Compara los precios de Draw Rider 2 en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por 17Studio. Publicado por 17Studio. Lanzado el 13/2/2019. Disponible en PC, Mac. Géneros: Action, Adventure, Indie, Massively Multiplayer, Racing, Simulation.

If Happy Wheels and a physics sandbox had a budget sequel, this is roughly what you'd get. Decent for five-minute sessions, thin on anything resembling long-term pull.

I put a couple of hours into Draw Rider 2 expecting something closer to a proper PC side-scroller racer and came away with something that feels more at home on a phone screen than a monitor. The core loop is straightforward: guide a ragdoll cyclist through 32 hand-crafted levels split across a Story Mode and a Challenge Mode, using four basic inputs - pedal forward, pedal back, jump, and lean. The physics are loose and intentionally over-the-top, meaning your rider will shed limbs, scatter blood across walls, and crumple into a pile of guts the moment a spike or saw catches you wrong. It is very much in the Happy Wheels lineage, and if that's your frequency, you'll get the joke immediately. Where the game actually has something going for it is the built-in level editor, which is the clearest design priority from 17Studio. You draw tracks freehand, place obstacles from a library that includes spikes, balls, pits, and bombs, and can even connect objects to build rudimentary mechanisms. Post-launch updates added a video-recording tool inside the editor and a connector system for moving parts, which shows the developer was at least iterating on the thing that matters most here. The online layer lets you upload finished tracks and race through community creations, so the theoretical content ceiling is unlimited - assuming the community is active enough to keep feeding it. The practical problem is that the Steam review base is genuinely tiny: 40 reviews at 77 percent positive is a signal, not a verdict. Community discussion threads go quiet fast, and at least a few players note burning through all the curated levels and hitting a wall when community maps dried up. The story connecting characters Max and Emily is not why anyone is here, and the gore aesthetic, while functional as a tone-setter, is a mobile carry-over that doesn't add mechanical depth on PC. The bike physics, described by players across platforms as floaty compared to the original Draw Rider, split opinion: some find it more forgiving and accessible, others miss the more punishing feel of the first game. For strategy and sim players who end up here after chasing a bundle deal, be clear-eyed about what this is. It is not a game with decision trees, build paths, or a mod ecosystem worth cataloguing. The level editor has a low floor and a modest ceiling, and the online rating system for community tracks is the closest thing to a progression loop with any longevity. Younger players or anyone who wants a low-friction chaos sandbox to goof around in for a session or two will find it serviceable. Anyone expecting a meaty PC racer with competitive depth is going to bounce off it within an hour. Diego, Scout Team

Draw Rider 2

Draw Rider 2

13 feb 201917Studio
GamerScout opina

If Happy Wheels and a physics sandbox had a budget sequel, this is roughly what you'd get. Decent for five-minute sessions, thin on anything resembling long-term pull.

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I put a couple of hours into Draw Rider 2 expecting something closer to a proper PC side-scroller racer and came away with something that feels more at home on a phone screen than a monitor. The core loop is straightforward: guide a ragdoll cyclist through 32 hand-crafted levels split across a Story Mode and a Challenge Mode, using four basic inputs - pedal forward, pedal back, jump, and lean. The physics are loose and intentionally over-the-top, meaning your rider will shed limbs, scatter blood across walls, and crumple into a pile of guts the moment a spike or saw catches you wrong. It is very much in the Happy Wheels lineage, and if that's your frequency, you'll get the joke immediately. Where the game actually has something going for it is the built-in level editor, which is the clearest design priority from 17Studio. You draw tracks freehand, place obstacles from a library that includes spikes, balls, pits, and bombs, and can even connect objects to build rudimentary mechanisms. Post-launch updates added a video-recording tool inside the editor and a connector system for moving parts, which shows the developer was at least iterating on the thing that matters most here. The online layer lets you upload finished tracks and race through community creations, so the theoretical content ceiling is unlimited - assuming the community is active enough to keep feeding it. The practical problem is that the Steam review base is genuinely tiny: 40 reviews at 77 percent positive is a signal, not a verdict. Community discussion threads go quiet fast, and at least a few players note burning through all the curated levels and hitting a wall when community maps dried up. The story connecting characters Max and Emily is not why anyone is here, and the gore aesthetic, while functional as a tone-setter, is a mobile carry-over that doesn't add mechanical depth on PC. The bike physics, described by players across platforms as floaty compared to the original Draw Rider, split opinion: some find it more forgiving and accessible, others miss the more punishing feel of the first game. For strategy and sim players who end up here after chasing a bundle deal, be clear-eyed about what this is. It is not a game with decision trees, build paths, or a mod ecosystem worth cataloguing. The level editor has a low floor and a modest ceiling, and the online rating system for community tracks is the closest thing to a progression loop with any longevity. Younger players or anyone who wants a low-friction chaos sandbox to goof around in for a session or two will find it serviceable. Anyone expecting a meaty PC racer with competitive depth is going to bounce off it within an hour.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayermultiplayercross-platformtrading-cardstier:sub-5Ragdoll PhysicsLevel EditorGore2D Side-ScrollerCasual ChaosCommunity TracksShort-SessionMobile Port

Requisitos del sistema

Mínimos

OS
Windows 7 and up
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
GeForce GT 650M / Radeon R9 M375 or higher graphics card
Processor
2 GHz Dual Core
Sound Card
DirectX 9 compatible

Recomendados

OS
Windows 7 and up
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
500 MB available space
Graphics
GeForce GTX 750 / Radeon R7 360 or higher graphics card
Processor
i5 or better
Sound Card
DirectX 9 compatible

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Información del juego

Desarrolladora
17Studio
Distribuidora
17Studio
Fecha de lanzamiento
13 feb 2019

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¿En qué plataformas está disponible Draw Rider 2?

Draw Rider 2 está disponible en PC, Mac.

¿Cuándo se lanzó Draw Rider 2?

Draw Rider 2 se lanzó el 13 de febrero de 2019.

¿Quién desarrolló Draw Rider 2?

Draw Rider 2 fue desarrollado por 17Studio.