Compara los precios de Drizzlepath en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Tonguç Bodur. Publicado por Tonguç Bodur. Lanzado el 12/3/2015. Disponible en PC. Géneros: Adventure, Casual, Indie.

Walking to the top of a mountain sounds simple. Drizzlepath proves that simplicity can be either meditative or punishing, depending entirely on how much silence you can hold.

I have a soft spot for the kind of one-person Steam game that almost nobody writes about, the kind where the developer's name and the publisher's name are the same person. Tonguç Bodur, working alone out of Istanbul, built Drizzlepath in CryEngine 3 back in 2015 as a first-person walk up a mountain called the Mountain of Fire. That is, quite literally, everything that happens. You emerge from water, find a trail, and follow it upward. A disembodied narrator offers philosophical fragments along the way. The OST ships bundled with the game and lives in your Steam folder waiting to be listened to outside the game. That last detail tells you something about how Bodur thinks: the soundtrack is not incidental, it is the point. Where Drizzlepath earns real affection is in its mood architecture. The CryEngine visuals, even by 2015 standards, give the world a physical weight that cheaper engines rarely achieve. Rain sits on foliage. Light behaves. The mountain path bends around itself with a geographic logic that makes the ascent feel earned rather than arbitrary. There are small creatures to encounter, a fenced trail that eventually opens into wider terrain, and moments where the landscape simply asks you to stop and look. For a certain kind of player, that is enough. For another kind, it is a hard hour. The criticisms are real and worth stating plainly. The narrator's voiceover is delivered with a pronounced accent that several players find difficult to parse, and there are no subtitles to fall back on. The philosophical content of the narration leans abstract to the point of opacity. There is no interactivity beyond movement: no objects to pick up, no buildings to enter, no branching path. The checkpoint system exists only to rescue you from physics accidents, and the game carries no save feature at all, meaning you commit to finishing it in one sitting or restart from scratch. Steam's own user review split, sitting around the mid-fifties in positive ratings, reflects exactly this polarisation: the people who get it, get it completely; the people who don't are understandably baffled. What I keep coming back to, writing this, is that Bodur knew what he was making. He flagged it plainly in the game's own notes: the core of Drizzlepath is atmosphere, and it is recommended for those who seek to experience mood. That kind of candour from a solo developer is something I respect. He has since built an entire catalogue of walking simulators, each one iterating on the formula, and Drizzlepath is where that voice started. It is rough in the way that first works are rough. The narration wobbles, the pacing in the lower section drags before the mountain reveals itself, and the existential monologue will read as either profound or performative depending on your patience. But the soundscape underneath it all carries a quiet authority, and the bundled OST is genuinely worth having as a standalone listen on a grey afternoon. If you have ever loved a Thirty Flights of Loving or a Dear Esther for what they attempt rather than what they land, Drizzlepath belongs in that conversation, at a fraction of the cultural noise. Kai, Scout Team

Drizzlepath

Drizzlepath

12 mar 2015Tonguç Bodur
GamerScout opina

Walking to the top of a mountain sounds simple. Drizzlepath proves that simplicity can be either meditative or punishing, depending entirely on how much silence you can hold.

PC
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Mínimo histórico: €0.55

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Acerca de Drizzlepath

I have a soft spot for the kind of one-person Steam game that almost nobody writes about, the kind where the developer's name and the publisher's name are the same person. Tonguç Bodur, working alone out of Istanbul, built Drizzlepath in CryEngine 3 back in 2015 as a first-person walk up a mountain called the Mountain of Fire. That is, quite literally, everything that happens. You emerge from water, find a trail, and follow it upward. A disembodied narrator offers philosophical fragments along the way. The OST ships bundled with the game and lives in your Steam folder waiting to be listened to outside the game. That last detail tells you something about how Bodur thinks: the soundtrack is not incidental, it is the point. Where Drizzlepath earns real affection is in its mood architecture. The CryEngine visuals, even by 2015 standards, give the world a physical weight that cheaper engines rarely achieve. Rain sits on foliage. Light behaves. The mountain path bends around itself with a geographic logic that makes the ascent feel earned rather than arbitrary. There are small creatures to encounter, a fenced trail that eventually opens into wider terrain, and moments where the landscape simply asks you to stop and look. For a certain kind of player, that is enough. For another kind, it is a hard hour. The criticisms are real and worth stating plainly. The narrator's voiceover is delivered with a pronounced accent that several players find difficult to parse, and there are no subtitles to fall back on. The philosophical content of the narration leans abstract to the point of opacity. There is no interactivity beyond movement: no objects to pick up, no buildings to enter, no branching path. The checkpoint system exists only to rescue you from physics accidents, and the game carries no save feature at all, meaning you commit to finishing it in one sitting or restart from scratch. Steam's own user review split, sitting around the mid-fifties in positive ratings, reflects exactly this polarisation: the people who get it, get it completely; the people who don't are understandably baffled. What I keep coming back to, writing this, is that Bodur knew what he was making. He flagged it plainly in the game's own notes: the core of Drizzlepath is atmosphere, and it is recommended for those who seek to experience mood. That kind of candour from a solo developer is something I respect. He has since built an entire catalogue of walking simulators, each one iterating on the formula, and Drizzlepath is where that voice started. It is rough in the way that first works are rough. The narration wobbles, the pacing in the lower section drags before the mountain reveals itself, and the existential monologue will read as either profound or performative depending on your patience. But the soundscape underneath it all carries a quiet authority, and the bundled OST is genuinely worth having as a standalone listen on a grey afternoon. If you have ever loved a Thirty Flights of Loving or a Dear Esther for what they attempt rather than what they land, Drizzlepath belongs in that conversation, at a fraction of the cultural noise.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayercontroller-supporttrading-cardstier:sub-5Walking SimulatorSolo DeveloperBundled OSTCryEngineNo Save SystemPhilosophical NarrationMountain SettingSub-90-Min Runtime

Requisitos del sistema

Mínimos

OS
Windows Vista SP1, Windows 7, Windows 8, Windows 8.1, Windows 10
Memory
4 GB RAM
DirectX
Version 11
Storage
2240 MB available space
Graphics
NVIDIA series 400, AMD Radeon HD 6000 Series or better (DirectX 11 minimum)
Processor
Intel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz or better (multi-core processor is strongly recommended)
Sound Card
DirectX compatible Sound Card with latest drivers

Recomendados

OS
Windows Vista SP1, Windows 7, Windows 8, Windows 8.1, Windows 10
Memory
8 GB RAM
DirectX
Version 11
Storage
2240 MB available space
Graphics
NVIDIA GTX780, AMD Radeon R9 290X
Processor
Quad Core or Six Core CPU
Sound Card
DirectX compatible Sound Card with latest drivers

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Información del juego

Desarrolladora
Tonguç Bodur
Distribuidora
Tonguç Bodur
Fecha de lanzamiento
12 mar 2015

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¿En qué plataformas está disponible Drizzlepath?

Drizzlepath está disponible en PC.

¿Cuándo se lanzó Drizzlepath?

Drizzlepath se lanzó el 12 de marzo de 2015.

¿Quién desarrolló Drizzlepath?

Drizzlepath fue desarrollado por Tonguç Bodur.