Compara los precios de Ebony Spire: Heresy en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Bearded Giant Games. Publicado por Bearded Giant Games. Lanzado el 2/11/2017. Disponible en PC, Mac, Linux. Géneros: Indie, RPG.

A one-dev first-person dungeon crawler that strips the genre to its bones and hands enemies the same toolkit it hands you. Short, scrappy, and surprisingly mean.

I have a soft spot for the games that one person builds alone and quietly puts on Steam hoping someone notices. Ebony Spire: Heresy is exactly that kind of project, and spending time with it feels like reading a handwritten letter from someone who grew up with Dungeon Master and Eye of the Beholder and refused to let that feeling die. It is a first-person, turn-based, grid-movement dungeon crawler built by a single developer, and it wears that ambition and those limitations in equal measure. The mechanical heart of the game is genuinely clever: every item in the tower can be thrown, equipped, drunk, or used as a blunt weapon, and that rule applies to enemies just as much as it applies to you. Pick up a potion to drink it or hurl it at a cultist. Leave a piece of armor on the floor and watch a monster scoop it up and lob it back at your face. The symmetry here is the best thing in the game, and it gives combat an unpredictable, almost slapstick energy that straight stat-trading never would. There are no traditional XP tracks or stat grids driving character growth; instead, progression is built entirely around what you find, equip, and choose to keep versus sacrifice. Over 100 item types with stat variations means builds emerge organically rather than from menus. Three classes, fighter, thief, and mage, set your affinity and give early runs a slightly different feel, though all three converge on the same improvisational loot-and-throw rhythm by mid-tower. The game offers two distinct ways to play. Classic Mode works through hand-crafted levels with placed encounters, which gives the run a sense of intentional design and pacing. Infinite Heresy switches to procedurally generated floors for players who want replayability over curation. Each floor also contains a portal that pulls you sideways into an outside area, a city, harbor, dungeon, or arena, where harder enemies guard better loot. Stepping through is always a gamble, and that risk-reward texture is one of the moments where the design genuinely sings. The whole thing is scoped for short sessions, a run fits comfortably into a lunch break, and that brevity is a deliberate choice rather than a flaw. Where it stumbles is also honest. The soundtrack is thin, and the absence of memorable audio is noticeable in a game whose atmosphere leans on mood. The procedural generation in Infinite mode has attracted fair criticism for producing floors that feel more shuffled than designed, lacking the internal logic that makes a dungeon feel like a place. Controls and UI carry some old-school roughness, and the lack of hand-holding, while charming to genre veterans, will frustrate players expecting modern onboarding. Development also appears to have gone quiet after an active early period, so the roadmap aspirations have not fully materialized. What shipped is complete in its own small way, but it does carry the feeling of a game that had more rooms to build. For the right player, none of that is disqualifying. If you have fond memories of grid crawlers and want something that respects the genre without padding it out, Ebony Spire: Heresy delivers a tight, weird, occasionally hilarious loop at a price that matches its scope. The source code is MIT-licensed and open to modders, which is either a coda or an invitation depending on your disposition. Either way, it is the kind of game I am glad exists, built with care by someone who clearly needed to make it. Kai, Scout Team

Ebony Spire: Heresy

Ebony Spire: Heresy

2 nov 2017Bearded Giant Games
GamerScout opina

A one-dev first-person dungeon crawler that strips the genre to its bones and hands enemies the same toolkit it hands you. Short, scrappy, and surprisingly mean.

PCMacLinux
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €4.99

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€4.995 Jun 2026
Keyshops
€4.59€4.86€5.12€5.395 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Ebony Spire: Heresy

I have a soft spot for the games that one person builds alone and quietly puts on Steam hoping someone notices. Ebony Spire: Heresy is exactly that kind of project, and spending time with it feels like reading a handwritten letter from someone who grew up with Dungeon Master and Eye of the Beholder and refused to let that feeling die. It is a first-person, turn-based, grid-movement dungeon crawler built by a single developer, and it wears that ambition and those limitations in equal measure. The mechanical heart of the game is genuinely clever: every item in the tower can be thrown, equipped, drunk, or used as a blunt weapon, and that rule applies to enemies just as much as it applies to you. Pick up a potion to drink it or hurl it at a cultist. Leave a piece of armor on the floor and watch a monster scoop it up and lob it back at your face. The symmetry here is the best thing in the game, and it gives combat an unpredictable, almost slapstick energy that straight stat-trading never would. There are no traditional XP tracks or stat grids driving character growth; instead, progression is built entirely around what you find, equip, and choose to keep versus sacrifice. Over 100 item types with stat variations means builds emerge organically rather than from menus. Three classes, fighter, thief, and mage, set your affinity and give early runs a slightly different feel, though all three converge on the same improvisational loot-and-throw rhythm by mid-tower. The game offers two distinct ways to play. Classic Mode works through hand-crafted levels with placed encounters, which gives the run a sense of intentional design and pacing. Infinite Heresy switches to procedurally generated floors for players who want replayability over curation. Each floor also contains a portal that pulls you sideways into an outside area, a city, harbor, dungeon, or arena, where harder enemies guard better loot. Stepping through is always a gamble, and that risk-reward texture is one of the moments where the design genuinely sings. The whole thing is scoped for short sessions, a run fits comfortably into a lunch break, and that brevity is a deliberate choice rather than a flaw. Where it stumbles is also honest. The soundtrack is thin, and the absence of memorable audio is noticeable in a game whose atmosphere leans on mood. The procedural generation in Infinite mode has attracted fair criticism for producing floors that feel more shuffled than designed, lacking the internal logic that makes a dungeon feel like a place. Controls and UI carry some old-school roughness, and the lack of hand-holding, while charming to genre veterans, will frustrate players expecting modern onboarding. Development also appears to have gone quiet after an active early period, so the roadmap aspirations have not fully materialized. What shipped is complete in its own small way, but it does carry the feeling of a game that had more rooms to build. For the right player, none of that is disqualifying. If you have fond memories of grid crawlers and want something that respects the genre without padding it out, Ebony Spire: Heresy delivers a tight, weird, occasionally hilarious loop at a price that matches its scope. The source code is MIT-licensed and open to modders, which is either a coda or an invitation depending on your disposition. Either way, it is the kind of game I am glad exists, built with care by someone who clearly needed to make it.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayertier:indieItem-Based ProgressionThrowable ItemsEnemy SymmetryCoffee-Break RPGOld-School Dungeon CrawlerOpen SourcePortal Side AreasNo XP Grinding

Requisitos del sistema

Mínimos

OS
Windows 7/8/10
Memory
512 MB RAM
Storage
200 MB available space
Graphics
Integrated Graphics
Processor
1.8 Ghz

Sigue explorando

Community Discussion

Be the first to comment on Ebony Spire: Heresy.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Bearded Giant Games
Distribuidora
Bearded Giant Games
Fecha de lanzamiento
2 nov 2017

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Preguntas frecuentes sobre Ebony Spire: Heresy

¿Cuánto cuesta Ebony Spire: Heresy?

El precio de Ebony Spire: Heresy cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Ebony Spire: Heresy más barato?

Compara los precios de Ebony Spire: Heresy en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Ebony Spire: Heresy?

Ebony Spire: Heresy está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Ebony Spire: Heresy?

Ebony Spire: Heresy se lanzó el 2 de noviembre de 2017.

¿Quién desarrolló Ebony Spire: Heresy?

Ebony Spire: Heresy fue desarrollado por Bearded Giant Games.