Compara los precios de Door Kickers en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por KillHouse Games. Publicado por KillHouse Games. Lanzado el 20/10/2014. Disponible en PC. Géneros: Action, Indie, Simulation, Strategy. Puntuación Metacritic: 83/100.

Top-down SWAT tactics where one wrong angle gets your whole team killed. Brutal, replayable, and oddly addictive.

Door Kickers is a top-down, real-time tactics game developed and published by KillHouse Games, in which you command a SWAT unit through close-quarters hostage and takedown scenarios. The camera sits directly overhead, every room is a geometry puzzle, and the solution space is much wider than it first appears. You issue movement orders, set breach timing, assign firing stances, and watch everything unfold in real-time or via the pause-and-order system that keeps the game accessible without draining its tension. At its core this is a line-of-sight and angle-clearing simulator dressed in police gear, and it earns every one of those 94% positive reviews. For anyone worried this is a niche title that will overwhelm you in the first hour: it is not. The mission structure scales up gradually, starting with single-operator entry problems before layering in multi-team simultaneous breaches, timed hostage extractions, and high-value-target neutralizations. The tutorial respects your time and teaches the actual mechanics rather than padding the introduction with cutscenes. If you can understand that a 180-degree field of view beats a 90-degree one around a corner, you already understand the first thirty minutes of the learning curve. The depth comes later, when you start thinking about which operator classes to slot, how suppressor-equipped troopers change your noise signature, and whether a slow methodical clear or a synchronized four-door breach is the right call for a given floor plan. Operator classes are the build-variety lever here. Assaulters push rooms fast, Breachers handle reinforced doors and obstacles, Shields buy time in fatal funnels, and Snipers lock down windows from the exterior. A well-constructed squad for a longer campaign mission feels genuinely different from one assembled for a timed extraction, and that decision layer keeps the game from going stale. Equipment loadouts add another axis: the difference between a shotgun breach and a charge breach is not just flavor, it affects how quickly enemies can react. These are exactly the kinds of granular choices that make a tactics game worth replaying rather than just completing. Where the game shows its age and its indie budget is primarily in AI behavior on the defender side. Enemies can feel reactive rather than truly intelligent, and in a handful of larger maps the patrol logic is readable enough that you can game it predictably. The content volume, while solid for the price, does have a ceiling, and that ceiling arrives faster if you are not engaging with the custom mission editor or the community-created scenarios that extend the game considerably. Mod support and a campaign editor mean the ceiling is higher than the base install suggests, but it does require some initiative to seek that content out. For a strategy-minded player who wants a tight decision loop without a 200-hour time commitment, Door Kickers delivers a satisfying run in the 20-to-40 hour range on the base content, longer if you chase perfect mission ratings. The planning phase before a breach, where you are drawing patrol paths and stacking your team outside three doors simultaneously, produces the kind of quiet concentration that most tactics games only gesture toward. It is not trying to be a mil-sim or a cover-shooter. It is a room-clearing puzzle engine with body count consequences, and it does that specific thing with real precision. Diego, Scout Team

Door Kickers

Door Kickers

20 oct 2014KillHouse Games
GamerScout opina

Top-down SWAT tactics where one wrong angle gets your whole team killed. Brutal, replayable, and oddly addictive.

PC
Steam Deck PlayableProtonDB Platinum
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€0.00
en N/A
Mínimo histórico: €3.29

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Door Kickers is a top-down, real-time tactics game developed and published by KillHouse Games, in which you command a SWAT unit through close-quarters hostage and takedown scenarios. The camera sits directly overhead, every room is a geometry puzzle, and the solution space is much wider than it first appears. You issue movement orders, set breach timing, assign firing stances, and watch everything unfold in real-time or via the pause-and-order system that keeps the game accessible without draining its tension. At its core this is a line-of-sight and angle-clearing simulator dressed in police gear, and it earns every one of those 94% positive reviews. For anyone worried this is a niche title that will overwhelm you in the first hour: it is not. The mission structure scales up gradually, starting with single-operator entry problems before layering in multi-team simultaneous breaches, timed hostage extractions, and high-value-target neutralizations. The tutorial respects your time and teaches the actual mechanics rather than padding the introduction with cutscenes. If you can understand that a 180-degree field of view beats a 90-degree one around a corner, you already understand the first thirty minutes of the learning curve. The depth comes later, when you start thinking about which operator classes to slot, how suppressor-equipped troopers change your noise signature, and whether a slow methodical clear or a synchronized four-door breach is the right call for a given floor plan. Operator classes are the build-variety lever here. Assaulters push rooms fast, Breachers handle reinforced doors and obstacles, Shields buy time in fatal funnels, and Snipers lock down windows from the exterior. A well-constructed squad for a longer campaign mission feels genuinely different from one assembled for a timed extraction, and that decision layer keeps the game from going stale. Equipment loadouts add another axis: the difference between a shotgun breach and a charge breach is not just flavor, it affects how quickly enemies can react. These are exactly the kinds of granular choices that make a tactics game worth replaying rather than just completing. Where the game shows its age and its indie budget is primarily in AI behavior on the defender side. Enemies can feel reactive rather than truly intelligent, and in a handful of larger maps the patrol logic is readable enough that you can game it predictably. The content volume, while solid for the price, does have a ceiling, and that ceiling arrives faster if you are not engaging with the custom mission editor or the community-created scenarios that extend the game considerably. Mod support and a campaign editor mean the ceiling is higher than the base install suggests, but it does require some initiative to seek that content out. For a strategy-minded player who wants a tight decision loop without a 200-hour time commitment, Door Kickers delivers a satisfying run in the 20-to-40 hour range on the base content, longer if you chase perfect mission ratings. The planning phase before a breach, where you are drawing patrol paths and stacking your team outside three doors simultaneously, produces the kind of quiet concentration that most tactics games only gesture toward. It is not trying to be a mil-sim or a cover-shooter. It is a room-clearing puzzle engine with body count consequences, and it does that specific thing with real precision.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

steamTop-Down TacticsSWATPausable Real-TimeRoom ClearingOperator ClassesMission EditorLine-of-SightReplayable

Requisitos del sistema

Mínimos

Processor
Intel Pentium IV 2.6 GHz or equivalent
Memory
2 GB RAM
Graphics
An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950, Intel GMA, Intel Gxx, Intel Qxx, Intel Mobile 9xx, Intel HD Graphi…

Recomendados

Processor
Intel Core 2 Duo or AMD Athlon 64 X2 5600
Memory
4 GB RAM
Graphics
NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
Storage
2 GB available space Additio…

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Reseñas y valoraciones

Metacritic
83
Steam
94%(9,988)

Información del juego

Desarrolladora
KillHouse Games
Distribuidora
KillHouse Games
Fecha de lanzamiento
20 oct 2014

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¿En qué plataformas está disponible Door Kickers?

Door Kickers está disponible en PC.

¿Cuándo se lanzó Door Kickers?

Door Kickers se lanzó el 20 de octubre de 2014.

¿Quién desarrolló Door Kickers?

Door Kickers fue desarrollado por KillHouse Games.

¿Merece la pena comprar Door Kickers?

Door Kickers tiene una puntuación Metacritic de 83/100, lo que lo convierte en uno de los títulos destacados de Action. Mira las reseñas completas, las valoraciones y los tiempos de duración en esta página para decidir.