Compara los precios de DotX en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Polovey Alexander. Publicado por Polovey Alexander. Lanzado el 18/10/2018. Disponible en PC. Géneros: Casual, Indie.

Sole-dev mouse precision gaming stripped to its bones: 100 levels, a health bar, and three optional cruelty modes that will make you question your cursor control.

I have a soft spot for games that commit fully to one idea and refuse to apologize for it, and DotX by solo developer Polovey Alexander is exactly that kind of game. The premise is blunt: move your cursor, collect dots, do not touch the walls, watch your health bar. No keyboard. No abilities. No narrative scaffolding. Just you and your mouse, alone together for as long as you can manage it. The structure is cleaner than it first sounds. There are 100 levels total, and the pacing has a quiet logic to it: every tenth level spikes in difficulty, keeping you from falling into a comfortable rhythm. The dots themselves shift in behavior as you progress, and that single variable does more work than you might expect. Early levels feel like a calm warm-up, almost meditative, the kind of thing you might leave running in the background of a slow afternoon. Then the game quietly tightens its grip and you realize you have been paying full attention the whole time without noticing. The three optional challenge modes are where DotX either earns or loses you depending on your temperament. Hard Mode shrinks the dots and accelerates the level speed simultaneously, a combination that feels almost unfair until your hand learns the rhythm. Darkness Mode cuts the visibility of the play area and forces you to rely on spatial memory rather than sight, which is a stranger and more interesting experience than it sounds on paper. Perfect Mode removes the health bar safety net entirely and demands a flawless run. Stacking all three at once is the kind of thing you do once, briefly, and then think about for longer than you expected. The twelve Steam achievements and cloud save support are thoughtful additions for a game this compact. Where DotX runs into honest limits is depth and duration. This is a session game, not a destination game. There is no progression outside the level counter, no unlockables to chase, no soundtrack variety that shifts with the mood of the levels. The community user tags call out a "great soundtrack," which suggests the music lands for the people who find it, but the overall experience is thin by design. That thinness is the point and also the ceiling. Players who want context, escalation, or a sense of world-building will bounce off immediately. Players who want something that respects their time and tests exactly one skill with focus and economy will find it oddly satisfying. As an indie artefact, DotX is the work of someone who cared enough to build something complete rather than something impressive. It knows its edges. For that restraint alone, it deserves a look from anyone who likes minimalist reflex games or wants something brief and honest to fill twenty minutes. Kai, Scout Team

DotX

DotX

18 oct 2018Polovey Alexander
GamerScout opina

Sole-dev mouse precision gaming stripped to its bones: 100 levels, a health bar, and three optional cruelty modes that will make you question your cursor control.

PC
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I have a soft spot for games that commit fully to one idea and refuse to apologize for it, and DotX by solo developer Polovey Alexander is exactly that kind of game. The premise is blunt: move your cursor, collect dots, do not touch the walls, watch your health bar. No keyboard. No abilities. No narrative scaffolding. Just you and your mouse, alone together for as long as you can manage it. The structure is cleaner than it first sounds. There are 100 levels total, and the pacing has a quiet logic to it: every tenth level spikes in difficulty, keeping you from falling into a comfortable rhythm. The dots themselves shift in behavior as you progress, and that single variable does more work than you might expect. Early levels feel like a calm warm-up, almost meditative, the kind of thing you might leave running in the background of a slow afternoon. Then the game quietly tightens its grip and you realize you have been paying full attention the whole time without noticing. The three optional challenge modes are where DotX either earns or loses you depending on your temperament. Hard Mode shrinks the dots and accelerates the level speed simultaneously, a combination that feels almost unfair until your hand learns the rhythm. Darkness Mode cuts the visibility of the play area and forces you to rely on spatial memory rather than sight, which is a stranger and more interesting experience than it sounds on paper. Perfect Mode removes the health bar safety net entirely and demands a flawless run. Stacking all three at once is the kind of thing you do once, briefly, and then think about for longer than you expected. The twelve Steam achievements and cloud save support are thoughtful additions for a game this compact. Where DotX runs into honest limits is depth and duration. This is a session game, not a destination game. There is no progression outside the level counter, no unlockables to chase, no soundtrack variety that shifts with the mood of the levels. The community user tags call out a "great soundtrack," which suggests the music lands for the people who find it, but the overall experience is thin by design. That thinness is the point and also the ceiling. Players who want context, escalation, or a sense of world-building will bounce off immediately. Players who want something that respects their time and tests exactly one skill with focus and economy will find it oddly satisfying. As an indie artefact, DotX is the work of someone who cared enough to build something complete rather than something impressive. It knows its edges. For that restraint alone, it deserves a look from anyone who likes minimalist reflex games or wants something brief and honest to fill twenty minutes.

Kai
Kai · Scout Team

Indie & narrative

Etiquetas

singleplayerachievementscloud-savestier:sub-5Mouse-OnlyMinimalistReflex-BasedHard ModeDarkness ModePerfect ModeSession GameSolo Developer

Requisitos del sistema

Mínimos

OS
Windows 7 or higher
Memory
512 MB RAM
DirectX
Version 9.0c
Storage
256 MB available space
Graphics
Intel HD Graphics 4000 or higher
Processor
Intel® Pentium® 4 2.0 GHz equivalent or faster processor
Sound Card
DirectSound-compatible sound card

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Información del juego

Desarrolladora
Polovey Alexander
Distribuidora
Polovey Alexander
Fecha de lanzamiento
18 oct 2018

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¿Cuánto cuesta DotX?

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¿Dónde puedo comprar DotX más barato?

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¿En qué plataformas está disponible DotX?

DotX está disponible en PC.

¿Cuándo se lanzó DotX?

DotX se lanzó el 18 de octubre de 2018.

¿Quién desarrolló DotX?

DotX fue desarrollado por Polovey Alexander.