Compara los precios de Eclipsed Remnant en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Szucs Tibor. Publicado por Szucs Tibor. Disponible en PC. Géneros: Action, Indie, RPG.

A solo-dev souls-like where absorbing your enemies' remnant souls is both the reward and the loop - intriguing ambition, but zero community reviews means you are betting on faith right now.

I have a soft spot for the one-person Steam page that the algorithm barely notices, and Eclipsed Remnant sits squarely in that territory. Szucs Tibor is building a dark-fantasy, semi-open-world action RPG entirely alone, and that context matters when you set your expectations. The core loop has real personality: you fight, you parry or dodge at the right moment, you land the finishing strike - and then you are not done. Each enemy leaves behind a Remnant, a second phase of the encounter that you must also put down before you absorb their soul and carry their power forward. That two-stage kill structure is the hook that separates this from a generic souls-like imitation, and it is the one design idea I kept thinking about after stepping away from the demo. The combat is sword-focused and third-person, with the expected pillars of dodge timing and parry windows that anyone who has spent time with the subgenre will recognise immediately. The world is described as semi-open, meaning you are not locked into a pure corridor but you are also not handed a sprawling map to get lost in. Forgotten ruins and forsaken paths fill the space between boss encounters, which appear to be the primary structural backbone. The villain framing is a nice wrinkle: you are not a hero reluctantly picking up a sword. You are actively stealing strength from the fallen, which gives the narrative premise a texture that stands apart from most indie souls-likes that just dress the player in chosen-one armour. Here is where honesty is owed. There are no player reviews, no critic scores, and no community verdict to pull from as of this writing. A free demo released in January 2026 exists on Steam, and that is your safest first move before committing to the full game. What the demo can tell you is whether Tibor's combat feel - the timing windows, the weight of the sword, the responsiveness of the parry - has been tuned to a standard that justifies the souls-like tag. Solo development means polish timelines are unpredictable, and the Steam tags suggest an early release window that places this game squarely in the "promising but unverified" category. For players who specifically chase small indie action RPGs and enjoy finding something before the wider community catches on, Eclipsed Remnant is worth the time investment of downloading the demo and forming your own read. The two-stage soul-absorption loop is a concept worth seeing executed. For players who need a polished, community-vetted experience before spending, the honest recommendation is to wishlist it and wait for a wave of player reviews to surface. The ambition is visible. Whether the execution matches it at launch is the question the demo is designed to answer. Kai, Scout Team

Eclipsed Remnant

Eclipsed Remnant

Por anunciarSzucs Tibor
GamerScout opina

A solo-dev souls-like where absorbing your enemies' remnant souls is both the reward and the loop - intriguing ambition, but zero community reviews means you are betting on faith right now.

PC
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Mínimo histórico: €0.88

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I have a soft spot for the one-person Steam page that the algorithm barely notices, and Eclipsed Remnant sits squarely in that territory. Szucs Tibor is building a dark-fantasy, semi-open-world action RPG entirely alone, and that context matters when you set your expectations. The core loop has real personality: you fight, you parry or dodge at the right moment, you land the finishing strike - and then you are not done. Each enemy leaves behind a Remnant, a second phase of the encounter that you must also put down before you absorb their soul and carry their power forward. That two-stage kill structure is the hook that separates this from a generic souls-like imitation, and it is the one design idea I kept thinking about after stepping away from the demo. The combat is sword-focused and third-person, with the expected pillars of dodge timing and parry windows that anyone who has spent time with the subgenre will recognise immediately. The world is described as semi-open, meaning you are not locked into a pure corridor but you are also not handed a sprawling map to get lost in. Forgotten ruins and forsaken paths fill the space between boss encounters, which appear to be the primary structural backbone. The villain framing is a nice wrinkle: you are not a hero reluctantly picking up a sword. You are actively stealing strength from the fallen, which gives the narrative premise a texture that stands apart from most indie souls-likes that just dress the player in chosen-one armour. Here is where honesty is owed. There are no player reviews, no critic scores, and no community verdict to pull from as of this writing. A free demo released in January 2026 exists on Steam, and that is your safest first move before committing to the full game. What the demo can tell you is whether Tibor's combat feel - the timing windows, the weight of the sword, the responsiveness of the parry - has been tuned to a standard that justifies the souls-like tag. Solo development means polish timelines are unpredictable, and the Steam tags suggest an early release window that places this game squarely in the "promising but unverified" category. For players who specifically chase small indie action RPGs and enjoy finding something before the wider community catches on, Eclipsed Remnant is worth the time investment of downloading the demo and forming your own read. The two-stage soul-absorption loop is a concept worth seeing executed. For players who need a polished, community-vetted experience before spending, the honest recommendation is to wishlist it and wait for a wave of player reviews to surface. The ambition is visible. Whether the execution matches it at launch is the question the demo is designed to answer.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttier:sub-5Soul AbsorptionTwo-Phase BossesSolodevParry-FocusedDark Fantasy CombatSemi-Open WorldVillain ProtagonistDemo Available

Requisitos del sistema

Mínimos

OS
Windows 10 64-bit
Memory
8 GB RAM
Storage
10 GB available space
Graphics
GTX 1050 Ti / RX 560
Processor
Intel i3-10100 / Ryzen 3 3100

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OS
Windows 10 64-bit
Memory
16 GB RAM
Storage
15 GB available space
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RTX 3050 / RX 6600
Processor
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Información del juego

Desarrolladora
Szucs Tibor
Distribuidora
Szucs Tibor
Fecha de lanzamiento
Por anunciar

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¿En qué plataformas está disponible Eclipsed Remnant?

Eclipsed Remnant está disponible en PC.

¿Quién desarrolló Eclipsed Remnant?

Eclipsed Remnant fue desarrollado por Szucs Tibor.