Compara los precios de Driftland: The Magic Revival en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Star Drifters. Publicado por Star Drifters. Lanzado el 18/4/2019. Disponible en PC. Géneros: Indie, RPG, Simulation, Strategy. Puntuación Metacritic: 76/100.

A floating-island 4X where you physically rearrange the map as your empire grows. Charming concept, uneven execution, but nothing else quite like it.

Driftland: The Magic Revival is a 4X strategy game built around one genuinely clever mechanic: you play a mage who can grab floating landmasses and drag them around the map to connect, reroute, or blockade territory. That single idea reshapes how you think about expansion, resource access, and defense. Instead of building roads or settling adjacent hexes, you are literally repositioning the board. For anyone who has ever wished grand strategy gave them more direct, tactile control over geography, that hook lands hard. The rest of the game is lighter 4X fare. You develop buildings on your floating islands, recruit hero units with skill trees, and send armies to fight for unclaimed landmasses. Combat is handled automatically, which keeps sessions moving but removes most of the tactical depth you might expect from a strategy title. Heroes matter more than troop counts in most engagements, so scouting enemy hero compositions and counter-building your own roster ends up being the main mid-game puzzle. There are a handful of factions with different unit rosters and playstyle flavors, though the differences are meaningful rather than transformative. The tutorial does a reasonable job explaining the landmass-movement system, and the early game is genuinely approachable. Where things get shaky is in the mid-to-late game pacing. Economy scaling can feel sluggish, and the AI, while competent enough to pressure you, lacks the multi-layered aggression that keeps experienced 4X players honest past the first 10 hours. The tech tree is straightforward without much branching tension, and win conditions are clear but not especially varied. Players who clock 200-hour sessions in Stellaris or Crusader Kings will find the decision density here noticeably thinner. That said, Driftland's shorter session length, maybe 8-15 hours per run, makes it a reasonable pick for someone who wants a complete 4X arc without a semester-long commitment. The mod ecosystem is minimal and the developer post-launch cadence has been quiet since the 1.0 release, so do not buy this expecting a living, community-expanded product. The 72 percent Steam rating reflects a real split: players who came for the landmass gimmick and found a pleasant, if shallow, strategy sandbox tend to be satisfied; players expecting robust late-game complexity or strong AI opponents leave disappointed. Metacritic sits at 76, which feels about right for a game that does one thing with genuine originality and everything else at a competent but unremarkable level. If you are new to 4X strategy and put off by the learning cliffs in deeper titles, Driftland is actually a solid on-ramp. The core loop is legible within an hour, the stakes are low enough that early mistakes are recoverable, and rearranging islands never fully loses its novelty. Veterans should calibrate expectations accordingly: this is a weekend distraction, not a new main game. Diego, Scout Team

Driftland: The Magic Revival

Driftland: The Magic Revival

18 abr 2019Star Drifters
GamerScout opina

A floating-island 4X where you physically rearrange the map as your empire grows. Charming concept, uneven execution, but nothing else quite like it.

PC
Steam Deck UnsupportedProtonDB Platinum
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Mínimo histórico: €0.22

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Driftland: The Magic Revival is a 4X strategy game built around one genuinely clever mechanic: you play a mage who can grab floating landmasses and drag them around the map to connect, reroute, or blockade territory. That single idea reshapes how you think about expansion, resource access, and defense. Instead of building roads or settling adjacent hexes, you are literally repositioning the board. For anyone who has ever wished grand strategy gave them more direct, tactile control over geography, that hook lands hard. The rest of the game is lighter 4X fare. You develop buildings on your floating islands, recruit hero units with skill trees, and send armies to fight for unclaimed landmasses. Combat is handled automatically, which keeps sessions moving but removes most of the tactical depth you might expect from a strategy title. Heroes matter more than troop counts in most engagements, so scouting enemy hero compositions and counter-building your own roster ends up being the main mid-game puzzle. There are a handful of factions with different unit rosters and playstyle flavors, though the differences are meaningful rather than transformative. The tutorial does a reasonable job explaining the landmass-movement system, and the early game is genuinely approachable. Where things get shaky is in the mid-to-late game pacing. Economy scaling can feel sluggish, and the AI, while competent enough to pressure you, lacks the multi-layered aggression that keeps experienced 4X players honest past the first 10 hours. The tech tree is straightforward without much branching tension, and win conditions are clear but not especially varied. Players who clock 200-hour sessions in Stellaris or Crusader Kings will find the decision density here noticeably thinner. That said, Driftland's shorter session length, maybe 8-15 hours per run, makes it a reasonable pick for someone who wants a complete 4X arc without a semester-long commitment. The mod ecosystem is minimal and the developer post-launch cadence has been quiet since the 1.0 release, so do not buy this expecting a living, community-expanded product. The 72 percent Steam rating reflects a real split: players who came for the landmass gimmick and found a pleasant, if shallow, strategy sandbox tend to be satisfied; players expecting robust late-game complexity or strong AI opponents leave disappointed. Metacritic sits at 76, which feels about right for a game that does one thing with genuine originality and everything else at a competent but unremarkable level. If you are new to 4X strategy and put off by the learning cliffs in deeper titles, Driftland is actually a solid on-ramp. The core loop is legible within an hour, the stakes are low enough that early mistakes are recoverable, and rearranging islands never fully loses its novelty. Veterans should calibrate expectations accordingly: this is a weekend distraction, not a new main game.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steam4X StrategyFloating IslandsHero UnitsMap ControlCasual 4XSingle RunFaction VarietyAuto-Combat

Requisitos del sistema

Mínimos

Processor
Intel Core i3 3 Ghz
Memory
4 GB RAM
Graphics
NVIDIA GeForce 460 or AMD Radeon 6950 or equivalent DirectX 11 card
DirectX
Version 11
Storage
5 GB available space

Recomendados

OS
64-bit Windows 10
Processor
AMD Ryzen 5 or Intel Core i5 (3 Ghz)
Memory
8 GB RAM
Graphics
AMD Radeon RX 480 or NVIDIA GeForce 1060 or or equivalen…

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Reseñas y valoraciones

Metacritic
76
Steam
72%(1,988)

Información del juego

Desarrolladora
Star Drifters
Distribuidora
Star Drifters
Fecha de lanzamiento
18 abr 2019

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¿En qué plataformas está disponible Driftland: The Magic Revival?

Driftland: The Magic Revival está disponible en PC.

¿Cuándo se lanzó Driftland: The Magic Revival?

Driftland: The Magic Revival se lanzó el 18 de abril de 2019.

¿Quién desarrolló Driftland: The Magic Revival?

Driftland: The Magic Revival fue desarrollado por Star Drifters.

¿Merece la pena comprar Driftland: The Magic Revival?

Driftland: The Magic Revival tiene una puntuación Metacritic de 76/100, lo que lo convierte en uno de los títulos destacados de Indie. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.