Compara los precios de Eidolon en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Kevin Maxon. Publicado por IceGames. Lanzado el 1/8/2014. Disponible en PC. Géneros: Adventure, Indie. Puntuación Metacritic: 64/100.

A quiet, melancholy walk through a reclaimed Pacific Northwest wilderness where humanity is already a memory. No combat, no hand-holding, just the land and what it left behind.

Eidolon is a first-person exploration game set in the far future, in the space where Western Washington once existed. Humans are gone. The forests, prairies, and wetlands have swallowed everything, and you move through that reclaimed world on foot, finding fragments of journals, objects, and ecological records that piece together the story of what happened. There is no combat, no inventory puzzles, no quest markers pointing you toward a waypoint. The design philosophy is closer to a long, meditative hike than a traditional game, and that will determine entirely whether you find it beautiful or frustrating. What Kevin Maxon and the Ice Water Games team built here is genuinely unusual. The world is large, procedurally seeded with wildlife and foliage, and navigation relies on hand-drawn maps and a real sense of cardinal direction rather than a minimap. Deer cross your path. Rain changes the light. The soundtrack sits low in the mix, ambient and sparse in a way that feels less like a score and more like weather. If you are the kind of player who stopped in Firewatch just to look at the trees, something in Eidolon will quietly get to you. The friction points are real, though, and worth naming honestly. The scale of the map versus the speed of travel can push from contemplative into genuinely tedious, especially early on before you calibrate your expectations. Some players will find the sparse narrative delivery too oblique, the journals too scattered to form a coherent emotional thread without patience and re-reading. The mixed Steam review score reflects a genuine split between players who met the game on its own terms and those who felt stranded by its refusal to guide them. The visuals, functional rather than polished, have aged in a way that demands a certain forgiveness. What holds up is the intention behind it. Eidolon asks a slow, serious question about what the world might look like when we are finished with it, and it asks that question through walking rather than cutscenes or dialogue systems. The lore rewards players who read every scrap and cross-reference the ecology notes against the human testimony. There is a coherent, quietly devastating picture hiding in those fragments, and finding it yourself feels earned in a way that a more structured narrative would not. This is a game for a specific kind of afternoon. Solo, headphones in, no other tabs open. It is a short-to-medium length experience, and it earns its ending if you are willing to meet its pace. Not the right fit for players who want feedback loops or progression systems, but for the right person it lands somewhere between a poem and a nature documentary shot from inside the poem. Kai, Scout Team

Eidolon

Eidolon

1 ago 2014Kevin MaxonIceGames
GamerScout opina

A quiet, melancholy walk through a reclaimed Pacific Northwest wilderness where humanity is already a memory. No combat, no hand-holding, just the land and what it left behind.

PC
ProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.68

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Eidolon is a first-person exploration game set in the far future, in the space where Western Washington once existed. Humans are gone. The forests, prairies, and wetlands have swallowed everything, and you move through that reclaimed world on foot, finding fragments of journals, objects, and ecological records that piece together the story of what happened. There is no combat, no inventory puzzles, no quest markers pointing you toward a waypoint. The design philosophy is closer to a long, meditative hike than a traditional game, and that will determine entirely whether you find it beautiful or frustrating. What Kevin Maxon and the Ice Water Games team built here is genuinely unusual. The world is large, procedurally seeded with wildlife and foliage, and navigation relies on hand-drawn maps and a real sense of cardinal direction rather than a minimap. Deer cross your path. Rain changes the light. The soundtrack sits low in the mix, ambient and sparse in a way that feels less like a score and more like weather. If you are the kind of player who stopped in Firewatch just to look at the trees, something in Eidolon will quietly get to you. The friction points are real, though, and worth naming honestly. The scale of the map versus the speed of travel can push from contemplative into genuinely tedious, especially early on before you calibrate your expectations. Some players will find the sparse narrative delivery too oblique, the journals too scattered to form a coherent emotional thread without patience and re-reading. The mixed Steam review score reflects a genuine split between players who met the game on its own terms and those who felt stranded by its refusal to guide them. The visuals, functional rather than polished, have aged in a way that demands a certain forgiveness. What holds up is the intention behind it. Eidolon asks a slow, serious question about what the world might look like when we are finished with it, and it asks that question through walking rather than cutscenes or dialogue systems. The lore rewards players who read every scrap and cross-reference the ecology notes against the human testimony. There is a coherent, quietly devastating picture hiding in those fragments, and finding it yourself feels earned in a way that a more structured narrative would not. This is a game for a specific kind of afternoon. Solo, headphones in, no other tabs open. It is a short-to-medium length experience, and it earns its ending if you are willing to meet its pace. Not the right fit for players who want feedback loops or progression systems, but for the right person it lands somewhere between a poem and a nature documentary shot from inside the poem.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

steamWalking SimulatorPost-ApocalypticEnvironmental StorytellingAmbient SoundtrackProcedural WorldNo CombatLore HuntingNature Exploration

Requisitos del sistema

Mínimos

Processor
2.0 GHZ
Memory
3 GB RAM
Graphics
Shader Model 2 Compatible Graphic Card Hard Drive: 2 GB available space

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Reseñas y valoraciones

Metacritic
64
Steam
61%(438)

Información del juego

Desarrolladora
Kevin Maxon
Distribuidora
IceGames
Fecha de lanzamiento
1 ago 2014

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¿En qué plataformas está disponible Eidolon?

Eidolon está disponible en PC.

¿Cuándo se lanzó Eidolon?

Eidolon se lanzó el 1 de agosto de 2014.

¿Quién desarrolló Eidolon?

Eidolon fue desarrollado por Kevin Maxon y publicado por IceGames.

¿Merece la pena comprar Eidolon?

Eidolon tiene una puntuación Metacritic de 64/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.