Compara los precios de DungeonTop en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por One Up Plus Entertainment. Publicado por Surefire.Games, One Up Plus Entertainment. Lanzado el 21/6/2020. Disponible en PC. Géneros: Indie, Strategy.

DungeonTop smashes roguelike deck-building into a tabletop miniatures brawler, your cards summon troops, and positioning actually matters on the grid.

DungeonTop sits at an intersection that not many games bother to occupy: it is a roguelike deck-builder where winning a hand does not just deal damage to a health bar but instead places physical units on a small battlefield grid. You pick a hero, choose an allegiance that determines your card pool, then descend floor by floor through a dungeon where each run reshuffles what you have available. That structural loop is familiar enough to anyone who has touched Slay the Spire, but the tactical layer on top is genuinely its own thing. From a decision-depth standpoint, what keeps DungeonTop interesting is that your choices compound in two separate dimensions simultaneously. First, there is the deck-construction side: which cards you draft between encounters, how you thin your deck, and which synergies you are building toward. Second, there is the positional combat side: units have placement rules, attack ranges, and adjacency interactions that mean a poorly arranged board can lose a fight your deck should theoretically dominate. For a strategy-minded player, that dual-layer pressure is the whole appeal. You cannot just autopilot a strong curve; you have to read the board state every single round. The hero and allegiance system provides meaningful run variety without ballooning into an overwhelming roster. Each allegiance plays with a distinct mechanical identity, so switching allegiances between runs genuinely changes how you approach drafting rather than just reskinning the same decision tree. The between-battle choices, things like picking rewards, managing resources, and deciding which path through the dungeon to take, add a light planning layer that rewards players who think a few rooms ahead rather than optimizing one fight at a time. It is not the deepest strategic graph you will ever see, but it is cohesive. Where DungeonTop shows its indie budget is in pacing and content volume. The mid-run floors can start to feel repetitive before you reach the deeper dungeon, and players who burn through roguelikes quickly may hit the ceiling of distinct run archetypes faster than they would like. The AI opposition is competent enough to punish sloppy positioning but rarely does anything surprising in the late game; veteran strategy players will read its patterns within a handful of runs. The tutorial covers the basics without being condescending, which is genuinely worth noting. The grid-plus-deck combination sounds complicated on paper, but the game introduces mechanics incrementally and a newcomer to either genre can find their footing without a wiki. That approachability, combined with runs that clock in around 30 to 60 minutes each, makes this a reasonable starting point if you want something more spatially engaged than a pure card game but less committed than a full tactical RPG. The mod ecosystem and post-launch content additions are modest compared to the major names in the genre, so if you are someone who expects hundreds of hours of community-driven expansion, temper that expectation. What is here is polished, stable, and honest about what it is. The 82% positive Steam rating from over 500 reviews suggests the core loop lands for most people who give it a genuine attempt. If you are a strategy player who has already exhausted your current deck-builder rotation and wants a run format with actual spatial tactics baked in, DungeonTop earns its place in the queue. Diego, Scout Team

DungeonTop

DungeonTop

21 jun 2020One Up Plus EntertainmentSurefire.Games, One Up Plus Entertainment
GamerScout opina

DungeonTop smashes roguelike deck-building into a tabletop miniatures brawler, your cards summon troops, and positioning actually matters on the grid.

PC
Steam Deck PlayableProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €3.14

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€3.1426 Jun 2026
Keyshops
€3.10€3.25€3.39€3.545 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de DungeonTop

DungeonTop sits at an intersection that not many games bother to occupy: it is a roguelike deck-builder where winning a hand does not just deal damage to a health bar but instead places physical units on a small battlefield grid. You pick a hero, choose an allegiance that determines your card pool, then descend floor by floor through a dungeon where each run reshuffles what you have available. That structural loop is familiar enough to anyone who has touched Slay the Spire, but the tactical layer on top is genuinely its own thing. From a decision-depth standpoint, what keeps DungeonTop interesting is that your choices compound in two separate dimensions simultaneously. First, there is the deck-construction side: which cards you draft between encounters, how you thin your deck, and which synergies you are building toward. Second, there is the positional combat side: units have placement rules, attack ranges, and adjacency interactions that mean a poorly arranged board can lose a fight your deck should theoretically dominate. For a strategy-minded player, that dual-layer pressure is the whole appeal. You cannot just autopilot a strong curve; you have to read the board state every single round. The hero and allegiance system provides meaningful run variety without ballooning into an overwhelming roster. Each allegiance plays with a distinct mechanical identity, so switching allegiances between runs genuinely changes how you approach drafting rather than just reskinning the same decision tree. The between-battle choices, things like picking rewards, managing resources, and deciding which path through the dungeon to take, add a light planning layer that rewards players who think a few rooms ahead rather than optimizing one fight at a time. It is not the deepest strategic graph you will ever see, but it is cohesive. Where DungeonTop shows its indie budget is in pacing and content volume. The mid-run floors can start to feel repetitive before you reach the deeper dungeon, and players who burn through roguelikes quickly may hit the ceiling of distinct run archetypes faster than they would like. The AI opposition is competent enough to punish sloppy positioning but rarely does anything surprising in the late game; veteran strategy players will read its patterns within a handful of runs. The tutorial covers the basics without being condescending, which is genuinely worth noting. The grid-plus-deck combination sounds complicated on paper, but the game introduces mechanics incrementally and a newcomer to either genre can find their footing without a wiki. That approachability, combined with runs that clock in around 30 to 60 minutes each, makes this a reasonable starting point if you want something more spatially engaged than a pure card game but less committed than a full tactical RPG. The mod ecosystem and post-launch content additions are modest compared to the major names in the genre, so if you are someone who expects hundreds of hours of community-driven expansion, temper that expectation. What is here is polished, stable, and honest about what it is. The 82% positive Steam rating from over 500 reviews suggests the core loop lands for most people who give it a genuine attempt. If you are a strategy player who has already exhausted your current deck-builder rotation and wants a run format with actual spatial tactics baked in, DungeonTop earns its place in the queue.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamDeck-BuildingRoguelikeGrid TacticsTabletop-Style CombatHero SelectionDungeon CrawlRun-BasedPositional Strategy

Requisitos del sistema

Mínimos

Processor
Intel Pentium Dual CPU E2180 2.00GHz
Storage
600 MB available space

Recomendados

OS
Any
Processor
Any
Storage
1000 MB available space

Sigue explorando

Community Discussion

Be the first to comment on DungeonTop.

Reseñas y valoraciones

Steam
82%(574)

Información del juego

Desarrolladora
One Up Plus Entertainment
Distribuidora
Surefire.Games, One Up Plus Entertainment
Fecha de lanzamiento
21 jun 2020

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

¿Buscas más? Mira juegos como DungeonTop →

Preguntas frecuentes sobre DungeonTop

¿Cuánto cuesta DungeonTop?

El precio de DungeonTop cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar DungeonTop más barato?

Compara los precios de DungeonTop en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible DungeonTop?

DungeonTop está disponible en PC.

¿Cuándo se lanzó DungeonTop?

DungeonTop se lanzó el 21 de junio de 2020.

¿Quién desarrolló DungeonTop?

DungeonTop fue desarrollado por One Up Plus Entertainment y publicado por Surefire.Games, One Up Plus Entertainment.