Compara los precios de Egypt: Old Kingdom en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Clarus Victoria. Publicado por Clarus Victoria. Lanzado el 24/5/2018. Disponible en PC, Mac, Linux. Géneros: Indie, Simulation, Strategy.

Closer to an interactive Egyptology course than a traditional 4X, Egypt: Old Kingdom rewards patient resource managers who want their strategy grounded in real dynastic history.

My first instinct when I loaded Egypt: Old Kingdom was to look for the tech tree and start optimizing. What I found instead was something more unusual: a turn-based historical simulator that treats the Old Kingdom period, roughly 3500 to 2140 BCE across six pharaonic dynasties, as something worth understanding on its own terms rather than as window dressing for generic empire-building. That framing is either exactly what you want or a deal-breaker, and you should know which camp you fall into before committing. The loop centers on Memphis as your fixed base, growing from a riverside settlement into an administrative capital capable of funding the Great Pyramids. Resource management is the engine underneath everything. You balance food output from the Nile's flood plains against the labor and materials needed for pyramid construction, and the game treats pyramid-building not as a vanity project but as a political stability mechanism: skimp on it and the kingdom fractures. Expeditions fan out to neighboring cultures, military engagements resolve as net resource swings rather than tactical battles, and patron gods provide unique bonuses that give each playthrough a slightly different feel. What the game does not offer is freeform sandbox flexibility. The map layout in Memphis stays consistent across runs, difficulty settings on easy lean toward hand-holding until the scripted collapse of the First Intermediate Period hits, and higher difficulties pin you to a very narrow resource-management line where over-investing in military or under-investing in religious infrastructure will end a run quietly and brutally. For the strategy crowd that cares about historical fidelity, this is genuinely one of the more rigorous efforts on PC. Clarus Victoria worked with Egyptologists during development, and it shows in how the game models ancient society: farmers, craftsmen, cultural groups, and force-or-diplomacy governance all sit in the simulation. The issue that divides the Steam community, which sits at a strong 86% positive across over a thousand reviews, is that the decision space is narrower than the premise implies. Once you understand that nearly every challenge resolves to "produce enough of resource X," the game can feel more like spreadsheet validation than strategy. Players coming from Civilization or Pharaoh expecting lateral build variety will hit that ceiling and feel the repetition. Where it genuinely shines is as a slow-burn historical experience with modest mechanical complexity, the kind that suits an evening session rather than a 200-hour campaign commitment. The learning curve for newcomers is real but not punishing: easy mode gets you through the early dynasties with reasonable guidance, and the trickiest part is not the mechanics but recognizing that the game's pacing is deliberate rather than broken. If you have never played Clarus Victoria's earlier title Predynastic Egypt, that is actually a useful warm-up for understanding the studio's design philosophy before stepping into Old Kingdom's more complex systems. Replayability is limited by the fixed Memphis starting location, but patron god selection and regional task variation give second runs a different enough texture to justify revisiting. The bottom line: this is a niche pick with a clear target audience. History enthusiasts, Egyptology readers, and players who find satisfaction in tight resource optimization will get genuine value here. Anyone expecting the strategic breadth of a Paradox title or the city-building depth of Pharaoh will leave disappointed. Diego, Scout Team

Egypt: Old Kingdom

Egypt: Old Kingdom

24 may 2018Clarus Victoria
GamerScout opina

Closer to an interactive Egyptology course than a traditional 4X, Egypt: Old Kingdom rewards patient resource managers who want their strategy grounded in real dynastic history.

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Mínimo histórico: €6.58

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Acerca de Egypt: Old Kingdom

My first instinct when I loaded Egypt: Old Kingdom was to look for the tech tree and start optimizing. What I found instead was something more unusual: a turn-based historical simulator that treats the Old Kingdom period, roughly 3500 to 2140 BCE across six pharaonic dynasties, as something worth understanding on its own terms rather than as window dressing for generic empire-building. That framing is either exactly what you want or a deal-breaker, and you should know which camp you fall into before committing. The loop centers on Memphis as your fixed base, growing from a riverside settlement into an administrative capital capable of funding the Great Pyramids. Resource management is the engine underneath everything. You balance food output from the Nile's flood plains against the labor and materials needed for pyramid construction, and the game treats pyramid-building not as a vanity project but as a political stability mechanism: skimp on it and the kingdom fractures. Expeditions fan out to neighboring cultures, military engagements resolve as net resource swings rather than tactical battles, and patron gods provide unique bonuses that give each playthrough a slightly different feel. What the game does not offer is freeform sandbox flexibility. The map layout in Memphis stays consistent across runs, difficulty settings on easy lean toward hand-holding until the scripted collapse of the First Intermediate Period hits, and higher difficulties pin you to a very narrow resource-management line where over-investing in military or under-investing in religious infrastructure will end a run quietly and brutally. For the strategy crowd that cares about historical fidelity, this is genuinely one of the more rigorous efforts on PC. Clarus Victoria worked with Egyptologists during development, and it shows in how the game models ancient society: farmers, craftsmen, cultural groups, and force-or-diplomacy governance all sit in the simulation. The issue that divides the Steam community, which sits at a strong 86% positive across over a thousand reviews, is that the decision space is narrower than the premise implies. Once you understand that nearly every challenge resolves to "produce enough of resource X," the game can feel more like spreadsheet validation than strategy. Players coming from Civilization or Pharaoh expecting lateral build variety will hit that ceiling and feel the repetition. Where it genuinely shines is as a slow-burn historical experience with modest mechanical complexity, the kind that suits an evening session rather than a 200-hour campaign commitment. The learning curve for newcomers is real but not punishing: easy mode gets you through the early dynasties with reasonable guidance, and the trickiest part is not the mechanics but recognizing that the game's pacing is deliberate rather than broken. If you have never played Clarus Victoria's earlier title Predynastic Egypt, that is actually a useful warm-up for understanding the studio's design philosophy before stepping into Old Kingdom's more complex systems. Replayability is limited by the fixed Memphis starting location, but patron god selection and regional task variation give second runs a different enough texture to justify revisiting. The bottom line: this is a niche pick with a clear target audience. History enthusiasts, Egyptology readers, and players who find satisfaction in tight resource optimization will get genuine value here. Anyone expecting the strategic breadth of a Paradox title or the city-building depth of Pharaoh will leave disappointed.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:indieEgyptologyHistorically AccurateTurn-Based SimResource OptimizationLinear CampaignPatron God SystemExpedition MechanicsPolitical StabilityScripted Events

Requisitos del sistema

Mínimos

OS
Windows Vista SP2
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
2 GB available space
Graphics
1024х768, 1 GB VRAM
Processor
Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 64 2.0 Ghz

Recomendados

OS
Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
2 GB available space
Graphics
1920х1080, 2 GB VRAM
Processor
Intel i5 or AMD analogues

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Información del juego

Desarrolladora
Clarus Victoria
Distribuidora
Clarus Victoria
Fecha de lanzamiento
24 may 2018

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¿En qué plataformas está disponible Egypt: Old Kingdom?

Egypt: Old Kingdom está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Egypt: Old Kingdom?

Egypt: Old Kingdom se lanzó el 24 de mayo de 2018.

¿Quién desarrolló Egypt: Old Kingdom?

Egypt: Old Kingdom fue desarrollado por Clarus Victoria.