Compara los precios de Down in Bermuda en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Yak & Co. Publicado por Yak & Co. Lanzado el 14/1/2021. Disponible en PC, Mac, Xbox. Géneros: Adventure, Casual, Indie. Puntuación Metacritic: 68/100.

A pocket-sized isometric puzzler about a stranded pilot and six tropical islands that know exactly when to stop - if you can forgive the PC port's stubborn camera.

My first impression of Down in Bermuda was that Yak & Co had bottled something genuinely tender: a jolly old aviator named Milton, marooned for thirty years in a Bermuda Triangle time bubble, who breaks the fourth wall to call you a friend and ask for help getting home. That framing carries warmth that a lot of small studios would fumble, and here it mostly lands. The question is whether the puzzle wrapper around that story is strong enough to justify a desktop purchase, or whether you are really just holding a touchscreen game at arm's length. The structure across the six islands is a three-part loop: push levers and buttons in sequences that work like low-stakes Rube Goldberg machines, solve the occasional proper puzzle (block rotation, symbol matching, pipe connections, switch sequencing), and then hunt down scattered star orbs before the gate to the next island opens. The orb hunts are the weakest leg of that loop by some distance. Perspective is the actual mechanic - you rotate and zoom a top-down isometric camera to find objects hidden behind flora or tucked into angles you haven't tried yet - but on PC the camera controls are sluggish in a way that clearly traces back to the game's Apple Arcade origins. Mouse-wheel zoom has the sensitivity of cold syrup, and multiple reviewers noted the issue persisted even after patches. A controller helps, though it never fully papers over the mobile-port seams. Star Maps on each island do reveal approximate orb locations, which softens the frustration without eliminating it entirely. Where the game genuinely shines is in its handcrafted biome-to-biome variety. A forest island with shepherds menaced by a giant spider gives way to a shipwreck island, a lava island, an underwater installation hiding beneath a lighthouse, each one with its own color palette and ambient soundscape tuned to the environment. The visual style - pure colors, rounded squishy characters, angular structures - looks like a pop-up children's book rendered in 3D, and it holds up at any zoom level. The soundtrack does its job quietly: upbeat and unobtrusive, looping without ever demanding attention, which is exactly the register a two-to-three hour cozy game should hit. Polaroid photographs scattered across each island fill in Milton's backstory in small, affecting doses - a wife, a child, decades lost - and those fragments do more emotional work than the sparse main dialogue. The honest ceiling for this game is a relaxed afternoon. Completion sits somewhere between two and a half and three hours for most players, with a little extra time if you chase achievements - some of which are awkwardly punitive, locking you out of a collectible reward for using the Star Map or completing a puzzle sub-optimally, which feels at odds with the otherwise forgiving, low-pressure design. There is no replay value to speak of once you have cleared everything. The community consensus on Steam sits at around 89% positive from over fifteen hundred reviews, which reflects genuine affection for the concept and art rather than a claim that the PC port is polished. Critics landed more mixed, with a Metascore in the mid-to-upper sixties, and the recurring note across both camps is that the price-to-length ratio is the real variable. At a discount, the warmth and craft earn the runtime easily. At full price, the mobile origins show too much. Kai, Scout Team

Down in Bermuda

Down in Bermuda

14 ene 2021Yak & Co
GamerScout opina

A pocket-sized isometric puzzler about a stranded pilot and six tropical islands that know exactly when to stop - if you can forgive the PC port's stubborn camera.

PCMacXbox
Steam Deck VerifiedProtonDB Platinum
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €2.72

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€2.725 Jun 2026
Keyshops
€2.50€2.65€2.79€2.945 Jun11 Jun17 Jun22 Jun28 Jun
Tracking prices since 5 Jun 2026
Create alert

Capturas y multimedia

Acerca de Down in Bermuda

My first impression of Down in Bermuda was that Yak & Co had bottled something genuinely tender: a jolly old aviator named Milton, marooned for thirty years in a Bermuda Triangle time bubble, who breaks the fourth wall to call you a friend and ask for help getting home. That framing carries warmth that a lot of small studios would fumble, and here it mostly lands. The question is whether the puzzle wrapper around that story is strong enough to justify a desktop purchase, or whether you are really just holding a touchscreen game at arm's length. The structure across the six islands is a three-part loop: push levers and buttons in sequences that work like low-stakes Rube Goldberg machines, solve the occasional proper puzzle (block rotation, symbol matching, pipe connections, switch sequencing), and then hunt down scattered star orbs before the gate to the next island opens. The orb hunts are the weakest leg of that loop by some distance. Perspective is the actual mechanic - you rotate and zoom a top-down isometric camera to find objects hidden behind flora or tucked into angles you haven't tried yet - but on PC the camera controls are sluggish in a way that clearly traces back to the game's Apple Arcade origins. Mouse-wheel zoom has the sensitivity of cold syrup, and multiple reviewers noted the issue persisted even after patches. A controller helps, though it never fully papers over the mobile-port seams. Star Maps on each island do reveal approximate orb locations, which softens the frustration without eliminating it entirely. Where the game genuinely shines is in its handcrafted biome-to-biome variety. A forest island with shepherds menaced by a giant spider gives way to a shipwreck island, a lava island, an underwater installation hiding beneath a lighthouse, each one with its own color palette and ambient soundscape tuned to the environment. The visual style - pure colors, rounded squishy characters, angular structures - looks like a pop-up children's book rendered in 3D, and it holds up at any zoom level. The soundtrack does its job quietly: upbeat and unobtrusive, looping without ever demanding attention, which is exactly the register a two-to-three hour cozy game should hit. Polaroid photographs scattered across each island fill in Milton's backstory in small, affecting doses - a wife, a child, decades lost - and those fragments do more emotional work than the sparse main dialogue. The honest ceiling for this game is a relaxed afternoon. Completion sits somewhere between two and a half and three hours for most players, with a little extra time if you chase achievements - some of which are awkwardly punitive, locking you out of a collectible reward for using the Star Map or completing a puzzle sub-optimally, which feels at odds with the otherwise forgiving, low-pressure design. There is no replay value to speak of once you have cleared everything. The community consensus on Steam sits at around 89% positive from over fifteen hundred reviews, which reflects genuine affection for the concept and art rather than a claim that the PC port is polished. Critics landed more mixed, with a Metascore in the mid-to-upper sixties, and the recurring note across both camps is that the price-to-length ratio is the real variable. At a discount, the warmth and craft earn the runtime easily. At full price, the mobile origins show too much.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscontroller-supporttier:indieMobile PortIsometric PuzzlerHidden ObjectStar Map CollectiblesCozy AfternoonFourth-Wall NarrativeOrb CollectionApple Arcade Port

Requisitos del sistema

Mínimos

OS
Windows 7 64-bit
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
1 GB available space
Graphics
1GB Shader Model 3.0 Compatible (DirectX 9.0c)
Processor
Intel i3 2.0 GHz
Sound Card
DirectX 9.0 Compatible

Recomendados

Requires a 64-bit processor and operating system

Sigue explorando

Community Discussion

Be the first to comment on Down in Bermuda.

Reseñas y valoraciones

Metacritic
68

Información del juego

Desarrolladora
Yak & Co
Distribuidora
Yak & Co
Fecha de lanzamiento
14 ene 2021

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Más de Yak & Co

Compra mejor: guías útiles

Down in Bermuda en directo en Twitch

¿Buscas más? Mira juegos como Down in Bermuda →

Preguntas frecuentes sobre Down in Bermuda

¿Cuánto cuesta Down in Bermuda?

El precio de Down in Bermuda cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Down in Bermuda más barato?

Compara los precios de Down in Bermuda en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Down in Bermuda?

Down in Bermuda está disponible en PC, Mac, Xbox.

¿Cuándo se lanzó Down in Bermuda?

Down in Bermuda se lanzó el 14 de enero de 2021.

¿Quién desarrolló Down in Bermuda?

Down in Bermuda fue desarrollado por Yak & Co.

¿Merece la pena comprar Down in Bermuda?

Down in Bermuda tiene una puntuación Metacritic de 68/100, lo que lo convierte en uno de los títulos destacados de Adventure. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.