Compara los precios de Dungeons 3 - Once Upon A Time (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Realmforge Studios. Publicado por Kalypso Media Digital. Lanzado el 13/10/2017. Disponible en PC. Géneros: Simulation, Strategy. Puntuación Metacritic: 75/100.

A fairy-tale DLC chapter for Dungeons 3 that wraps familiar dungeon-building mechanics in a storybook skin. Worth it if the base game already has its hooks in you.

Once Upon A Time is a story-chapter DLC for Dungeons 3, the dungeon-management and real-time-strategy hybrid from Realmforge Studios. If you have not touched the base game yet, this is not your entry point. But if you have already spent a solid stretch micromanaging imps, slapping your minions into productivity, and terrorizing the overworld surface armies, this DLC gives you a new self-contained campaign to burn through without demanding that you relearn the system from scratch. The fairy-tale framing is the headline selling point here. Realmforge leans into the storybook aesthetic with narration that pokes fun at fantasy tropes, enemy designs that riff on classic children's story archetypes, and level objectives that feel deliberately theatrical. For a DLC, the tonal commitment is genuine rather than cosmetic. The humor is hit-or-miss depending on how much mileage you have already gotten out of the base game's sardonic narrator, but the mission structure stays interesting enough to carry players who find the jokes wearing thin. From a mechanics standpoint, Once Upon A Time does not introduce sweeping new systems. What it does deliver is a curated set of missions that force you to prioritize differently than the base game's campaign. Resource pressure and unit management remain the core loops: you are still digging out rooms, assigning minion types to the right chambers, and timing your surface raids to hit before defenses consolidate. If you are the kind of player who liked optimizing room layouts and staggering wave timing in the base campaign, those same levers are here and the mission design gives them context. If you found the base game's mid-campaign pacing sluggish, be aware that DLC chapters inherit those same structural rhythms. The AI on the overworld side holds up about as well as it does in the base game, which is to say it is competent enough to punish sloppy play but not sophisticated enough to surprise experienced players. Veteran Dungeons 3 hands will find the difficulty curve on the lighter side unless they self-impose constraints. The DLC is clearly aimed at completing the narrative arc rather than testing mechanical limits, which is a fair design priority for this format but worth knowing if you are after a serious late-game challenge. Mod support is not a factor here since Once Upon A Time is a contained story chapter rather than a toolkit expansion. The value proposition comes down to one question: how much do you like the base game's core loop? If the answer is a lot, this is a comfortable few hours of additional content with genuine production effort behind the presentation. If you bounced off Dungeons 3 proper, nothing here will convert you. Diego, Scout Team

Dungeons 3 - Once Upon A Time (DLC)

Dungeons 3 - Once Upon A Time (DLC)

Complemento / DLC de Dungeons 3 — ver juego completo
13 oct 2017Realmforge StudiosKalypso Media Digital
GamerScout opina

A fairy-tale DLC chapter for Dungeons 3 that wraps familiar dungeon-building mechanics in a storybook skin. Worth it if the base game already has its hooks in you.

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Steam Deck PlayableProtonDB Platinum
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Acerca de Dungeons 3 - Once Upon A Time (DLC)

Once Upon A Time is a story-chapter DLC for Dungeons 3, the dungeon-management and real-time-strategy hybrid from Realmforge Studios. If you have not touched the base game yet, this is not your entry point. But if you have already spent a solid stretch micromanaging imps, slapping your minions into productivity, and terrorizing the overworld surface armies, this DLC gives you a new self-contained campaign to burn through without demanding that you relearn the system from scratch. The fairy-tale framing is the headline selling point here. Realmforge leans into the storybook aesthetic with narration that pokes fun at fantasy tropes, enemy designs that riff on classic children's story archetypes, and level objectives that feel deliberately theatrical. For a DLC, the tonal commitment is genuine rather than cosmetic. The humor is hit-or-miss depending on how much mileage you have already gotten out of the base game's sardonic narrator, but the mission structure stays interesting enough to carry players who find the jokes wearing thin. From a mechanics standpoint, Once Upon A Time does not introduce sweeping new systems. What it does deliver is a curated set of missions that force you to prioritize differently than the base game's campaign. Resource pressure and unit management remain the core loops: you are still digging out rooms, assigning minion types to the right chambers, and timing your surface raids to hit before defenses consolidate. If you are the kind of player who liked optimizing room layouts and staggering wave timing in the base campaign, those same levers are here and the mission design gives them context. If you found the base game's mid-campaign pacing sluggish, be aware that DLC chapters inherit those same structural rhythms. The AI on the overworld side holds up about as well as it does in the base game, which is to say it is competent enough to punish sloppy play but not sophisticated enough to surprise experienced players. Veteran Dungeons 3 hands will find the difficulty curve on the lighter side unless they self-impose constraints. The DLC is clearly aimed at completing the narrative arc rather than testing mechanical limits, which is a fair design priority for this format but worth knowing if you are after a serious late-game challenge. Mod support is not a factor here since Once Upon A Time is a contained story chapter rather than a toolkit expansion. The value proposition comes down to one question: how much do you like the base game's core loop? If the answer is a lot, this is a comfortable few hours of additional content with genuine production effort behind the presentation. If you bounced off Dungeons 3 proper, nothing here will convert you.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamDungeon ManagementStory DLCSatirical HumorRTS HybridMinion ManagementCampaign ChapterFairy-tale SettingOverworld Raids

Requisitos del sistema

Mínimos

Processor
Intel Quad Core 2.8 GHz (i7 900 series) or 3.5 GHz AMD (FX 6000 series)
Memory
4 GB RAM
Graphics
AMD/NVIDIA dedicated gra…

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Windows 10 64-bit
Processor
Quad core 3.5 GHz or higher (Intel i5 4000 Series / AMD Ryzen 3 Series)
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Reseñas y valoraciones

Metacritic
75
Steam
94%(18,642)

Información del juego

Desarrolladora
Realmforge Studios
Distribuidora
Kalypso Media Digital
Fecha de lanzamiento
13 oct 2017

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¿En qué plataformas está disponible Dungeons 3 - Once Upon A Time (DLC)?

Dungeons 3 - Once Upon A Time (DLC) está disponible en PC.

¿Cuándo se lanzó Dungeons 3 - Once Upon A Time (DLC)?

Dungeons 3 - Once Upon A Time (DLC) se lanzó el 13 de octubre de 2017.

¿Quién desarrolló Dungeons 3 - Once Upon A Time (DLC)?

Dungeons 3 - Once Upon A Time (DLC) fue desarrollado por Realmforge Studios y publicado por Kalypso Media Digital.

¿Merece la pena comprar Dungeons 3 - Once Upon A Time (DLC)?

Dungeons 3 - Once Upon A Time (DLC) tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.