Compara los precios de Dustforce DX en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Hitbox Team. Publicado por Hitbox Team. Lanzado el 17/1/2012. Disponible en PC, Mac, Linux. Géneros: Action, Indie. Puntuación Metacritic: 79/100.

A precision platformer that dresses brutal skill demands in the softest audiovisual clothes imaginable - if you can survive the tutorial, you may never want to stop.

My first hour with Dustforce DX was humbling in the best possible way. I watched a top-ranked replay on the leaderboards and genuinely could not parse what was happening - the character moved like water finding the fastest path downhill, threading walls and ceilings with a fluency that looked less like button presses and more like choreography. That contrast, between the game's warm, sleepy aesthetic and the vertiginous depth beneath it, is the central tension that keeps players coming back for hundreds of hours. At its core, this is a momentum-based acrobatic platformer where you sweep dust from levels as you run. You pick one of four janitors, each sharing the same moveset but carrying slightly different stats like jump height, and then you chain double jumps, wall runs, mid-air dashes, ceiling grabs, light attacks, and heavy attacks to clear every speck of filth without breaking your combo. The scoring system grades you on two axes: Completion (did you clean everything?) and Finesse (did you take any damage?). Both must hit S to earn the coveted double-S rank on a level, and that double-S is the gate to unlocking harder tiers. The DX update reorganised the entire overworld into a single Nexus hub, broke the original tutorial into three separate maps, and added 16 gentler starter levels - a real quality-of-life lift that makes the initial slope feel less like a cliff face. The soundtrack, composed by Lifeformed, deserves its own paragraph. It is one of those rare game scores that seems to synchronise with your nervous system rather than just fill the air. Critics have noted how the combination of soothing, ethereal music and fluid animation creates something almost meditative - a calming container for what is, mechanically, a relentlessly demanding experience. That contrast is not accidental. It is the reason you keep running the same level for the fifteenth time without feeling crushed. The honest warnings are real, though. Many players have noted quitting on the third tutorial, and a wide range of advanced techniques, things like slope-boosts, ground-boosts, downdashes, and attack-cancel chains, are never formally explained in-game. The community has filled that gap with guides, a subreddit, and detailed wikis, but that scaffolding sits outside the game itself. The hitbox on ledge edges can also cause premature double-jump waste in ways that feel unfair until you internalise where your character actually ends. Keyboard players face an additional quirk with directional inputs that can cause accidental reverse dashes at higher speeds. None of this is dealbreaking if you accept the game's philosophy: it will not hold your hand, and the reward for that patience is the cleanest sense of mechanical growth in the genre. For the right player, the content on offer is enormous. Over 75 levels in the base game, 109 community-made maps accessible from within the DX build, a fully-featured level editor with shareable output, and leaderboards that store full replays so you can watch how anyone ran any level. Four-player local multiplayer with Survival and King of the Hill variants rounds things out for couch sessions. Mac users should note the game is not compatible with macOS Catalina or above, so that platform is effectively off the table without workarounds. Kai, Scout Team

Dustforce DX

Dustforce DX

17 ene 2012Hitbox Team
GamerScout opina

A precision platformer that dresses brutal skill demands in the softest audiovisual clothes imaginable - if you can survive the tutorial, you may never want to stop.

PCMacLinux
ProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €1.24

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My first hour with Dustforce DX was humbling in the best possible way. I watched a top-ranked replay on the leaderboards and genuinely could not parse what was happening - the character moved like water finding the fastest path downhill, threading walls and ceilings with a fluency that looked less like button presses and more like choreography. That contrast, between the game's warm, sleepy aesthetic and the vertiginous depth beneath it, is the central tension that keeps players coming back for hundreds of hours. At its core, this is a momentum-based acrobatic platformer where you sweep dust from levels as you run. You pick one of four janitors, each sharing the same moveset but carrying slightly different stats like jump height, and then you chain double jumps, wall runs, mid-air dashes, ceiling grabs, light attacks, and heavy attacks to clear every speck of filth without breaking your combo. The scoring system grades you on two axes: Completion (did you clean everything?) and Finesse (did you take any damage?). Both must hit S to earn the coveted double-S rank on a level, and that double-S is the gate to unlocking harder tiers. The DX update reorganised the entire overworld into a single Nexus hub, broke the original tutorial into three separate maps, and added 16 gentler starter levels - a real quality-of-life lift that makes the initial slope feel less like a cliff face. The soundtrack, composed by Lifeformed, deserves its own paragraph. It is one of those rare game scores that seems to synchronise with your nervous system rather than just fill the air. Critics have noted how the combination of soothing, ethereal music and fluid animation creates something almost meditative - a calming container for what is, mechanically, a relentlessly demanding experience. That contrast is not accidental. It is the reason you keep running the same level for the fifteenth time without feeling crushed. The honest warnings are real, though. Many players have noted quitting on the third tutorial, and a wide range of advanced techniques, things like slope-boosts, ground-boosts, downdashes, and attack-cancel chains, are never formally explained in-game. The community has filled that gap with guides, a subreddit, and detailed wikis, but that scaffolding sits outside the game itself. The hitbox on ledge edges can also cause premature double-jump waste in ways that feel unfair until you internalise where your character actually ends. Keyboard players face an additional quirk with directional inputs that can cause accidental reverse dashes at higher speeds. None of this is dealbreaking if you accept the game's philosophy: it will not hold your hand, and the reward for that patience is the cleanest sense of mechanical growth in the genre. For the right player, the content on offer is enormous. Over 75 levels in the base game, 109 community-made maps accessible from within the DX build, a fully-featured level editor with shareable output, and leaderboards that store full replays so you can watch how anyone ran any level. Four-player local multiplayer with Survival and King of the Hill variants rounds things out for couch sessions. Mac users should note the game is not compatible with macOS Catalina or above, so that platform is effectively off the table without workarounds.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementstrading-cardscloud-savestier:aaaPrecision MovementMomentum PhysicsScore-SS GradingCombo ChainingLeaderboard ReplaysLevel EditorLocal MultiplayerHidden DepthSpeedrun-Friendly

Requisitos del sistema

Mínimos

OS
Windows XP, Vista, 7
Memory
1GB
DirectX®
9.0c
Processor
Core 2 Duo 2.0 GHz or equivalent
Video Card
Dedicated graphics card with Shader Model 2.0 support
Hard Disk Space
400MB Free Space

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Reseñas y valoraciones

Metacritic
79

Información del juego

Desarrolladora
Hitbox Team
Distribuidora
Hitbox Team
Fecha de lanzamiento
17 ene 2012

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¿En qué plataformas está disponible Dustforce DX?

Dustforce DX está disponible en PC, Mac, Linux.

¿Cuándo se lanzó Dustforce DX?

Dustforce DX se lanzó el 17 de enero de 2012.

¿Quién desarrolló Dustforce DX?

Dustforce DX fue desarrollado por Hitbox Team.

¿Merece la pena comprar Dustforce DX?

Dustforce DX tiene una puntuación Metacritic de 79/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.