Compara los precios de Dread Flats en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Ghostcase. Publicado por Ghostcase. Lanzado el 10/7/2025. Disponible en PC. Géneros: Adventure, Casual, Indie, RPG, Simulation.

Roughly two hours inside a 1990s Chinese apartment block where the atmosphere does more heavy lifting than any jump scare ever could. Worth every minute if slow-burn dread is your genre of choice.

My spreadsheet instincts don't usually fire for walking simulators, but Dread Flats made me sit up and take notes for reasons that have nothing to do with decision trees or tech trees. Ghostcase's debut is a compact, first-person horror set inside a notorious residential tower in 1990s China, and the way it builds pressure through environmental detail rather than mechanical complexity is genuinely worth analysing. You play as someone investigating missing persons and a history of violence inside the building, and the game does not rush that premise. It lets the corridors breathe, lets the silence do its work, and only escalates when you've been made to feel sufficiently trapped. The setting is the game's strongest card. The 1990s Chinese apartment aesthetic is not window dressing. Grimy hallway tiles, flickering tube lights, and the kind of architectural repetition that makes floors feel indistinguishable from one another all contribute to a creeping spatial disorientation. Culturally grounded audio cues, including sounds that tap into real urban folklore around high-rise living in Asia, add a layer of specificity that generic haunted-house games never manage. The sound design overall earns its keep, favouring distant footsteps and barely-heard whispers over loud stingers, at least through the first half. Mechanically, the game is modest. Exploration and object interaction drive progression, with notes and environmental storytelling piecing together what happened to the building's residents. When the threat becomes active, you shift into a stealth-and-hide loop: find cover, wait out the entity, move on. The chase sequences have a crafted feel and land their tension the first time. The honest criticism is that the back half leans on this loop more than it should. The entity's patrol speed and predictability reduce the hiding mechanic to a minor inconvenience after a couple of repetitions, and some players will clock the pattern before the credits roll. The level design also draws criticism for sending you up and down the same stairwells repeatedly, which is either intentional disorientation or padding depending on your tolerance. Localization is workable but imperfect, with dialogue text occasionally advancing faster than you can absorb it. What tips the scales is the price point and the runtime. At roughly two hours, Dread Flats does not ask for a weekend. It asks for one focused evening. Multiple endings give completionists a reason for a second pass, and a free post-launch story expansion added further content without an extra charge. Steam's overall user score sits in the high eighties percentage-wise across more than a thousand reviews, which for an indie horror debut from a first-time studio is a legitimate signal. Horror newcomers will find this far less punishing than anything Amnesia-adjacent. Veterans of the genre will find the mechanics thin but the atmosphere above average. If you have been burned by bloated horror games that lose their nerve halfway through and pad the rest with filler, the focused length here is not a bug. Diego, Scout Team

Dread Flats

Dread Flats

10 jul 2025Ghostcase
GamerScout opina

Roughly two hours inside a 1990s Chinese apartment block where the atmosphere does more heavy lifting than any jump scare ever could. Worth every minute if slow-burn dread is your genre of choice.

PC
Steam Deck Playable
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Mínimo histórico: €4.80

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Acerca de Dread Flats

My spreadsheet instincts don't usually fire for walking simulators, but Dread Flats made me sit up and take notes for reasons that have nothing to do with decision trees or tech trees. Ghostcase's debut is a compact, first-person horror set inside a notorious residential tower in 1990s China, and the way it builds pressure through environmental detail rather than mechanical complexity is genuinely worth analysing. You play as someone investigating missing persons and a history of violence inside the building, and the game does not rush that premise. It lets the corridors breathe, lets the silence do its work, and only escalates when you've been made to feel sufficiently trapped. The setting is the game's strongest card. The 1990s Chinese apartment aesthetic is not window dressing. Grimy hallway tiles, flickering tube lights, and the kind of architectural repetition that makes floors feel indistinguishable from one another all contribute to a creeping spatial disorientation. Culturally grounded audio cues, including sounds that tap into real urban folklore around high-rise living in Asia, add a layer of specificity that generic haunted-house games never manage. The sound design overall earns its keep, favouring distant footsteps and barely-heard whispers over loud stingers, at least through the first half. Mechanically, the game is modest. Exploration and object interaction drive progression, with notes and environmental storytelling piecing together what happened to the building's residents. When the threat becomes active, you shift into a stealth-and-hide loop: find cover, wait out the entity, move on. The chase sequences have a crafted feel and land their tension the first time. The honest criticism is that the back half leans on this loop more than it should. The entity's patrol speed and predictability reduce the hiding mechanic to a minor inconvenience after a couple of repetitions, and some players will clock the pattern before the credits roll. The level design also draws criticism for sending you up and down the same stairwells repeatedly, which is either intentional disorientation or padding depending on your tolerance. Localization is workable but imperfect, with dialogue text occasionally advancing faster than you can absorb it. What tips the scales is the price point and the runtime. At roughly two hours, Dread Flats does not ask for a weekend. It asks for one focused evening. Multiple endings give completionists a reason for a second pass, and a free post-launch story expansion added further content without an extra charge. Steam's overall user score sits in the high eighties percentage-wise across more than a thousand reviews, which for an indie horror debut from a first-time studio is a legitimate signal. Horror newcomers will find this far less punishing than anything Amnesia-adjacent. Veterans of the genre will find the mechanics thin but the atmosphere above average. If you have been burned by bloated horror games that lose their nerve halfway through and pad the rest with filler, the focused length here is not a bug.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supportcloud-savestier:sub-5Chinese Horror1990s SettingMultiple EndingsHide-and-Seek StealthUrban FolkloreShort RuntimeFree Post-Launch DLCEnvironmental Storytelling

Requisitos del sistema

Mínimos

OS
Windows 7 10
Memory
8 GB RAM
Storage
5 GB available space
Graphics
GeForce GTX 1060
Processor
Intel CPU Core i5

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Información del juego

Desarrolladora
Ghostcase
Distribuidora
Ghostcase
Fecha de lanzamiento
10 jul 2025

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¿En qué plataformas está disponible Dread Flats?

Dread Flats está disponible en PC.

¿Cuándo se lanzó Dread Flats?

Dread Flats se lanzó el 10 de julio de 2025.

¿Quién desarrolló Dread Flats?

Dread Flats fue desarrollado por Ghostcase.