, and trying to complete a summoning circle before a crew of meddling investigators dismantle everything you have worked toward. The role-reversal premise is the game's single strongest asset, and for a few sessions it absolutely delivers that fantasy. The core loop has real strategic bones. You are balancing two competing priorities simultaneously: accumulating enough power to push toward awakening, and staying hidden long enough that investigators do not locate and destroy your facilities before you get there. Mess up that ratio and a well-equipped investigator squad will tear through your summons faster than you can replace them. The six deity choices each bring distinct active skills, and the facility variety means early build decisions have consequences down the line. There is also a stage evaluation system and a stellar map that add a mild progression layer, nudging you to replay stages with tighter strategies rather than brute-forcing every encounter the same way. Steam Workshop support is listed, which at least opens the door for community content to expand what the base game offers. That said, the execution is uneven in ways that are hard to overlook. The Steam user review pool sits at a coin-flip 51 percent positive across 37 reviews, and that split maps to a real tension in the game: the tutorial has been iteratively improved from early builds, but players still report confusion around basic combat triggers. The investigator character designs drew pointed criticism in the Steam community for inconsistency in how male and female characters are dressed, which is a tone problem that clashes awkwardly with Lovecraft's austere aesthetic. The AI quality of the investigator units is serviceable but not deep enough to create the cat-and-mouse tension the concept promises at its ceiling. This is a small-team indie released in October 2017, and the production limits show in the UI clarity and map variety. For the right player, those rough edges are manageable. If you approach Elder Chaos the way you would a compact puzzle-strategy game rather than a sprawling sim, the 30-to-60-minute session length per stage actually works in its favor. The deity skill sets give you enough to theorize about, the two loss conditions (all facilities destroyed, or investigators assembling the scared artifact) create genuine pressure from multiple directions, and the inversion of the usual Cthulhu-game perspective stays fresh longer than you might expect. Newcomers to strategy games will find the scope approachable, even if the interface never fully gets out of its own way. The mod support and achievement hooks give it a small but non-zero replay ceiling. At its price tier the depth ceiling is appropriate. Go in expecting a curio with a good idea at its center, not a polished system with deep AI opposition, and Elder Chaos delivers just enough of what it promises.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementsworkshopcloud-savestier:sub-5LovecraftianTower DefenseBase BuildingDeity SelectionInvestigator AIShort SessionsRole ReversalSummoning Mechanics

Requisitos del sistema

Mínimos

OS
Win7,Win10 x64,x86
Memory
2 GB RAM
DirectX
Version 11
Storage
1500 MB available space
Graphics
Nvidia GTX 630 or higher
Processor
i3-6100 or higher

Recomendados

OS
Win7,Win10 x64,x86
Memory
4 GB RAM
DirectX
Version 11
Storage
3 GB available space
Graphics
Nvidia GTX1050 or higher
Processor
i5-6500 or higher

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Información del juego

Desarrolladora
Emprom Game
Distribuidora
Emprom Game
Fecha de lanzamiento
31 oct 2017

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¿En qué plataformas está disponible Elder Chaos?

Elder Chaos está disponible en PC, Mac.

¿Cuándo se lanzó Elder Chaos?

Elder Chaos se lanzó el 31 de octubre de 2017.

¿Quién desarrolló Elder Chaos?

Elder Chaos fue desarrollado por Emprom Game.