Compara los precios de EarthNight en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Cleaversoft. Publicado por Cleaversoft. Lanzado el 2/12/2019. Disponible en PC, Mac. Géneros: Indie.

Few auto-runners carry this much handcrafted soul: a skydiving dragon apocalypse with 10,000+ painted frames and a chiptune score that shifts with every atmospheric layer you survive.

My first instinct when I loaded EarthNight was to just sit there and watch it move. Artist Mattahan painted over 10,000 frames of art and animation for this thing, and the dragons you run across are so sinuously alive that it almost feels wrong to stomp their skulls. Almost. Cleaversoft spent years building what is, at its core, a roguelite auto-runner, but the word "auto-runner" undersells how much texture is layered on top of the genre skeleton. The loop is clean and propulsive: you start each run in orbit, skydive through five layers of atmosphere, and land on the backs of progressively larger, meaner dragons. Every dragon is one side-scrolling level, and you run along its writhing body from tail to head, jumping and dashing through enemy waves to reach the kill spot. There is no going back. Forward momentum is the one law of this world, and once you internalize that, the game rewards you with a rhythm that feels genuinely hard-won. Sydney brings a double-jump to the table; Stanley relies on a sword and a more aggressive, direct playstyle. They play differently enough that switching characters between sessions feels like a genuine reset of strategy, not just a cosmetic swap. The power-up system adds meaningful run variety: more than 25 unlockable modifiers, from double-jump boots you pick up mid-run to shields and speed buffs, though the game can be coy about explaining exactly what each item does - fanciful in-world descriptions are charming the first time and slightly maddening the third. The music by Chipocrite deserves its own paragraph. More than 20 chiptune tracks are woven directly into the pacing of each atmospheric layer. The tone shifts from jaunty during the early cloud-level runs to something more urgent and low as you descend closer to the surface. One recurring melody even gets slowed into a dreamy, elevator-music arrangement when you visit the Scrap Market. That kind of intentional audio design is rare and it genuinely elevates the handcraft here. A single run clocks in under thirty minutes, but the procedural level generation means the path through each dragon is always shuffled, so repeat attempts do not feel like rehearsal. Where EarthNight earns its honest criticisms: the difficulty can spike jarringly from RNG that stacks enemy clusters in ways that feel punishing rather than challenging, and the early-game grind before your power-up pool matures can test patience. Because upgrades depend on collecting dragon parts that are strewn mid-run, a bad run can feel doubly punishing - you died and you came back with little to show for it. Players who need visible, consistent progression hooks may bounce off before the game opens up. It also carries a light mobile DNA (it launched on Apple Arcade first) that shows in the scope: a complete clear is a short experience. But EarthNight knows what it is, keeps exactly the length it needs, and never outstays its welcome. Kai, Scout Team

EarthNight

EarthNight

2 dic 2019Cleaversoft
GamerScout opina

Few auto-runners carry this much handcrafted soul: a skydiving dragon apocalypse with 10,000+ painted frames and a chiptune score that shifts with every atmospheric layer you survive.

PCMac
ProtonDB Platinum
Mejor precio disponible
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en N/A
Mínimo histórico: €0.37

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Acerca de EarthNight

My first instinct when I loaded EarthNight was to just sit there and watch it move. Artist Mattahan painted over 10,000 frames of art and animation for this thing, and the dragons you run across are so sinuously alive that it almost feels wrong to stomp their skulls. Almost. Cleaversoft spent years building what is, at its core, a roguelite auto-runner, but the word "auto-runner" undersells how much texture is layered on top of the genre skeleton. The loop is clean and propulsive: you start each run in orbit, skydive through five layers of atmosphere, and land on the backs of progressively larger, meaner dragons. Every dragon is one side-scrolling level, and you run along its writhing body from tail to head, jumping and dashing through enemy waves to reach the kill spot. There is no going back. Forward momentum is the one law of this world, and once you internalize that, the game rewards you with a rhythm that feels genuinely hard-won. Sydney brings a double-jump to the table; Stanley relies on a sword and a more aggressive, direct playstyle. They play differently enough that switching characters between sessions feels like a genuine reset of strategy, not just a cosmetic swap. The power-up system adds meaningful run variety: more than 25 unlockable modifiers, from double-jump boots you pick up mid-run to shields and speed buffs, though the game can be coy about explaining exactly what each item does - fanciful in-world descriptions are charming the first time and slightly maddening the third. The music by Chipocrite deserves its own paragraph. More than 20 chiptune tracks are woven directly into the pacing of each atmospheric layer. The tone shifts from jaunty during the early cloud-level runs to something more urgent and low as you descend closer to the surface. One recurring melody even gets slowed into a dreamy, elevator-music arrangement when you visit the Scrap Market. That kind of intentional audio design is rare and it genuinely elevates the handcraft here. A single run clocks in under thirty minutes, but the procedural level generation means the path through each dragon is always shuffled, so repeat attempts do not feel like rehearsal. Where EarthNight earns its honest criticisms: the difficulty can spike jarringly from RNG that stacks enemy clusters in ways that feel punishing rather than challenging, and the early-game grind before your power-up pool matures can test patience. Because upgrades depend on collecting dragon parts that are strewn mid-run, a bad run can feel doubly punishing - you died and you came back with little to show for it. Players who need visible, consistent progression hooks may bounce off before the game opens up. It also carries a light mobile DNA (it launched on Apple Arcade first) that shows in the scope: a complete clear is a short experience. But EarthNight knows what it is, keeps exactly the length it needs, and never outstays its welcome.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayermultiplayercooplocal-coopachievementscontroller-supportcloud-savestier:sub-5Auto-RunnerRoguelite RunnerHand-Painted ArtChiptune SoundtrackCharacter SwapMomentum-Based PlatformingShort-Run FormatLocal Co-op PlatformerScore AttackAtmospheric Descent

Requisitos del sistema

Mínimos

OS
Windows 10
Memory
4 GB RAM
Storage
5 GB available space

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Windows 10
Memory
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Información del juego

Desarrolladora
Cleaversoft
Distribuidora
Cleaversoft
Fecha de lanzamiento
2 dic 2019

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¿En qué plataformas está disponible EarthNight?

EarthNight está disponible en PC, Mac.

¿Cuándo se lanzó EarthNight?

EarthNight se lanzó el 2 de diciembre de 2019.

¿Quién desarrolló EarthNight?

EarthNight fue desarrollado por Cleaversoft.