Compara los precios de Don't Be Afraid en tiendas de claves de confianza y encuentra la mejor oferta. Desarrollado por Limo Games. Publicado por Eneida Games. Lanzado el 17/12/2020. Disponible en PC. Géneros: Action, Adventure, Indie, Simulation.

A three-hour escape room horror that actually earns its scares, built around puzzle-solving, mannequins, and a villain who never stops talking. Short runtime, but the three-ending structure gives it some replay teeth.

I usually need a game to give me at least a dozen decision nodes and a tech tree before it hooks me, so a compact first-person horror with no combat and a runtime measured in hours was not on my radar. Then I looked at the Steam numbers: 82% positive across a healthy review count. That made me pay attention, and after going through Don't Be Afraid twice, I understand why the numbers look the way they do. You play as David, an 11-year-old boy dropped into the mansion of a serial kidnapper named Mr. Franklin. There is no combat at all. No weapon pickups, no crafting, no upgrade path. The entire game is built around environmental puzzle-solving, cautious movement, and inventory management at its most stripped-back: find an item, use the item, advance. The puzzle design is mostly solid, pulling notes and cassette tapes into the mix so that environmental storytelling doubles as a hint system. Paying attention to documents scattered through the levels is how you actually figure out what Franklin has done to children before you, and it is also how you start piecing together which paths lead to which of the three distinct endings. The branching is gated by item pickups and route choices rather than dialogue, so it rewards observant players without punishing newcomers with hidden skill checks. The atmosphere is where the game consistently earns its reputation. Candlelight is both your primary light source and a vulnerability, because strategically placed mannequins can extinguish it when you walk past, dropping you into total darkness. Those mannequins also shift position between visits to areas, a classic trick that works here because the level design is just open enough that you can never fully memorize which ones are "safe". Franklin himself is voiced with a theatrical menace that runs through the PA system like a commentary track to your suffering. Different reviewers have noted that some of his lines push into uncomfortable territory given the subject matter, and that is a fair warning: this game does not soften its premise. The grotesque imagery, including posed remains and unsettling lore about previous victims, is not incidental decoration. If child peril in horror contexts is a hard line for you, this is not your game. On the rough side: chase sequences, particularly a basement segment involving Franklin's brother, lose tension fast once you learn the enemy loop. The auto-save-only structure means misclicking "new game" costs you real progress, and hunting for keys that blend into cluttered surfaces can stall momentum in ways that feel less like designed difficulty and more like oversight. The pacing is also uneven, with some sections feeling tightly constructed and others running noticeably long for what they deliver. At roughly three hours per playthrough, none of that is a dealbreaker, but completionists chasing all three endings should expect at least one frustrating restart. For strategy and simulation fans who like decision-tree structures and lore-drip storytelling, Don't Be Afraid is an interesting genre crossover. The endings are determined by what you pick up and which routes you take, not by reflex, which means replaying it is more about optimizing a path than surviving a gauntlet. The free standalone prologue, The First Toy, is available on Steam and gives you a clean taste of the mechanics before you commit. That is worth doing before buying. Diego, Scout Team

Don't Be Afraid

Don't Be Afraid

17 dic 2020Limo GamesEneida Games
GamerScout opina

A three-hour escape room horror that actually earns its scares, built around puzzle-solving, mannequins, and a villain who never stops talking. Short runtime, but the three-ending structure gives it some replay teeth.

PC
Steam Deck PlayableProtonDB Gold
Mejor precio disponible
€0.00
en N/A
Mínimo histórico: €0.60

Comparar precios(0 tiendas)

Cargando precios...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Historial de precios

Historical low
€0.6026 Jun 2026
Keyshops
€0.56€0.59€0.62€0.659 Jun14 Jun19 Jun23 Jun28 Jun
Tracking prices since 9 Jun 2026
Create alert

Capturas y multimedia

Captura

Acerca de Don't Be Afraid

I usually need a game to give me at least a dozen decision nodes and a tech tree before it hooks me, so a compact first-person horror with no combat and a runtime measured in hours was not on my radar. Then I looked at the Steam numbers: 82% positive across a healthy review count. That made me pay attention, and after going through Don't Be Afraid twice, I understand why the numbers look the way they do. You play as David, an 11-year-old boy dropped into the mansion of a serial kidnapper named Mr. Franklin. There is no combat at all. No weapon pickups, no crafting, no upgrade path. The entire game is built around environmental puzzle-solving, cautious movement, and inventory management at its most stripped-back: find an item, use the item, advance. The puzzle design is mostly solid, pulling notes and cassette tapes into the mix so that environmental storytelling doubles as a hint system. Paying attention to documents scattered through the levels is how you actually figure out what Franklin has done to children before you, and it is also how you start piecing together which paths lead to which of the three distinct endings. The branching is gated by item pickups and route choices rather than dialogue, so it rewards observant players without punishing newcomers with hidden skill checks. The atmosphere is where the game consistently earns its reputation. Candlelight is both your primary light source and a vulnerability, because strategically placed mannequins can extinguish it when you walk past, dropping you into total darkness. Those mannequins also shift position between visits to areas, a classic trick that works here because the level design is just open enough that you can never fully memorize which ones are "safe". Franklin himself is voiced with a theatrical menace that runs through the PA system like a commentary track to your suffering. Different reviewers have noted that some of his lines push into uncomfortable territory given the subject matter, and that is a fair warning: this game does not soften its premise. The grotesque imagery, including posed remains and unsettling lore about previous victims, is not incidental decoration. If child peril in horror contexts is a hard line for you, this is not your game. On the rough side: chase sequences, particularly a basement segment involving Franklin's brother, lose tension fast once you learn the enemy loop. The auto-save-only structure means misclicking "new game" costs you real progress, and hunting for keys that blend into cluttered surfaces can stall momentum in ways that feel less like designed difficulty and more like oversight. The pacing is also uneven, with some sections feeling tightly constructed and others running noticeably long for what they deliver. At roughly three hours per playthrough, none of that is a dealbreaker, but completionists chasing all three endings should expect at least one frustrating restart. For strategy and simulation fans who like decision-tree structures and lore-drip storytelling, Don't Be Afraid is an interesting genre crossover. The endings are determined by what you pick up and which routes you take, not by reflex, which means replaying it is more about optimizing a path than surviving a gauntlet. The free standalone prologue, The First Toy, is available on Steam and gives you a clean taste of the mechanics before you commit. That is worth doing before buying.

Diego
Diego · Scout Team

Strategy & simulation

Etiquetas

singleplayerachievementscontroller-supporttrading-cardstier:sub-5Escape-Room PuzzlesNo CombatMultiple EndingsCandle MechanicChild ProtagonistStealth HorrorEnvironmental StorytellingShort Playtime

Requisitos del sistema

Mínimos

OS
XP SP3 / Vista / 7 / 8 / 10
Memory
4 GB RAM
DirectX
Version 11
Graphics
GeForce GTX 560 or Radeon HD6870 with 1GB VRAM
Processor
Intel Core i3 3.1 GHz or AMD Phenom II X3 2.8 GHz

Sigue explorando

Community Discussion

Be the first to comment on Don't Be Afraid.

Reseñas y valoraciones

No hay valoraciones disponibles

Información del juego

Desarrolladora
Limo Games
Distribuidora
Eneida Games
Fecha de lanzamiento
17 dic 2020

Alerta de precio

¡Recibe un aviso cuando el precio baje de tu objetivo!

Crear alerta

Compra mejor: guías útiles

Don't Be Afraid en directo en Twitch

¿Buscas más? Mira juegos como Don't Be Afraid →

Preguntas frecuentes sobre Don't Be Afraid

¿Cuánto cuesta Don't Be Afraid?

El precio de Don't Be Afraid cambia a menudo y varía según la tienda, la edición y la región. La tabla de precios en vivo de esta página compara las ofertas más baratas en stock de tiendas de claves de confianza como Eneba y Kinguin, para que siempre veas el precio más bajo actual antes de comprar.

¿Dónde puedo comprar Don't Be Afraid más barato?

Compara los precios de Don't Be Afraid en todas las tiendas verificadas en la tabla de precios de esta página. Listamos las ofertas de claves y tiendas más baratas en stock, actualizadas con frecuencia, para que siempre veas la mejor oferta actual antes de comprar.

¿En qué plataformas está disponible Don't Be Afraid?

Don't Be Afraid está disponible en PC.

¿Cuándo se lanzó Don't Be Afraid?

Don't Be Afraid se lanzó el 17 de diciembre de 2020.

¿Quién desarrolló Don't Be Afraid?

Don't Be Afraid fue desarrollado por Limo Games y publicado por Eneida Games.