Compara los precios de Dust to the End en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Haojoy Game. Publicado por ZJOY GAME. Lanzado el 11/8/2021. Disponible en PC. Géneros: Adventure, Indie, RPG, Simulation, Strategy.

Post-apocalyptic caravan trading done right - if you can stomach a rough tutorial and some morally thorny mechanics. Mount and Blade traders, this niche is yours.

I have a soft spot for games where the spreadsheet IS the weapon, and Dust to the End scratches that itch harder than most indie titles at this price point. The core loop is deceptively simple: buy commodities cheap in one wasteland settlement, haul them somewhere that needs them, pocket the margin. What elevates it above a basic trading sim is the layered economic depth that reveals itself over time. Early on you are running cigarettes from Border Town and selling them at a markup in Bai Sha; a few hours later you are clearing dungeon-like bunkers of hostiles, converting them into production facilities, and hiring merchant NPCs to run distribution on your behalf. Eventually you are buying shares in regional trade routes and deploying a fleet of trucks. The progression from two-person caravan to wasteland logistics empire is genuinely satisfying. The five character classes deserve a closer look because this is where build decisions have real teeth. You start by choosing a combat class - melee or ranged fighter - pick from five starting perks, and assign attributes that cannot be respecced. The other three classes (merchant trader, doctor, engineer) are non-combat specialists you recruit from bars in major settlements, and their presence on your roster directly changes what your caravan can do. The perk system is functional but under-tutorialized; several upgrade paths, including the bunker takeover mechanics, are barely explained by the game itself. Newcomers should expect to lose one early run to ignorance before the systems click. That is not necessarily a dealbreaker for a strategy-sim audience, but it does mean the first hour is a patience test. The survival layer is smarter than it looks. Before each journey the game tells you exactly how much food and water the trip will consume, so you are not babysitting meters in real time. The tension comes from inventory trade-offs: carry more rations and you protect your party, but you sacrifice cargo space that could be turning a profit. That single design decision keeps supply management from feeling like busywork and instead makes it a genuine logistical puzzle on every route. Turn-based combat serves as the obstacle between trades rather than the attraction itself - bandits, mutants, and irradiated enemies interrupt the caravan regularly, and the dungeon crawl sections inside capturable bunkers give combat a purpose beyond random encounters. Where the game earns its Mixed Steam rating is the roughness around the edges. Random events and side quests thin out quickly once you have mapped the major settlements, and new regions introduce little that fundamentally changes the formula. If the buy-low-sell-high loop has not hooked you by the second area, the game will not suddenly manufacture a reason to continue. There is also a mechanic involving enslaved labor in your production facilities that several reviewers have flagged as a jarring inclusion - it is contextually consistent with the brutal setting, but worth knowing before you commit. On the positive side, the hand-drawn art holds up, multiple endings give a replay argument, and Steam Workshop support means the mod ecosystem has room to grow. The localization covers English, Russian, and Spanish among others, which is above average for an indie of this scope. For the right player - someone who tracks commodity prices across regions the way a Paradox fan tracks inflation in Victoria 3 - this is an underrated 30-to-40-hour ride. Go in knowing the tutorial will not hold your hand through every system, and plan your first character build around a combat class so you are not defenseless while you learn the trade routes. Diego, Scout Team

Dust to the End

Dust to the End

11 ago 2021Haojoy GameZJOY GAME
GamerScout opina

Post-apocalyptic caravan trading done right - if you can stomach a rough tutorial and some morally thorny mechanics. Mount and Blade traders, this niche is yours.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.77

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Acerca de Dust to the End

I have a soft spot for games where the spreadsheet IS the weapon, and Dust to the End scratches that itch harder than most indie titles at this price point. The core loop is deceptively simple: buy commodities cheap in one wasteland settlement, haul them somewhere that needs them, pocket the margin. What elevates it above a basic trading sim is the layered economic depth that reveals itself over time. Early on you are running cigarettes from Border Town and selling them at a markup in Bai Sha; a few hours later you are clearing dungeon-like bunkers of hostiles, converting them into production facilities, and hiring merchant NPCs to run distribution on your behalf. Eventually you are buying shares in regional trade routes and deploying a fleet of trucks. The progression from two-person caravan to wasteland logistics empire is genuinely satisfying. The five character classes deserve a closer look because this is where build decisions have real teeth. You start by choosing a combat class - melee or ranged fighter - pick from five starting perks, and assign attributes that cannot be respecced. The other three classes (merchant trader, doctor, engineer) are non-combat specialists you recruit from bars in major settlements, and their presence on your roster directly changes what your caravan can do. The perk system is functional but under-tutorialized; several upgrade paths, including the bunker takeover mechanics, are barely explained by the game itself. Newcomers should expect to lose one early run to ignorance before the systems click. That is not necessarily a dealbreaker for a strategy-sim audience, but it does mean the first hour is a patience test. The survival layer is smarter than it looks. Before each journey the game tells you exactly how much food and water the trip will consume, so you are not babysitting meters in real time. The tension comes from inventory trade-offs: carry more rations and you protect your party, but you sacrifice cargo space that could be turning a profit. That single design decision keeps supply management from feeling like busywork and instead makes it a genuine logistical puzzle on every route. Turn-based combat serves as the obstacle between trades rather than the attraction itself - bandits, mutants, and irradiated enemies interrupt the caravan regularly, and the dungeon crawl sections inside capturable bunkers give combat a purpose beyond random encounters. Where the game earns its Mixed Steam rating is the roughness around the edges. Random events and side quests thin out quickly once you have mapped the major settlements, and new regions introduce little that fundamentally changes the formula. If the buy-low-sell-high loop has not hooked you by the second area, the game will not suddenly manufacture a reason to continue. There is also a mechanic involving enslaved labor in your production facilities that several reviewers have flagged as a jarring inclusion - it is contextually consistent with the brutal setting, but worth knowing before you commit. On the positive side, the hand-drawn art holds up, multiple endings give a replay argument, and Steam Workshop support means the mod ecosystem has room to grow. The localization covers English, Russian, and Spanish among others, which is above average for an indie of this scope. For the right player - someone who tracks commodity prices across regions the way a Paradox fan tracks inflation in Victoria 3 - this is an underrated 30-to-40-hour ride. Go in knowing the tutorial will not hold your hand through every system, and plan your first character build around a combat class so you are not defenseless while you learn the trade routes.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamCaravan TradingPost-Apocalyptic EconomyTurn-Based CombatBase BuildingParty ManagementMultiple EndingsDungeon CrawlPerk SystemCaravan ManagementSupply-and-Demand EconomyBunker CapturePassive Income LoopRespec-Free BuildInventory LogisticsWasteland SandboxWorkshop Support

Requisitos del sistema

Mínimos

Processor
Intel Pentium 4 1.7GHz
Memory
1 GB RAM
Graphics
NVIDIA Geforce 8600GT / ATI HD2400
DirectX
Version 9.0
Storage
2 GB available space

Recomendados

Requires a 64-bit processor and operating system

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Reseñas y valoraciones

Steam
79%(1,245)

Información del juego

Desarrolladora
Haojoy Game
Distribuidora
ZJOY GAME
Fecha de lanzamiento
11 ago 2021

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¿En qué plataformas está disponible Dust to the End?

Dust to the End está disponible en PC.

¿Cuándo se lanzó Dust to the End?

Dust to the End se lanzó el 11 de agosto de 2021.

¿Quién desarrolló Dust to the End?

Dust to the End fue desarrollado por Haojoy Game y publicado por ZJOY GAME.