Compara los precios de Eisenwald: Blood of November en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Aterdux Entertainment. Publicado por Aterdux Entertainment. Lanzado el 1/11/2016. Disponible en PC. Géneros: Adventure, Indie, RPG, Strategy.

A lean medieval tactics sandbox that suits veterans of Legends of Eisenwald best, but lands awkwardly for everyone else, split reviews and all.

My first instinct with Blood of November was to treat it like a compact, low-pressure entry point into the Eisenwald formula. That instinct was half right. What Aterdux Entertainment built here started life as DLC before growing into a standalone release, and that origin shows in every corner of the design: the scope is narrow, the ambitions are real, but the execution is uneven in ways that matter to anyone who actually wants to sink a focused session into it. The core loop will be familiar to anyone who spent time with Legends of Eisenwald. You move your hero across a hex-mapped medieval landscape, recruit troops, clash with bandits and rival lords in turn-based tactical battles, and gradually expand your holdings by capturing and garrisoning castles. Where Blood of November differentiates itself is in its sandbox framing: there is one large map, no rigid campaign structure pulling you from point A to B, and a political storyline built around two rival clans, Eisig and Horn, fighting over a vacant dukedom. Factions, allegiances, and the rumor system built into inn conversations all feed into which side you ultimately support. The faction choice is meaningful enough to support at least two playthroughs for achievement hunters. Castle management received an upgrade compared to the base game too: you can now station patrol armies, open a forge, and run a trade post to generate gold income, giving your captured holdings more strategic weight than simple recruitment depots. The early game is punishing in ways that demand careful resource discipline. Mercenaries are expensive, troop losses hurt, and overextending on the map early can create dead-end save states that force a restart. Players willing to treat that pressure as the actual game, rather than a nuisance to push through, will find the mid-game castle accumulation genuinely satisfying. The problem is the endgame, and it is a real problem. Once you have locked down the map, the remaining in-game calendar becomes a waiting exercise with almost nothing to fill it. The time-skip mechanic only goes to 4x speed, and the final stretch before the election-day resolution can feel like sitting in a queue with no useful actions available. That pacing collapse is the single biggest complaint from the community, and it is hard to argue with. The political satire woven into the plot drew mixed reactions on release. It leans on parallels to the 2016 US election cycle, executed with enough lightness that it can be ignored if you just want to focus on troop composition and castle economics. The rumor system in taverns is how you discover hidden quests and most of the achievements, so talking to innkeepers is not optional if you want full content coverage. Stability is solid: crashes are rare, save corruption is not a widespread issue, and the AI army behavior works well enough outside of occasional minor pathfinding errors on the tactical hex grid. Where does this leave a first-time buyer? If you have not played Legends of Eisenwald, start there. Blood of November is a one-map companion piece, not an introduction to the series, and the reduced content at a lower price point reflects that honestly. For returning fans who want a more open-ended, faction-driven experience on the same engine, the sandbox structure and upgraded castle mechanics offer a different rhythm worth experiencing once. Just go in knowing the finish line drags, save frequently in the early hours, and do not expect the depth of the main game's eight-map campaign. Manage those expectations and the experience lands somewhere between a decent side trip and a minor disappointment, depending entirely on what you came for. Diego, Scout Team

Eisenwald: Blood of November

Eisenwald: Blood of November

1 nov 2016Aterdux Entertainment
GamerScout opina

A lean medieval tactics sandbox that suits veterans of Legends of Eisenwald best, but lands awkwardly for everyone else, split reviews and all.

PC
ProtonDB Silver
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Mínimo histórico: €0.84

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Acerca de Eisenwald: Blood of November

My first instinct with Blood of November was to treat it like a compact, low-pressure entry point into the Eisenwald formula. That instinct was half right. What Aterdux Entertainment built here started life as DLC before growing into a standalone release, and that origin shows in every corner of the design: the scope is narrow, the ambitions are real, but the execution is uneven in ways that matter to anyone who actually wants to sink a focused session into it. The core loop will be familiar to anyone who spent time with Legends of Eisenwald. You move your hero across a hex-mapped medieval landscape, recruit troops, clash with bandits and rival lords in turn-based tactical battles, and gradually expand your holdings by capturing and garrisoning castles. Where Blood of November differentiates itself is in its sandbox framing: there is one large map, no rigid campaign structure pulling you from point A to B, and a political storyline built around two rival clans, Eisig and Horn, fighting over a vacant dukedom. Factions, allegiances, and the rumor system built into inn conversations all feed into which side you ultimately support. The faction choice is meaningful enough to support at least two playthroughs for achievement hunters. Castle management received an upgrade compared to the base game too: you can now station patrol armies, open a forge, and run a trade post to generate gold income, giving your captured holdings more strategic weight than simple recruitment depots. The early game is punishing in ways that demand careful resource discipline. Mercenaries are expensive, troop losses hurt, and overextending on the map early can create dead-end save states that force a restart. Players willing to treat that pressure as the actual game, rather than a nuisance to push through, will find the mid-game castle accumulation genuinely satisfying. The problem is the endgame, and it is a real problem. Once you have locked down the map, the remaining in-game calendar becomes a waiting exercise with almost nothing to fill it. The time-skip mechanic only goes to 4x speed, and the final stretch before the election-day resolution can feel like sitting in a queue with no useful actions available. That pacing collapse is the single biggest complaint from the community, and it is hard to argue with. The political satire woven into the plot drew mixed reactions on release. It leans on parallels to the 2016 US election cycle, executed with enough lightness that it can be ignored if you just want to focus on troop composition and castle economics. The rumor system in taverns is how you discover hidden quests and most of the achievements, so talking to innkeepers is not optional if you want full content coverage. Stability is solid: crashes are rare, save corruption is not a widespread issue, and the AI army behavior works well enough outside of occasional minor pathfinding errors on the tactical hex grid. Where does this leave a first-time buyer? If you have not played Legends of Eisenwald, start there. Blood of November is a one-map companion piece, not an introduction to the series, and the reduced content at a lower price point reflects that honestly. For returning fans who want a more open-ended, faction-driven experience on the same engine, the sandbox structure and upgraded castle mechanics offer a different rhythm worth experiencing once. Just go in knowing the finish line drags, save frequently in the early hours, and do not expect the depth of the main game's eight-map campaign. Manage those expectations and the experience lands somewhere between a decent side trip and a minor disappointment, depending entirely on what you came for.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:sub-5Faction AllegianceCastle ManagementHex-Grid TacticsSandbox MedievalResource AttritionRumor SystemPatrol ArmiesElection Storyline

Requisitos del sistema

Mínimos

OS
х64: XP, Vista, 7, 8, 10
Memory
4 GB RAM
Storage
2 GB available space
Graphics
1024 MB graphics memory, shader model 3 (Radeon HD 6670, GeForce GT 630)
Processor
2 GHz dual-core CPU

Recomendados

OS
х64: XP, Vista, 7, 8, 10
Memory
6 GB RAM
Storage
2 GB available space
Graphics
1024 MB graphics memory, shader model 3 (NVIDIA GeForce GTX 560 / AMD Radeon HD 6950 or better)
Processor
3 GHz quad-core CPU

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Información del juego

Desarrolladora
Aterdux Entertainment
Distribuidora
Aterdux Entertainment
Fecha de lanzamiento
1 nov 2016

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¿En qué plataformas está disponible Eisenwald: Blood of November?

Eisenwald: Blood of November está disponible en PC.

¿Cuándo se lanzó Eisenwald: Blood of November?

Eisenwald: Blood of November se lanzó el 1 de noviembre de 2016.

¿Quién desarrolló Eisenwald: Blood of November?

Eisenwald: Blood of November fue desarrollado por Aterdux Entertainment.