Compara los precios de Dungeons 3 - Evil of the Caribbean (DLC) en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Realmforge Studios. Publicado por Kalypso Media Digital. Lanzado el 13/10/2017. Disponible en PC. Géneros: Simulation, Strategy. Puntuación Metacritic: 75/100.

A pirate-themed expansion that sends Dungeon Lord to the high seas, same sharp humor, new maps, new traps, new excuses to build a subterranean death palace.

Dungeons 3 - Evil of the Caribbean is a DLC expansion for Dungeons 3, the dungeon-builder hybrid that mixes Dungeon Keeper-style underground construction with real-time strategy overworld combat. If you haven't played the base game, the loop is: dig out rooms, summon creatures, manage a dungeon ecosystem, then send your army topside to wreck the forces of good. This expansion wraps that formula in a pirate theme, dropping the Dungeon Lord into Caribbean-inspired maps with new objectives, new enemies, and a handful of new trap and unit types that fit the setting. Think kraken references, skeleton pirates, and map layouts built around coastal chokepoints instead of the usual inland fortress structures. From a mechanical standpoint, Evil of the Caribbean does not reinvent the wheel. What it does is deliver a fresh set of mission-design problems against the Dungeons 3 engine, which honestly still holds up. The overworld combat remains the weakest link. Unit pathfinding can be stubborn, especially when you're trying to push through narrow coastal corridors, and the AI doesn't punish poorly managed army compositions the way a dedicated RTS would. But the dungeon-side decisions, picking which rooms to prioritize, which creature types to recruit, how aggressively to expand into contested underground territory, carry enough weight to keep the session interesting. The new trap options added in this DLC have situational value and give you a few more levers to pull during the inevitable hero raids. For players coming from grand-strategy or deep simulation backgrounds, a word of honest calibration: Dungeons 3 is not that kind of deep. The numbers matter, but you are not optimizing production chains across a 200-hour campaign. What you are doing is making a sequence of medium-weight decisions over missions that run roughly 40 to 90 minutes each. The DLC adds several maps in that format. The humor leans hard on fourth-wall jokes and fantasy trope parody, narrated with the same dry British delivery that carries the base game. Whether that lands depends entirely on your tolerance for self-aware camp. The writing in Evil of the Caribbean stays consistent with the main game's quality, which is to say it is genuinely funny in spots and occasionally too pleased with itself. The expansion sits alongside the other Dungeons 3 DLC packs in terms of scope. It's not a systems overhaul or a new game mode. It's more campaign content with light thematic dressing. For players who burned through the base game and its other expansions and want a reason to reload the launcher, this delivers that reason cleanly. The pirate setting gives the level designers room to build maps that feel different from the base campaign's forest-and-dungeon aesthetic, and the mission objectives introduce enough variation to avoid feeling like a content patch dressed up as a premium release. Whether that exchange is worth it depends on how much you liked the first few hours of Dungeons 3. If the answer is a lot, Evil of the Caribbean gives you more of that thing you liked. Diego, Scout Team

Dungeons 3 - Evil of the Caribbean (DLC)

Dungeons 3 - Evil of the Caribbean (DLC)

Complemento / DLC de Dungeons 3 — ver juego completo
13 oct 2017Realmforge StudiosKalypso Media Digital
GamerScout opina

A pirate-themed expansion that sends Dungeon Lord to the high seas, same sharp humor, new maps, new traps, new excuses to build a subterranean death palace.

PC
Steam Deck PlayableProtonDB Platinum
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Dungeons 3 - Evil of the Caribbean is a DLC expansion for Dungeons 3, the dungeon-builder hybrid that mixes Dungeon Keeper-style underground construction with real-time strategy overworld combat. If you haven't played the base game, the loop is: dig out rooms, summon creatures, manage a dungeon ecosystem, then send your army topside to wreck the forces of good. This expansion wraps that formula in a pirate theme, dropping the Dungeon Lord into Caribbean-inspired maps with new objectives, new enemies, and a handful of new trap and unit types that fit the setting. Think kraken references, skeleton pirates, and map layouts built around coastal chokepoints instead of the usual inland fortress structures. From a mechanical standpoint, Evil of the Caribbean does not reinvent the wheel. What it does is deliver a fresh set of mission-design problems against the Dungeons 3 engine, which honestly still holds up. The overworld combat remains the weakest link. Unit pathfinding can be stubborn, especially when you're trying to push through narrow coastal corridors, and the AI doesn't punish poorly managed army compositions the way a dedicated RTS would. But the dungeon-side decisions, picking which rooms to prioritize, which creature types to recruit, how aggressively to expand into contested underground territory, carry enough weight to keep the session interesting. The new trap options added in this DLC have situational value and give you a few more levers to pull during the inevitable hero raids. For players coming from grand-strategy or deep simulation backgrounds, a word of honest calibration: Dungeons 3 is not that kind of deep. The numbers matter, but you are not optimizing production chains across a 200-hour campaign. What you are doing is making a sequence of medium-weight decisions over missions that run roughly 40 to 90 minutes each. The DLC adds several maps in that format. The humor leans hard on fourth-wall jokes and fantasy trope parody, narrated with the same dry British delivery that carries the base game. Whether that lands depends entirely on your tolerance for self-aware camp. The writing in Evil of the Caribbean stays consistent with the main game's quality, which is to say it is genuinely funny in spots and occasionally too pleased with itself. The expansion sits alongside the other Dungeons 3 DLC packs in terms of scope. It's not a systems overhaul or a new game mode. It's more campaign content with light thematic dressing. For players who burned through the base game and its other expansions and want a reason to reload the launcher, this delivers that reason cleanly. The pirate setting gives the level designers room to build maps that feel different from the base campaign's forest-and-dungeon aesthetic, and the mission objectives introduce enough variation to avoid feeling like a content patch dressed up as a premium release. Whether that exchange is worth it depends on how much you liked the first few hours of Dungeons 3. If the answer is a lot, Evil of the Caribbean gives you more of that thing you liked.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamDungeon BuilderDLCPirate ThemeCampaign MissionsTrap DesignDark HumorOverworld CombatCreature Management

Requisitos del sistema

Mínimos

Processor
Intel Quad Core 2.8 GHz (i7 900 series) or 3.5 GHz AMD (FX 6000 series)
Memory
4 GB RAM
Graphics
AMD/NVIDIA dedicated gra…

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Windows 10 64-bit
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Quad core 3.5 GHz or higher (Intel i5 4000 Series / AMD Ryzen 3 Series)
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Reseñas y valoraciones

Metacritic
75
Steam
94%(18,642)

Información del juego

Desarrolladora
Realmforge Studios
Distribuidora
Kalypso Media Digital
Fecha de lanzamiento
13 oct 2017

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¿En qué plataformas está disponible Dungeons 3 - Evil of the Caribbean (DLC)?

Dungeons 3 - Evil of the Caribbean (DLC) está disponible en PC.

¿Cuándo se lanzó Dungeons 3 - Evil of the Caribbean (DLC)?

Dungeons 3 - Evil of the Caribbean (DLC) se lanzó el 13 de octubre de 2017.

¿Quién desarrolló Dungeons 3 - Evil of the Caribbean (DLC)?

Dungeons 3 - Evil of the Caribbean (DLC) fue desarrollado por Realmforge Studios y publicado por Kalypso Media Digital.

¿Merece la pena comprar Dungeons 3 - Evil of the Caribbean (DLC)?

Dungeons 3 - Evil of the Caribbean (DLC) tiene una puntuación Metacritic de 75/100, lo que lo convierte en uno de los títulos destacados de Simulation. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.